🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆
(And the only moves I had left were grassy 🫡)
Lost an extremely lucky run to a water-type #pokemon that was immune to grass - didn't know that was a thing. 🦆
(And the only moves I had left were grassy 🫡)
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🍃 temperature, rel. humidity & wind speed
🪿 they directly & indirectly influence various things:
🦫 ..like tire temp. warm-up/cool-down, grip, degradation, acceleration, etc.
#rustlang #bevyengine #gamedev #indiegame
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🪿 ..it affects grip & degradation speed
🦫 (..and indirectly other things)
#rustlang #bevyengine #gamedev #screenshotsaturday
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
🦆 added milage ui
🐇 simpler input ui
🦫 harsh keyboard inputs can be smoothed
#rustlang #bevyengine #gamedev
...the one before kinda annoyed me over time 🫠
#rustlang #bevyengine #gamedev #screenshotsaturday
...the one before kinda annoyed me over time 🫠
#rustlang #bevyengine #gamedev #screenshotsaturday
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
See the blog post for details: blog.rust-lang.org/2025/11/10/R...
See the blog post for details: blog.rust-lang.org/2025/11/10/R...
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!
Check out the announcement: blog.rust-lang.org/2025/10/30/R...
This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!
Check out the announcement: blog.rust-lang.org/2025/10/30/R...
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). 🐿️
Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). 🐿️
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev