Introduces the Tween Director node, which allows for overriding tweens between specific cameras
Also added is an option for manual camera interpolation if custom tick rates are being used (online games)
More to Lookahead towards in the next release
#GodotEngine
Introduces the Tween Director node, which allows for overriding tweens between specific cameras
Also added is an option for manual camera interpolation if custom tick rates are being used (online games)
More to Lookahead towards in the next release
#GodotEngine
Should enable more flexibility and customization when moving to and from specific cameras.
Will be out in the next release.
#GodotEngine
Should enable more flexibility and customization when moving to and from specific cameras.
Will be out in the next release.
#GodotEngine
Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube
Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube
TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes.
github.com/ramokz/phant...
TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes.
github.com/ramokz/phant...
Has the usual fixes and general improvements but also some 3D QoL editor features.
More things to come in the new year!
Has the usual fixes and general improvements but also some 3D QoL editor features.
More things to come in the new year!
phantom-camera.dev
phantom-camera.dev
qaqelol.itch.io/tweens
#gamedev #indiedev
qaqelol.itch.io/tweens
#gamedev #indiedev
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
phantom-camera.dev
phantom-camera.dev
We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb... @jetbrains-rider.bsky.social
We would like to thank them for becoming a Platinum Sponsor of the project!
godotengine.org/article/jetb... @jetbrains-rider.bsky.social
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
👉 godotengine.org/article/godo...
👉 godotengine.org/article/godo...
If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.
www.youtube.com/watch?v=uJLO...
If your are curious to know a bit more about the process behind the engine, this should give you a good idea of how the Godot Foundation + Contributors + Companies collaborate on making Godot.
www.youtube.com/watch?v=uJLO...
Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...
Often struggle with noticing the small (*) in the tabs and generally rely on the unsaved changes warning modal. Has never felt like an ideal behaviour pattern...