Marcus Skov
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marcusskov.com
Marcus Skov
@marcusskov.com
Principal UI/UX Designer at The Game Band • Prev Rare, Sumo, Frontier • Phantom Camera Maintainer • 🇩🇰
In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer 🥲
Can finally reveal what we have been working on! 🔪

Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.

www.youtube.com/watch?v=_uQn...

#GameDev
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
www.youtube.com
November 14, 2025 at 12:54 PM
Can finally reveal what we have been working on! 🔪

Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.

www.youtube.com/watch?v=_uQn...

#GameDev
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
www.youtube.com
November 14, 2025 at 12:28 PM
Had a great time at #GodotFest meeting new and old friends!
Always feel really inspired after a good event.

Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
November 13, 2025 at 3:05 PM
Reposted by Marcus Skov
Just a week ago, I gave a shoutout to Phantom Camera, a #Godot plugin that makes dealing with cameras so much easier and more fun — and what a pleasant surprise yesterday to meet its creator @marcusskov.com at #GodotFest here in Munich!

phantom-camera.dev
November 12, 2025 at 7:02 AM
Longer break than expected, but sloooowly getting back in the groove again
August 10, 2025 at 4:59 PM
Reposted by Marcus Skov
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go.

We would like to thank them for becoming a Platinum Sponsor of the project!

godotengine.org/article/jetb... @jetbrains-rider.bsky.social
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
godotengine.org
August 5, 2025 at 10:59 AM
Have been pretty quiet lately as a lot of things have been happening in my personal and professional life.

One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰

Still settling in, but hope to resume projects in the near future!
July 21, 2025 at 12:44 PM
Never ceases to be funny when coworkers mix up Denmark, Amsterdam and Belgium all in one sentence
July 11, 2025 at 8:39 AM
Reposted by Marcus Skov
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

👉 godotengine.org/article/godo...
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
June 30, 2025 at 6:13 PM
Reposted by Marcus Skov
Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine
June 28, 2025 at 10:11 PM
Reposted by Marcus Skov
The talk I gave at GDC got uploaded!

If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.

www.youtube.com/watch?v=uJLO...
Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games
www.youtube.com
June 25, 2025 at 10:29 AM
Would love to see this change!

Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
can't do this in a theme but it might look better and easier to notice if a dot is used instead of a bootyhole for unsaved indication
June 22, 2025 at 8:35 AM
Looking forward to this! Will be my first time in Munich too 🇩🇪
🇪🇺 A new Godot event: GodotFest!

GodotFest is a new independently organized, annual Godot convention happening in Munich, Germany on Nov 11–12.

🎟️ Tickets are available now and discounted throughout June.

Read more about it in our blog:
godotengine.org/article/godo...
A new convention to look forward to: GodotFest - Save the Date! – Godot Engine
Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!
godotengine.org
June 17, 2025 at 4:39 PM
Reposted by Marcus Skov
Also recommend the plugin I'm using for the persistent camera preview in-editor!
github.com/anthonyec/go...
GitHub - anthonyec/godot_little_camera_preview: 🎥 Picture-in-picture style preview for both 2D and 3D cameras
🎥 Picture-in-picture style preview for both 2D and 3D cameras - anthonyec/godot_little_camera_preview
github.com
June 12, 2025 at 9:48 PM
Another release is ready!

This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements.

Note: As of this release, Godot 4.3 is required.

#GodotEngine
June 13, 2025 at 2:10 PM
Recently merged a feature to make a Camera2D optionally rotate with its follow target. Kinda amazed I didn't implement this ages ago…
June 12, 2025 at 1:45 PM
Been working on updating the camera orbiting feature, where it will always be facing its target and retain its relative rotation and position regardless of what rotation the target or root node has.

No parenting, just (Quaternion) math.

#GodotEngine
June 4, 2025 at 1:14 PM
Almost a year later and the C# Wrapper is now merged and officially part of Phantom Camera as of this release thanks to the great work of two contributors.

The update also comes with a few minor enhancements, mainly for 3D projects.

🧵 1 / 3

#GodotEngine #CSharp #GameDev
May 28, 2025 at 1:01 PM
This is a really cool implementation!

Makes me think of potential workflows where you do technical tasks on a computer, and visual tasks on your tablet in the same Godot project.
Having so much fun hacking with #Xogot !

There’s tons of potential for art creation workflows that incorporate the Apple Pencil.

Today I managed to embed UI nodes inside the 2D viewport!
#Godot #iPad
May 21, 2025 at 8:18 PM
Reposted by Marcus Skov
🎓 Here's a small beginner Godot tip:

When debugging by printing values to the output you should probably use `prints` instead of `print`! It's practically the same but it adds an empty space between multiple values.

There is also `printt` which adds tabulation instead, but I find it less useful.
May 16, 2025 at 10:57 AM
Gotten positive responses and one bug report so far already.

If you're a C# #Godot user would appreciate any help testing this or hear your thoughts on the implementation!
A fair few have asked for better C# support and thanks to the stellar work from 2 contributors, Phantom Camera now has an official wrapper.

Should make using the addon in C# feel a lot more elegant and native.

This is a pre-release, so feedback is welcome.

github.com/ramokz/phant...

#GodotEngine
May 14, 2025 at 10:37 AM
Can see I've got some dev logs to catch up on 👀
The production for Project Dogwalk is basically done. Only bugfixing and polishing now to prepare for the release.
It was such a great project :3

www.youtube.com/watch?v=iUFN...

#b3d #godotengine #gamedev
Wrapping Up DogWalk! - Blender Studio Log 19
YouTube video by Blender Studio
www.youtube.com
May 12, 2025 at 10:16 PM
Reposted by Marcus Skov
Phantom Cam from @marcusskov.com is great, saved me a week of messing with camera :P Using a trick he mentioned on the forum for angles (github.com/ramokz/phant...) #experiments #godot #skate
May 12, 2025 at 9:09 PM
A fair few have asked for better C# support and thanks to the stellar work from 2 contributors, Phantom Camera now has an official wrapper.

Should make using the addon in C# feel a lot more elegant and native.

This is a pre-release, so feedback is welcome.

github.com/ramokz/phant...

#GodotEngine
May 9, 2025 at 12:02 PM