If you happen to attend #GPC2025 next month, feel free to say hello!
If you happen to attend #GPC2025 next month, feel free to say hello!
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.
👉 Learn more and download: gpuopen.com/learn/animat...
🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.
👉 Learn more and download: gpuopen.com/learn/animat...
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
jms55.github.io/posts/2025-0...
are now online
advances.realtimerendering.com/s2025/index....
Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
hexaquo.at/pages/enviro...
I've been meaning to write this for a while, both as an overview over Godot's Environment, and as an entry point to realistic 3D graphics.
#godot #gamedev
Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
hexaquo.at/pages/enviro...
I've been meaning to write this for a while, both as an overview over Godot's Environment, and as an entry point to realistic 3D graphics.
#godot #gamedev
Just published my open source crate for using DLSS in wgpu! Supports both super resolution and ray reconstruction.
Also look forward to DLSS support in the upcoming Bevy 0.17 release!
Just published my open source crate for using DLSS in wgpu! Supports both super resolution and ray reconstruction.
Also look forward to DLSS support in the upcoming Bevy 0.17 release!
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
It's kind of fun to look at the profile, I _think_ this is a series of upsample/downsample convolutions for a U-net, but who knows!
It's kind of fun to look at the profile, I _think_ this is a series of upsample/downsample convolutions for a U-net, but who knows!
So I tried workgroup-level resampling, which is mostly artifact free. Greatly improves quality! ...At double the cost (6.4->12ms) :(
Left is main, right is workgroup.
So I tried workgroup-level resampling, which is mostly artifact free. Greatly improves quality! ...At double the cost (6.4->12ms) :(
Left is main, right is workgroup.
I tried jittering the thread ID to get subgroups to overlap across frames, and it helped a bit, but didn't entirely eliminate the artifacts :(
I tried jittering the thread ID to get subgroups to overlap across frames, and it helped a bit, but didn't entirely eliminate the artifacts :(
Balance heuristic helps a _ton_ though! Greatly reduces jacobian correlations, way more than rejecting jacobians does.
Balance heuristic helps a _ton_ though! Greatly reduces jacobian correlations, way more than rejecting jacobians does.
github.com/nvpro-sample...
github.com/nvpro-sample...
Anyone know how to make this take less registers? github.com/bevyengine/b...
Anyone know how to make this take less registers? github.com/bevyengine/b...