Marcus Skov
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marcusskov.com
Marcus Skov
@marcusskov.com
Principal UI/UX Designer at The Game Band • Prev Rare, Sumo, Frontier • Phantom Camera Maintainer • 🇩🇰
Recently merged a feature to make a Camera2D optionally rotate with its follow target. Kinda amazed I didn't implement this ages ago…
June 12, 2025 at 1:45 PM
Been working on updating the camera orbiting feature, where it will always be facing its target and retain its relative rotation and position regardless of what rotation the target or root node has.

No parenting, just (Quaternion) math.

#GodotEngine
June 4, 2025 at 1:14 PM
Got around to finally adding support for having multiple Phantom Camera Hosts in a given scene.

Also comes with a handy lil' editor UI for selecting and previewing different cameras that have a Host node.

#GodotEngine #Godot
February 16, 2025 at 6:08 PM
A noisy (camera) release has just landed.

The highlight feature is the long-requested addition of camera noise, or shake, that can be either persistent or manually triggered.

The update also comes with many fixes and QoL improvements thanks to multiple contributors.

#Godot #GodotEngine
October 19, 2024 at 12:44 PM
Many have asked for it, so happy to share camera noise functionality has now been added to Phantom Camera.

Unlike previous releases, decided to initially launch this as a beta for people to try out, get a feel for and provide feedback before the full release.

🧵1 / 2

#Godot #GodotEngine
October 3, 2024 at 12:59 PM