Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
One of the main things has been to relocate overseas and as of last weekend I OFFICIALLY MOVED (BACK) TO DENMARK 🇩🇰🇩🇰🇩🇰
Still settling in, but hope to resume projects in the near future!
This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements.
Note: As of this release, Godot 4.3 is required.
#GodotEngine
This one adds some much-needed rotational stability to Third-Person follow mode while working in the editor, interpolation override support and some minor quality-of-life improvements.
Note: As of this release, Godot 4.3 is required.
#GodotEngine
No parenting, just (Quaternion) math.
#GodotEngine
No parenting, just (Quaternion) math.
#GodotEngine
It now more closely mimics the Camera3D's and should make it easier to tell if a PCam was accidentally rotated to be upside-down.
🧵 2 / 3
It now more closely mimics the Camera3D's and should make it easier to tell if a PCam was accidentally rotated to be upside-down.
🧵 2 / 3
The update also comes with a few minor enhancements, mainly for 3D projects.
🧵 1 / 3
#GodotEngine #CSharp #GameDev
The update also comes with a few minor enhancements, mainly for 3D projects.
🧵 1 / 3
#GodotEngine #CSharp #GameDev
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine
Should make using the addon in C# feel a lot more elegant and native.
This is a pre-release, so feedback is welcome.
github.com/ramokz/phant...
#GodotEngine
That's right, Phantom Camera is going to support 4D scenes in Godot! Something no other camera addon has ever done.
Can't wait to see what cool 4D scene people make with it!
That's right, Phantom Camera is going to support 4D scenes in Godot! Something no other camera addon has ever done.
Can't wait to see what cool 4D scene people make with it!
PhantomCamera3D nodes can now change the up direction of the camera when Look At mode is enabled, which should be useful for space sim and F-Zero-like projects
The release also resolves a scene change and export issue from the previous release
#GodotEngine
PhantomCamera3D nodes can now change the up direction of the camera when Look At mode is enabled, which should be useful for space sim and F-Zero-like projects
The release also resolves a scene change and export issue from the previous release
#GodotEngine
This also marks the key stepping stone for adding split screen support in a later release
As usual the update also comes with fixes and other improvements
This also marks the key stepping stone for adding split screen support in a later release
As usual the update also comes with fixes and other improvements
It greatly simplifies the user experience in 3D scenes, where you can now select 3D physic-based nodes as a follow or look at target, and it just works™
It greatly simplifies the user experience in 3D scenes, where you can now select 3D physic-based nodes as a follow or look at target, and it just works™
Also comes with a handy lil' editor UI for selecting and previewing different cameras that have a Host node.
#GodotEngine #Godot
Also comes with a handy lil' editor UI for selecting and previewing different cameras that have a Host node.
#GodotEngine #Godot
See release notes for more info and examples:
github.com/ramokz/phant...
#Godot #GodotEngine
See release notes for more info and examples:
github.com/ramokz/phant...
#Godot #GodotEngine
The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes.
github.com/ramokz/phant...
#godotengine #godot
The long-awaited 3D Physics Interpolation is now supported in the latest addon release. It should greatly improve visual results and UX for 3D scenes.
github.com/ramokz/phant...
#godotengine #godot
The highlight feature is the long-requested addition of camera noise, or shake, that can be either persistent or manually triggered.
The update also comes with many fixes and QoL improvements thanks to multiple contributors.
#Godot #GodotEngine
The highlight feature is the long-requested addition of camera noise, or shake, that can be either persistent or manually triggered.
The update also comes with many fixes and QoL improvements thanks to multiple contributors.
#Godot #GodotEngine
Just wish I had also gotten a Camera2D pin 🥲
Just wish I had also gotten a Camera2D pin 🥲
Unlike previous releases, decided to initially launch this as a beta for people to try out, get a feel for and provide feedback before the full release.
🧵1 / 2
#Godot #GodotEngine
Unlike previous releases, decided to initially launch this as a beta for people to try out, get a feel for and provide feedback before the full release.
🧵1 / 2
#Godot #GodotEngine
The release page showcasing all the notable changes also deserves a shout-out for how well made and enjoyable to read it is.
godotengine.org/releases/4.3/
The release page showcasing all the notable changes also deserves a shout-out for how well made and enjoyable to read it is.
godotengine.org/releases/4.3/
github.com/ramokz/phant...
github.com/ramokz/phant...