🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.
See the blog post for details: blog.rust-lang.org/2026/02/12/R...
This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target.
See the blog post for details: blog.rust-lang.org/2026/02/12/R...
❌️ ditch QWERTY
✅️ develop & use my own smol layout
✅️ use badly cut paper as cover
My #keyboard now looks like a space invader! (unintended) 👾
❌️ ditch QWERTY
✅️ develop & use my own smol layout
✅️ use badly cut paper as cover
My #keyboard now looks like a space invader! (unintended) 👾
Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆
(And the only moves I had left were grassy 🫡)
Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆
(And the only moves I had left were grassy 🫡)
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
...the one before kinda annoyed me over time 🫠
#rustlang #bevyengine #gamedev #screenshotsaturday
...the one before kinda annoyed me over time 🫠
#rustlang #bevyengine #gamedev #screenshotsaturday
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
See the blog post for details: blog.rust-lang.org/2025/11/10/R...
See the blog post for details: blog.rust-lang.org/2025/11/10/R...
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!
Check out the announcement: blog.rust-lang.org/2025/10/30/R...
This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!
Check out the announcement: blog.rust-lang.org/2025/10/30/R...
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev