Laureline DV
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Laureline DV
@laurelinewho.com
🌙 Freelance writer & narrative designer @ actezéro
🌙 Previously lead ND at Microids Studio Paris
🌙 Co founder Redlock Studio
🌙 Also a photographer, a dancer & a CM @ From the Void
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freelance
November 17, 2025 at 8:07 AM
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Our special correspondent @laurelinewho.com just got back from the #ParisGamesWeek!

The Games Made in France booth was full of gems - let's showcase our favorite French discoveries of the week 🎮🧶👇
November 3, 2025 at 4:06 PM
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Une citation importante, en effet, dont voici la VF en avant-première

Valable là-bas comme ici, alors comme aujourd'hui.

October 20, 2025 at 12:01 PM
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I cannot yell about this enough. So many times I've seen an idea with lots of potential get thrown out because it wasn't "perfect" initially, only to be replaced with another underbaked idea, when we could have taken the same amount of time to reflect upon, tighten up and grow the first idea more.
The reason?

Game development regularly mistakes 'change' for 'iteration'.

Iteration is a constructive process of development where ideas develop and refine over time. In game development, far too often the process is not iteration, but wholesale change, often without notice.

3/9
September 16, 2025 at 10:00 AM
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One issue generally overlooked in the whole screenwriter vs gamewriter, discussion is time.

Beyond anything to do with training, ability, style etc is the amount of time screenwriters get to invest in a script.

Whilst there are time pressures on any writer, the vast amounts of script that-
1/9
September 16, 2025 at 9:36 AM
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When someone aks what we think about the use of AI, the first question that comes to mind is always:

But why? Why would we, or anyone really, want to use it?

Here's @mittovac.bsky.social's piece about this very topic. Please share to anyone who needs to read this ⬇️
fromthevoid.net/blog/ai-in-g...
From the Void - Otherworldly Game Localization — The Fundamental Question of AI in Game Development: Why? - From the Void
"You were so preoccupied with whether or not you could, you didn't stop to think if you should"
fromthevoid.net
August 28, 2025 at 9:32 AM
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Have you supported your local degenerates today?
May 26, 2025 at 12:39 AM
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Well, it finally happened. Someone trained an AI on my voice, and used it to generate narration for their YouTube video.

Feels pretty bad! Don't like it!

I've submitted a privacy complaint with YouTube - hopefully they'll take it down soon.
May 19, 2025 at 7:59 AM
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Appelons un chat un chat : cette campagne de réedition de notre livre Années 80 est avant tout une campagne de sauvetage de notre société.
J'ai très envie de passer les mois qui viennent à bosser sur une nouvelle formule de JV plutôt que de pointer au chômage.

fr.ulule.com/generation-j...
May 14, 2025 at 4:57 PM
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As I start getting ready to unleash my consultancy business for game devs and publishers, I figured I'd start a dedicated Bluesky list including some friendly faces you might know. Ping me to get added and do repost this if you can go.bsky.app/MAZEBwd
May 15, 2025 at 11:20 AM
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Trying to fit the character limit on mobile games be like
May 5, 2025 at 10:19 AM
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ouais ouais baguette camembert tout ça

petit rappel à toustes les narrative designers et auteurices francophones qui écrivent ET en français ET en anglais :

bah vous assurez en fait
bien joué
gg (gros gâteau)
April 15, 2025 at 1:19 PM
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BLACKSHARD IS OUT! 🥳🥳🥳

A dreamlike journey into uncharted liminal spaces awaits. You will roam strange places, endless corridors and unreal architectures...

Are you ready to cross the threshold?
➡️ store.steampowered.com/app/3223390/...
OST by @alt236.bsky.social & @al9000music.bsky.social 🤍
April 2, 2025 at 3:07 PM
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O U I.
March 31, 2025 at 9:11 AM
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Any streamer / journalist / content creator interested in weird walking simulators, liminal spaces and brutalist megastructures around here?

Asking for a friend 👀
(please contact us)
March 28, 2025 at 10:59 AM
I don't see the wrong here
Post your favourite Doctor Who. Wrong answers only.
March 18, 2025 at 5:37 PM
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On the importance of ✨localizing your game title✨

'Ta mère' literally means 'Your mother' in French.
Thing is: on its own like that, out of any sentence or context, saying 'ta mère' to someone is a solid way of telling them to f*** off.

Probably not the initial intention here.
J'ai cru que Steam m'insultait 😭
March 13, 2025 at 9:01 AM
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GDC? Nah I'm

Gonna
Demonstrate against
Conservatism

(join your local women's day march!)
GDC? Nah I'll be

Getting
Dat
Cake like Marie Antionette said cause who can afford bread in this economy let alone a trip to GDC
GDC? Nah I'll be

Gardening
Due to
Cost of eggs
March 6, 2025 at 3:07 PM
This also works if the 'company' is, in fact, you.
Freelancers are definitely not safe from burning out.

Please rest, you're actually better at your craft when you're calm & happy.

(Message sponsored by the permanent sticky note on my desk desperately trying to protect me from myself)
I'm not sure which of you need to hear this, but:

If you push yourself to your limits and burn out for a company, you are trading years of your future productivity for minor gains in the present.

Burning out will _fuck you up_, it's like brain fog or depression, and it takes years to recover
March 5, 2025 at 10:32 AM
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Dear bsky friends,
as you may know, there's a Visual Novel Fest currently ongoing on Steam. Nova-box is part of it.

To celebrate, most of our games are currently on sale.

You know the drill, please follow the link to learn more:
store.steampowered.com/developer/no...
March 4, 2025 at 10:50 AM
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Our walking sim BLACKSHARD is participating in this #SteamNextFest!

Come get lost in the labyrinth, roam forgotten liminal spaces and uncover metaphysical mysteries...

Demo available now 🖤🚪 store.steampowered.com/app/3223390/...
February 26, 2025 at 1:38 PM
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The #SteamNextFest is on, and BLACKSHARD's demo is LIVE 🌠

Come get lost in our metaphysical walking sim made by 2 devs, and uncover the mysteries of forgotten liminal spaces...

Ready to enter the labyrinth?
🚪 store.steampowered.com/app/3223390/...
February 24, 2025 at 10:35 AM
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Ursula le Guin, on the accusation that fantasy is an escape from reality
February 23, 2025 at 11:44 PM
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5 tongue-in-cheek game writing exercises that are a more realistic representation of what most game writers do (in my experience) than a branching dialog tree:
January 14, 2025 at 5:57 PM