Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
phantom-camera.dev
phantom-camera.dev
We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb... @jetbrains-rider.bsky.social
We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb... @jetbrains-rider.bsky.social
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
👉 godotengine.org/article/godo...
👉 godotengine.org/article/godo...
If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.
www.youtube.com/watch?v=uJLO...
If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.
www.youtube.com/watch?v=uJLO...
Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
GodotFest is a new independently organized, annual Godot convention happening in Munich, Germany on Nov 11–12.
🎟️ Tickets are available now and discounted throughout June.
Read more about it in our blog:
godotengine.org/article/godo...
github.com/anthonyec/go...
github.com/anthonyec/go...
This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements.
Note: As of this release, Godot 4.3 is required.
#GodotEngine
This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements.
Note: As of this release, Godot 4.3 is required.
#GodotEngine
No parenting, just (Quaternion) math.
#GodotEngine
No parenting, just (Quaternion) math.
#GodotEngine
The update also comes with a few minor enhancements, mainly for 3D projects.
🧵 1 / 3
#GodotEngine #CSharp #GameDev
The update also comes with a few minor enhancements, mainly for 3D projects.
🧵 1 / 3
#GodotEngine #CSharp #GameDev
Makes me think of potential workflows where you do technical tasks on a computer, and visual tasks on your tablet in the same Godot project.
Makes me think of potential workflows where you do technical tasks on a computer, and visual tasks on your tablet in the same Godot project.
When debugging by printing values to the output you should probably use `prints` instead of `print`! It's practically the same but it adds an empty space between multiple values.
There is also `printt` which adds tabulation instead, but I find it less useful.
When debugging by printing values to the output you should probably use `prints` instead of `print`! It's practically the same but it adds an empty space between multiple values.
There is also `printt` which adds tabulation instead, but I find it less useful.
If you're a C# #Godot user would appreciate any help testing this or hear your thoughts on the implementation!
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine
If you're a C# #Godot user would appreciate any help testing this or hear your thoughts on the implementation!
It was such a great project :3
www.youtube.com/watch?v=iUFN...
#b3d #godotengine #gamedev
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine