Dekirisu 🦀
banner
dekirisu.com
Dekirisu 🦀
@dekirisu.com
🦀 I create games, using #rustlang and bevy!
🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
Pinned
Hello Bluesky! 👀

I'm a #rustlang developer 🦀 who also likes to do 2d animations! I'll mainly post about games I'm developing and throw smol self-made toons at you! 🤏

My art style is heavily inspired by #anime, #cartoon and #kidlit!
Reposted by Dekirisu 🦀
Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos.

See the blog post for details: blog.rust-lang.org/2025/11/10/R...
Announcing Rust 1.91.1 | Rust Blog
Empowering everyone to build reliable and efficient software.
blog.rust-lang.org
November 10, 2025 at 8:22 PM
Also migrated my modded GltfPlugin to bevy 0.17
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait

🐱 github.com/dekirisu/bev...

#rustlang #bevyengine
November 8, 2025 at 9:47 AM
🐿️ changed day/night lighting

#rustlang #bevyengine #gamedev
November 7, 2025 at 8:10 AM
🦀 bevy/mevy UI Hot-Reload Experiment 🐦

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆

Here's a small test where only position, size & border works. 🦀

#rustlang #bevyengine
November 6, 2025 at 8:52 AM
I was wondering how it would look like when:
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev
November 5, 2025 at 2:45 PM
🐦 Mevy now works for #bevyengine v0.17 too
🐱 github.com/dekirisu/mevy
GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!
Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy
github.com
November 2, 2025 at 2:49 PM
Reposted by Dekirisu 🦀
Rust 1.91.0 has been released! 🌈 🦀

This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more!

Check out the announcement: blog.rust-lang.org/2025/10/30/R...
Announcing Rust 1.91.0 | Rust Blog
Empowering everyone to build reliable and efficient software.
blog.rust-lang.org
October 30, 2025 at 8:21 PM
Looks almost the same, but:
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning

🦞 downside: disabled 'indirect drawing'

#rustlang #bevyengine #gamedev
October 31, 2025 at 1:59 PM
It's crazy how much optimization-potential there is using bevy & rust 🦀

Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). 🐿️
October 29, 2025 at 11:00 AM
Rare Mevy (Macros for Bevy) Update! 🦜
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working

🐱 github.com/dekirisu/mev...

(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
October 27, 2025 at 1:12 PM
Ground Wobbles v2! 🪿
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles

(still on bevy v0.16, will stay for a while 😊)

#rustlang #bevyengine #gamedev #screenshotsaturday
October 25, 2025 at 2:44 PM
Reposted by Dekirisu 🦀
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
made an animation for a neat #rustlang written thingy! 🦀👇
cargo-semver-checks v0.44.0 is live — we've hit 200 lints ✨

Don't miss this *adorable* animation in the release notes, courtesy of the amazingly talented @dekirisu.com

Check it out here:
github.com/obi1kenobi/c...

#rust #rustlang #semver
September 22, 2025 at 5:48 PM
🐇 added higher 'cobble' path tiles
🦜 simple walkway composition

#rustlang #bevyengine #gamedev
September 21, 2025 at 3:24 PM
🪿 added 'cobble' (rubber) path ground
🐿️ re-added path lamps
🦚 adjusted 'color base'

#rustlang #bevyengine #gamedev #screenshotsaturday
September 20, 2025 at 4:00 PM
⚔️ wieldables are visible when not in hand

#rustlang #bevyengine #gamedev
September 19, 2025 at 9:02 AM
💥 loot now flies in the air and plops

#rustlang #bevyengine #gamedev
September 17, 2025 at 7:47 AM
🌿 made another shield with #blender
🐢 wearing shields on the back is a thing

#rustlang #bevyengine #gamedev
September 16, 2025 at 7:47 AM
🔮 made a new shield with #blender

I'll try different styles over time (but still keeping the vibe) 😊

#rustlang #bevyengine #gamedev
September 15, 2025 at 2:11 PM
💨 added a short dash
🌀 ..which works with the sword slash

#rustlang #bevyengine #gamedev
September 14, 2025 at 7:47 PM
🍃 the spin slash now emits (fake, but cheap again) airflow
🌷 grass & flowers are reacting to it

📅 tomorrow: a short forward dash 💨

#rustlang #bevyengine #gamedev #screenshotsaturday
September 13, 2025 at 2:04 PM
🌸 made & added 3 more flower types!
🐇 ..all of them can be sliced too

📅 tomorrow: plants react to the sword swing's airflow (again)

#rustlang #bevyengine #gamedev
September 12, 2025 at 9:22 AM
🌸 made & added a simple tulip x bluebell
🪿 ..when sliced, their flower heads will fly off
🦫 ..(roughly) in swing direction
🦜 ..and the ground reacting to bounces

#rustlang #bevyengine #gamedev
September 11, 2025 at 2:56 PM
🍃 developed a simple (fake, but cheap) physics system
🦊 Kyu (the pet) now uses it as movement

#rustlang #bevyengine #gamedev
September 10, 2025 at 2:24 PM
Makeover Time! 🫡
🦜 many small shading/style changes
🦚 model recolors for fun

Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊

#rustlang #bevyengine #gamedev
September 9, 2025 at 1:08 PM