Working on #StarSpark, the anime tournament roguelite: https://store.steampowered.com/app/3639950
🎮 https://jeremyjackson89.itch.io
🐘 https://mastodon.social/@jeremyjackson
📍KY
The game isn't done, but just having the store page is a big milestone for me.
Wishlist it if you like what you see!
store.steampowered.com/app/3639950/...
#IndieGame #GameDev #IndieGameDev #WishlistWednesday #Godot
#StarSpark is a tactical turn-based fighting game in which you'll battle your way through a survival tournament using a combination of real time combos and various attack, defense, and support skills.
🌟 s.team/a/3639950
#GameDev #IndieGame
#StarSpark is a tactical turn-based fighting game in which you'll battle your way through a survival tournament using a combination of real time combos and various attack, defense, and support skills.
🌟 s.team/a/3639950
#GameDev #IndieGame
check out the new trailer + spread the love 🤘
coming to Nintendo Switch, PS5, Steam, Xbox!
www.youtube.com/watch?v=DorB...
#indiegames #cozygames #switch #xbox #steam #playstation
check out the new trailer + spread the love 🤘
coming to Nintendo Switch, PS5, Steam, Xbox!
www.youtube.com/watch?v=DorB...
#indiegames #cozygames #switch #xbox #steam #playstation
#gamedev #indiedev #indiegame
#gamedev #indiedev #indiegame
I'm excited to host this week’s #TurnBasedThursday on Bsky! 🥳
So, fellow #GameDev and #IndieGameDev folks, share your games below and use the hashtag! And if you're a #gamer who loves turn-based games? 🔁 ❤ your favorites from the replies!
I'm excited to host this week’s #TurnBasedThursday on Bsky! 🥳
So, fellow #GameDev and #IndieGameDev folks, share your games below and use the hashtag! And if you're a #gamer who loves turn-based games? 🔁 ❤ your favorites from the replies!
Found & implemented more fitting (at least for now) SFX for terrain-specific footsteps, mumble voices for character text, melodic acorns, crackling torches, & household sounds for interactable objects & light switches.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Found & implemented more fitting (at least for now) SFX for terrain-specific footsteps, mumble voices for character text, melodic acorns, crackling torches, & household sounds for interactable objects & light switches.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
🌈 store.steampowered.com/app/3035460?... 🌈
#NextFest #indiegame #lowpoly #turnbasedtactics #rpg
🌈 store.steampowered.com/app/3035460?... 🌈
#NextFest #indiegame #lowpoly #turnbasedtactics #rpg
store.steampowered.com/app/4334030/...
store.steampowered.com/app/4334030/...
vmfunc.re/blog/persona
vmfunc.re/blog/persona
This game is so special to me, my heart and soul are in literally every one of these environments. Please check it out and I hope you enjoy ❤️
This game is so special to me, my heart and soul are in literally every one of these environments. Please check it out and I hope you enjoy ❤️
/s
/s
youtu.be/wbbOcI6wjYo
#indiedev #roguelike #gamedev
youtu.be/wbbOcI6wjYo
#indiedev #roguelike #gamedev
Me: "Get that disgusting machine trash out of here"
Me: "Get that disgusting machine trash out of here"
Godot is great, stop making it harder to work on.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Godot is great, stop making it harder to work on.
another reason to hate AI. this is in no way godot's fault, it's another hidden cost of AI other people (i.e. not AI companies out of their funds) have to spend money and effort on, like when LLM crawlers push thousands in bandwidth costs
another reason to hate AI. this is in no way godot's fault, it's another hidden cost of AI other people (i.e. not AI companies out of their funds) have to spend money and effort on, like when LLM crawlers push thousands in bandwidth costs
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org