Dekirisu 🦀
@dekirisu.com
🦀 I create games, using #rustlang and bevy!
🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
not sure, but if it's light related, you may wanna read into this (a component to put on the camera entity to config clustered forward rendering):
docs.rs/bevy/0.16.1/...
docs.rs/bevy/0.16.1/...
ClusterConfig in bevy::pbr - Rust
Configuration of the clustering strategy for clustered forward rendering
docs.rs
October 5, 2025 at 11:20 PM
not sure, but if it's light related, you may wanna read into this (a component to put on the camera entity to config clustered forward rendering):
docs.rs/bevy/0.16.1/...
docs.rs/bevy/0.16.1/...
even in a --release build? 🤔
October 5, 2025 at 9:15 PM
even in a --release build? 🤔
GltfAssetLabel in bevy::gltf - Rust
Labels that can be used to load part of a glTF
docs.rs
October 5, 2025 at 8:35 PM
I remember :3, I'm currently on the "I want to make all assets by myself"-Trip 🦆
September 13, 2025 at 2:06 PM
I remember :3, I'm currently on the "I want to make all assets by myself"-Trip 🦆