It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
For each Bevy commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!
Some of the rationale behind not defaulting feels wild to me, given how clunky and common it is in practice. "Phantom type parameters occur relatively rarely anyhow" does not ring true to me.
Some of the rationale behind not defaulting feels wild to me, given how clunky and common it is in practice. "Phantom type parameters occur relatively rarely anyhow" does not ring true to me.
PhantomData comes up constantly for me in safe code and it feels SO clunky to me.
PhantomData comes up constantly for me in safe code and it feels SO clunky to me.
You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
You can read the community's reflections on Bevy's fifth year here:
bevy.org/news/communi...
They can stop funding the Bevy Foundation
They can move contributions / development activity elsewhere
They can stop funding the Bevy Foundation
They can move contributions / development activity elsewhere
The community at large has less direct levers to pull:
The community at large has less direct levers to pull:
The Foundation board is every maintainer and nobody else.
The Foundation board is every maintainer and nobody else.
I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️
Check it out! 📼
youtu.be/O4dloP3gHTM
#indiedev #gamedev
I cover the current in-dev version of the game (0.3) and plans for future features on the way to 1.0! 🗺️
Check it out! 📼
youtu.be/O4dloP3gHTM
#indiedev #gamedev
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
🦆 ..which grant a lot 'fortune'
🦫 ..and drop special items
🐇 breaking boulders can lightly charge nearby flowers
#bevyengine #rustlang #gamedev #solodev #cozygame
🦆 ..which grant a lot 'fortune'
🦫 ..and drop special items
🐇 breaking boulders can lightly charge nearby flowers
#bevyengine #rustlang #gamedev #solodev #cozygame
🐇 reaching a new 'level'
🦜 gaining a 'fortune'
🐿️ (optional) restored mana
🐦⬛ (optional) lost/restored health
#bevyengine #rustlang #gamedev #solodev #cozygame
🐇 reaching a new 'level'
🦜 gaining a 'fortune'
🐿️ (optional) restored mana
🐦⬛ (optional) lost/restored health
#bevyengine #rustlang #gamedev #solodev #cozygame
#beatsaber #bevy #bevyengine #rustlang
#beatsaber #bevy #bevyengine #rustlang
#bevy #bevyengine #rustlang
#bevy #bevyengine #rustlang
We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!
The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!
The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6