Marcus Skov
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marcusskov.com
Marcus Skov
@marcusskov.com
UI/UX Designer • Prev The Game Band, Rare, Sumo, Frontier • Phantom Camera Author • 🇩🇰
Spent a bit of time recently updating the addon's Asset Store page with some additional imagery and feature highlights. Think it's a nice improvement, especially compared to how it looked before because… yikes!
January 20, 2026 at 12:51 PM
Only thing worse than a goblin judging your every move is a goblin judging your very move and their even more judgmental younger sibling
January 19, 2026 at 12:49 PM
Reposted by Marcus Skov
Made a video on VFX in Godot 🔥✨ youtu.be/htRjt505sPg
January 18, 2026 at 9:03 PM
Confirmed, adding light to things adds joy
This is an unexpected but fun feature in the upcoming #Godot 4.6 release:

You can change the LED color of certain connected devices via Input.set_joy_light(). Here it's working on both PS4 and PS5 controllers.

#gamedev
January 18, 2026 at 12:58 PM
First feature release of the year!

Introduces the Tween Director node, which allows for overriding tweens between specific cameras

Also added is an option for manual camera interpolation if custom tick rates are being used (online games)

More to Lookahead towards in the next release

#GodotEngine
January 14, 2026 at 2:33 PM
Been working on a tween override system that allows for custom duration and transition types between selected Phantom Camera nodes.

Should enable more flexibility and customization when moving to and from specific cameras.

Will be out in the next release.

#GodotEngine
January 12, 2026 at 5:25 PM
Wondering if there are any game dev-focused PeerTube instances out there?

Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube
January 8, 2026 at 9:33 PM
Getting into 3D modeling a bit again for a small personal project. Can definitely tell I need to practice a lot more still.
January 8, 2026 at 2:46 PM
Kicking the year off with a minor hotfix for the release a few days ago.

TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes.

github.com/ramokz/phant...
Release v0.9.4.1 · ramokz/phantom-camera
ImportantSupport for the deprecated TileMap node has been dropped for PCam2D's Limit Target. TilemapLayer and Area2D is still supported. 🌟 Improvements Added follow_offset support for Path Follow...
github.com
January 1, 2026 at 3:58 PM
With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update.

Has the usual fixes and general improvements but also some 3D QoL editor features.

More things to come in the new year!
December 30, 2025 at 4:13 PM
Reposted by Marcus Skov
I found out about a #GodotEngine add-on called Phantom Camera. It seems especially useful if you want to make a game with fixed camera angles, or an on-rails camera.
phantom-camera.dev
Phantom Camera
A dynamic 2D & 3D camera addon for Godot 4
phantom-camera.dev
December 23, 2025 at 9:03 PM
Reposted by Marcus Skov
Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev
November 20, 2025 at 7:31 AM
In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer 🥲
Can finally reveal what we have been working on! 🔪

Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.

www.youtube.com/watch?v=_uQn...

#GameDev
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
www.youtube.com
November 14, 2025 at 12:54 PM
Can finally reveal what we have been working on! 🔪

Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.

www.youtube.com/watch?v=_uQn...

#GameDev
Dead Man’s Party: A Knives Out Game | Official Teaser Trailer | Netflix
YouTube video by Netflix Games
www.youtube.com
November 14, 2025 at 12:28 PM
Had a great time at #GodotFest meeting new and old friends!
Always feel really inspired after a good event.

Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
November 13, 2025 at 3:05 PM
Reposted by Marcus Skov
Just a week ago, I gave a shoutout to Phantom Camera, a #Godot plugin that makes dealing with cameras so much easier and more fun — and what a pleasant surprise yesterday to meet its creator @marcusskov.com at #GodotFest here in Munich!

phantom-camera.dev
November 12, 2025 at 7:02 AM
Longer break than expected, but sloooowly getting back in the groove again
August 10, 2025 at 4:59 PM
Reposted by Marcus Skov
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go.

We would like to thank them for becoming a Platinum Sponsor of the project!

godotengine.org/article/jetb... @jetbrains-rider.bsky.social
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
godotengine.org
August 5, 2025 at 10:59 AM
Have been pretty quiet lately as a lot of things have been happening in my personal and professional life.

One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰

Still settling in, but hope to resume projects in the near future!
July 21, 2025 at 12:44 PM
Never ceases to be funny when coworkers mix up Denmark, Amsterdam and Belgium all in one sentence
July 11, 2025 at 8:39 AM
Reposted by Marcus Skov
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

👉 godotengine.org/article/godo...
Godot Community Poll 2025 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
June 30, 2025 at 6:13 PM
Reposted by Marcus Skov
Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine
June 28, 2025 at 10:11 PM
Reposted by Marcus Skov
The talk I gave at GDC got uploaded!

If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.

www.youtube.com/watch?v=uJLO...
Building in #godotengine: The Process Behind the Engine (Presented by W4 Games)
YouTube video by W4 Games
www.youtube.com
June 25, 2025 at 10:29 AM
Would love to see this change!

Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
can't do this in a theme but it might look better and easier to notice if a dot is used instead of a bootyhole for unsaved indication
June 22, 2025 at 8:35 AM