Rémi Verschelde
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akien.bsky.social
Rémi Verschelde
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him).

Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.

Also on: @akien@mastodon.gamedev.place.
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Heya! I'm Rémi (he/him), French developer living in Copenhagen.

I'm the project manager and lead maintainer for @godotengine.org.

I'm also co-founder of @w4games.bsky.social, which provides Godot-focused products and services.

I'm passionate about open source, indie gamedev, Linux, and languages.
Reposted by Rémi Verschelde
🎉 We just released a new tool: Easy Outline for #Godot! 🎉

#EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)!

You can get it here: www.febucci.com/tools/easy-o...
November 13, 2025 at 11:21 AM
Back home after #GodotFest in Munich!

It was great to meet old and new friends, business contacts, and #GodotEngine developers of legend ✨

Good job to the orga team, all the volunteers and the speakers for a well-rounded event!
November 12, 2025 at 11:49 PM
Reposted by Rémi Verschelde
Xogot Connect is live in the Godot Asset Library!

The easiest way to run and debug Godot games on iPhone and iPad:
• Deploy wirelessly over Wi-Fi
• Debug & Inspect nodes
• Live-test changes in realtime
• Built-in onscreen controls

Learn more:
blog.xogot.com/introducing-...
Introducing Xogot Connect — Remote Debugging for Godot on iPhone and iPad
Today we’re excited to announce the availability of Xogot Connect, a new Godot extension available in the Godot Asset Library. Xogot Connnect bridges your desktop Godot editor to Xogot on iOS enabling...
blog.xogot.com
November 12, 2025 at 3:34 PM
Reposted by Rémi Verschelde
HL3 was made in blender and godot confirmed 💯
November 12, 2025 at 6:20 PM
Reposted by Rémi Verschelde
!!!
November 12, 2025 at 6:13 PM
Reposted by Rémi Verschelde
Is #GodotEngine just for small indie games? "It is not a toy anymore," says Ricard Pillosu, founder of @epictellers.bsky.social. In our new interview, the #StarfinderAfterlight #Gamedeveloper discusses why its productivity is "a beast". Learn more here: https://tinyurl.com/EpicTellersStarfinder
November 12, 2025 at 4:02 PM
Reposted by Rémi Verschelde
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine.

With the Godot Integration Project now rounded off, read all about these changes:
Godot OpenXR Integration Project Update: Major OpenXR Features Now Production-Ready
Earlier this year, we shared how the Godot OpenXR Integration Project, developed in close collaboration with The Khronos® Group, was advancing OpenXR™ development through real-world testing and implem...
www.khronos.org
November 12, 2025 at 9:11 AM
Reposted by Rémi Verschelde
My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more.
www.youtube.com/watch?v=cfip...
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 12, 2025 at 6:58 AM
Reposted by Rémi Verschelde
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Reposted by Rémi Verschelde
Met some old #GodotEngine friends who happened to be in town 💙
November 11, 2025 at 9:26 PM
Reposted by Rémi Verschelde
Survival Idle just passed 2,000 players and is on #itchio's New & popular games page!

itch.io/games/new-an...

#GodotEngine #gamedev #indiedev #indiegame #pixelart #idle #incremental #game
November 11, 2025 at 1:01 AM
Reposted by Rémi Verschelde
In episode 3 of our Godot C# training series, we take a guided tour through the Godot engine and editor and get comfortable with the tools that power your game development journey.

Ready to dive in? Watch now, msft.it/63320tHgFM
#GameDev made simple
November 11, 2025 at 1:45 AM
Reposted by Rémi Verschelde
I overthought whether or not my game qualified for the Steam Animal Fest... (pretty sure it would've)

Well, it may not be in the fest, but you can still try the demo for Cutting Edge: Roots Of Mutation right now!

store.steampowered.com/app/3861240/...

#indiegame #godot #steam
November 10, 2025 at 10:31 PM
Reposted by Rémi Verschelde
"It has been a blast".That’s how @chasingcarrots.bsky.social described using #GodotEngine for their first time publishing #HallsofTorment. They found fundamentals like "input would be simple, working, and versatile" and "scene trees would work very well". Has this been your experience? Comment below
November 10, 2025 at 4:02 PM
Reposted by Rémi Verschelde
Pretty happy with how this turned out.

Weapon sprite that reacts fully to level lighting.

#GodotEngine #ChildrenOfKronos
November 10, 2025 at 1:31 PM
Reposted by Rémi Verschelde
Reposted by Rémi Verschelde
Good Morning, I announce that I release the alpha of Hectic Toys on Itch io!

Go check out and let me know what do you think of It!

hairic.itch.io/hectic-toys

#godot #godotengine #gamedev #indiegame
November 10, 2025 at 7:02 AM
Reposted by Rémi Verschelde
Back from IG Jam 16, a 48h on-site game jam:
The theme was "flip the rules" and our game was a twist on pinball!

We were a team of three—I did half of the coding as well as any last-minute 3D modeling, hah. (The other coder was Maniko and all 2D art is by Hoop!)

#godotengine
November 9, 2025 at 8:37 PM
Reposted by Rémi Verschelde
ferns in the dark

#blender #godot #pixelart
November 7, 2025 at 6:08 PM
Reposted by Rémi Verschelde
I made my own #Godot merch to give to people I meet at #GodotFest
November 9, 2025 at 10:20 AM
Reposted by Rémi Verschelde
Due to overwhelming popular demand I taught myself how to make and edit video!

Here is how I made my procedural pixel art tentacle, keen to hear feedback as this is all very new for me. Cheers :)

youtu.be/-h2dkiKy_4I

#GameDev #Godot #PixelArt
Procedural Pixel Art Tentacle in 6min.
YouTube video by Smitner
youtu.be
November 8, 2025 at 8:10 PM
It's really great to see more companies provide great tools for #Godot users, and sponsor the Dev Fund.

Everybody wins, Godot gets better with more dev time, the commercial ecosystem matures, and users can find relevant products easily.
November 8, 2025 at 9:11 AM
Reposted by Rémi Verschelde
What's it like building a multi-platform game like #HallsofTorment as your first commercial #GodotEngine development? We spoke with @chasingcarrots.bsky.social  about their process. 
Read the full interview here: 
https://tinyurl.com/HowtoHallsoftormentInterview
November 7, 2025 at 4:02 PM
Reposted by Rémi Verschelde
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community 💙

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM