Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
I'm the project manager and lead maintainer for @godotengine.org.
I'm also co-founder of @w4games.bsky.social, which provides Godot-focused products and services.
I'm passionate about open source, indie gamedev, Linux, and languages.
#EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)!
You can get it here: www.febucci.com/tools/easy-o...
#EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)!
You can get it here: www.febucci.com/tools/easy-o...
It was great to meet old and new friends, business contacts, and #GodotEngine developers of legend ✨
Good job to the orga team, all the volunteers and the speakers for a well-rounded event!
It was great to meet old and new friends, business contacts, and #GodotEngine developers of legend ✨
Good job to the orga team, all the volunteers and the speakers for a well-rounded event!
The easiest way to run and debug Godot games on iPhone and iPad:
• Deploy wirelessly over Wi-Fi
• Debug & Inspect nodes
• Live-test changes in realtime
• Built-in onscreen controls
Learn more:
blog.xogot.com/introducing-...
The easiest way to run and debug Godot games on iPhone and iPad:
• Deploy wirelessly over Wi-Fi
• Debug & Inspect nodes
• Live-test changes in realtime
• Built-in onscreen controls
Learn more:
blog.xogot.com/introducing-...
With the Godot Integration Project now rounded off, read all about these changes:
With the Godot Integration Project now rounded off, read all about these changes:
www.youtube.com/watch?v=cfip...
www.youtube.com/watch?v=cfip...
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
itch.io/games/new-an...
#GodotEngine #gamedev #indiedev #indiegame #pixelart #idle #incremental #game
itch.io/games/new-an...
#GodotEngine #gamedev #indiedev #indiegame #pixelart #idle #incremental #game
Ready to dive in? Watch now, msft.it/63320tHgFM
#GameDev made simple
Ready to dive in? Watch now, msft.it/63320tHgFM
#GameDev made simple
Well, it may not be in the fest, but you can still try the demo for Cutting Edge: Roots Of Mutation right now!
store.steampowered.com/app/3861240/...
#indiegame #godot #steam
Well, it may not be in the fest, but you can still try the demo for Cutting Edge: Roots Of Mutation right now!
store.steampowered.com/app/3861240/...
#indiegame #godot #steam
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Go check out and let me know what do you think of It!
hairic.itch.io/hectic-toys
#godot #godotengine #gamedev #indiegame
Go check out and let me know what do you think of It!
hairic.itch.io/hectic-toys
#godot #godotengine #gamedev #indiegame
The theme was "flip the rules" and our game was a twist on pinball!
We were a team of three—I did half of the coding as well as any last-minute 3D modeling, hah. (The other coder was Maniko and all 2D art is by Hoop!)
#godotengine
The theme was "flip the rules" and our game was a twist on pinball!
We were a team of three—I did half of the coding as well as any last-minute 3D modeling, hah. (The other coder was Maniko and all 2D art is by Hoop!)
#godotengine
#gamedev #gamedevelopment #indiedev #godotengine
#gamedev #gamedevelopment #indiedev #godotengine
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)
youtu.be/-h2dkiKy_4I
#GameDev #Godot #PixelArt
Everybody wins, Godot gets better with more dev time, the commercial ecosystem matures, and users can find relevant products easily.
Everybody wins, Godot gets better with more dev time, the commercial ecosystem matures, and users can find relevant products easily.
Read the full interview here:
https://tinyurl.com/HowtoHallsoftormentInterview
Read the full interview here:
https://tinyurl.com/HowtoHallsoftormentInterview
www.youtube.com/watch?v=7ZwE...
www.youtube.com/watch?v=7ZwE...