Rémi Verschelde
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akien.bsky.social
Rémi Verschelde
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him).

Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.

Also on: @akien@mastodon.gamedev.place.
Pinned
Heya! I'm Rémi (he/him), French developer living in Copenhagen.

I'm the project manager and lead maintainer for @godotengine.org.

I'm also co-founder of @w4games.bsky.social, which provides Godot-focused products and services.

I'm passionate about open source, indie gamedev, Linux, and languages.
Reposted by Rémi Verschelde
January 4, 2026 at 4:21 PM
Reposted by Rémi Verschelde
Cleaning up before showing you what's new in the next few days🧹

#indiegame #godotEngine
January 4, 2026 at 7:07 PM
Reposted by Rémi Verschelde
January 4, 2026 at 2:53 PM
Reposted by Rémi Verschelde
Update, folks!

In ByteBlaster, you’ll help Erro and Ermi explore a dark and abandoned labyrinth that makes up the digital world. It’s not all danger, though. Many programs are peaceful like the denizens of Tarashi Towan.

#gamedev #indiegame #devlog #godot #madeingodot
January 3, 2026 at 4:00 AM
Reposted by Rémi Verschelde
Alright. 🦎👽
Now that I've added a shotgun, you can say that #Val'tyFPS is a #boomershooter.

Anyway, check the steam page for VAL'TY, aka: my "First Person Shooter Reptilian mom simulator" and wishlist it: store.steampowered.com/app/3860970/...

#retrofps #indiegames #godot #fps
January 4, 2026 at 3:19 AM
Reposted by Rémi Verschelde
Blue mushrooms and ghost whips in the crystal cavern tonight.

#gamedev #IndieGame #IndieDev #PixelArt #Godot #spooky #Crocotile3D
January 4, 2026 at 3:20 AM
Reposted by Rémi Verschelde
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
www.howtovulkan.com
January 3, 2026 at 6:15 PM
Reposted by Rémi Verschelde
When you add destructible objects but forget to disable their hitbox at the end😅

#gamedev #indiegames #godotengine
January 3, 2026 at 4:18 PM
Reposted by Rémi Verschelde
January 1, 2026 at 11:22 AM
Reposted by Rémi Verschelde
combo system #godot #gamedev
January 2, 2026 at 8:52 AM
Reposted by Rémi Verschelde
This change in the nested tabs of the new theme for Godot 4.6 is so good ✨
We are so lucky to have @passivestar.bsky.social contributing in this front!

PR: github.com/godotengine/...
January 2, 2026 at 4:52 PM
Reposted by Rémi Verschelde
The game engine used / The game. One of our first game in Godot 💪
#godot #indiegames #indiegame #gamedev
January 2, 2026 at 12:02 PM
Reposted by Rémi Verschelde
Just a little peek of some gameplay 👀

#gamedev #indiegame #pcgame #steam #godot #GodotEngine
January 2, 2026 at 1:51 AM
Reposted by Rémi Verschelde
Advanced seagull tech! 🕊️ Each flock is a single MultiMeshInstance3D node that does all the pathing. Individual seagulls are positioned with simple formulas. Wind / organic drifting are all shader-driven.
#GodotEngine #gamedev #indiedev
January 1, 2026 at 8:22 PM
Reposted by Rémi Verschelde
Let me remind you about my game #Hellrule.

😈 Simple but challenging · Unique visual style ☔

⚡100% free - No ads - No purchases⚡

· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...

Sincerely high ratings appreciated! 😁

#GodotEngine #IndieGame
Hellrule - Apps on Google Play
Hack-and-slash your hellish way with your umbrella. Pure runner action!
play.google.com
January 1, 2026 at 11:29 AM
Reposted by Rémi Verschelde
Oh yeah we ended the year with another game jam and WON!
9 people and 9 days can get you quite far. So happy with how this turned out:
itch.io/jam/godot-wi...

#b3d #godot
The sensation of being drunk is uncannily accurate & pretty hilarious!

Well done @julienkaspart.bsky.social & the #b3d team on the #GODOT gamejam win! 😁

julienkaspart.itch.io/partyfoul

Oh note it may freeze up if played in the browser, it's worth downloading (its small) & launch it locally. 👍
Dillard the Drunk & Flasky the Flask find a Fridge by Julien Kaspar, VokiToki, vivikowski, Max de Kroon, simonthommes, RiverIntheSky, rBrink21, filedescriptor
Howdy partner, let's get wasted!
julienkaspart.itch.io
January 1, 2026 at 2:36 PM
Reposted by Rémi Verschelde
voxelized sphere in a 128^3 space, can dig in it with the mouse. rendered via raymarching. runs entirely on the GPU end-to-end, other than having to send up the digging instructions (a single vec3 unfiorm) into a compute shader each frame. runs at ~1000 fps. made with #godot
December 31, 2025 at 9:38 PM
Reposted by Rémi Verschelde
codeberg.org/Pyral/CropAn...

For 2026, Dinoleaf's having its very own Kiloleak. The source code for the #dragon #jrpg Crop and Claw, made in #Godot 4.2.2, is available as an as-is curiosity.

#Steam
store.steampowered.com/app/2760970/...
#itch
dinoleaf.itch.io/crop-and-claw

#GodotEngine #Furrygame
CropAndClaw
As part of the official Dinoleaf kiloleak of New Years 2025-26, here's the Crop and Claw source code.
codeberg.org
January 1, 2026 at 3:06 AM
Reposted by Rémi Verschelde
✨ Playtest now available! ✨

🕹️You can now play the first level of Project Timbre🕹️

Thank you all for the support and encouragement throughout this game's development 💜

store.steampowered.com/app/4088740/...

Appreciate any feedback / RTs 💜

#gamedev #indiegame #indiedev #indiegames #gaming #godot
December 31, 2025 at 11:37 PM
Reposted by Rémi Verschelde
Bien le bonjour ! 🥖

🎅Merry christmas to everyone !

🎁As a little reward🎁 here is a sneak peak of the current state of my game

You'll see much more of it than before but no worry I'll go over everything in future posts 😇

I'm pretty proud of the result 😁

#indiedev #indiegame #gamedev #godotengine
December 30, 2025 at 2:24 PM
Reposted by Rémi Verschelde
Took ages but I finally got there - the new connection tool UX and refactor is done so you can now create, move, delete, and dissolve all your road points + procedural intersections with ease.

Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
December 29, 2025 at 2:26 PM
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The engine we use & the Game we’re making
#godot #madewithgodot #gamedev #indiegame
December 30, 2025 at 11:31 AM
Reposted by Rémi Verschelde
I've been really heavily polishing my game to get some really snappy game feel in. What do you think?

#godot #indiedev #gamedev #indiegame #trailertuesday
December 31, 2025 at 5:38 AM
Reposted by Rémi Verschelde
The engine I use and the game I’m making.

#gamedev #indiedev #indiegame #MadeWithGodot #art #skiing #snow
December 29, 2025 at 7:40 PM
Reposted by Rémi Verschelde
rough combat system wip

#gamedev #indiedev #godot
December 30, 2025 at 1:18 PM