Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
BTW, I was wondering whether you ever considered a replay feature? There are ghosts recording and from your devlog, it seems you replay a run to warm up shaders... could that be a feature to replay one's run? (e.g. to record it after the fact).
BTW, I was wondering whether you ever considered a replay feature? There are ghosts recording and from your devlog, it seems you replay a run to warm up shaders... could that be a feature to replay one's run? (e.g. to record it after the fact).
I just got God Killer on 1-7, a classic.
Not sure yet how I feel about weapons like Toothpick wrt leaderboards, somehow my previous Hex medal with Sire's Blade seemed to require more skill/practice. But it's fun to try new strategies with weapons 😅
I just got God Killer on 1-7, a classic.
Not sure yet how I feel about weapons like Toothpick wrt leaderboards, somehow my previous Hex medal with Sire's Blade seemed to require more skill/practice. But it's fun to try new strategies with weapons 😅
If you follow the curators, you should see it in the right sidebar like on this screenshot.
If you follow the curators, you should see it in the right sidebar like on this screenshot.
The first one reached max capacity (2000 games), so we opened a second one.
You can follow both to see Godot games right in their Steam page.
1: store.steampowered.com/curator/4132...
2: store.steampowered.com/curator/4571...
The first one reached max capacity (2000 games), so we opened a second one.
You can follow both to see Godot games right in their Steam page.
1: store.steampowered.com/curator/4132...
2: store.steampowered.com/curator/4571...
That will be for another day :D
That will be for another day :D
(Yes I practiced a lot on the demo a few months ago :P)
(Yes I practiced a lot on the demo a few months ago :P)
How does that change your analysis of this second Daily Deal from 12 hours ago?
It seems you drew conclusions a bit fast before Asia and Europe really had (evening) time to play the game :D
How does that change your analysis of this second Daily Deal from 12 hours ago?
It seems you drew conclusions a bit fast before Asia and Europe really had (evening) time to play the game :D
The save/load system is a nice touch!
The save/load system is a nice touch!
🥁🥁🥁
Top 5: 100% Godot
Top 20: 16 Godot, 4 Unity (80% Godot)
🤯
The engine doesn't make a good game, so all the merit goes to the jammers, but it's still nice to see this sign of Godot adoption!
🥁🥁🥁
Top 5: 100% Godot
Top 20: 16 Godot, 4 Unity (80% Godot)
🤯
The engine doesn't make a good game, so all the merit goes to the jammers, but it's still nice to see this sign of Godot adoption!
It seems to be the most wishlisted indie game though, all the ones before are AAA (maybe Subnautica 2 qualifies as AA).
It seems to be the most wishlisted indie game though, all the ones before are AAA (maybe Subnautica 2 qualifies as AA).
Source for wishlists ranking: steamdb.info/stats/mostwi...
And in the top 1000-ish:
Source for wishlists ranking: steamdb.info/stats/mostwi...
And in the top 1000-ish:
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
Is this Stonks, or just the unreasonable rush of reviewing and merging a ton of goodies just before the feature freeze for #GodotEngine 4.5? 🧊
Is this Stonks, or just the unreasonable rush of reviewing and merging a ton of goodies just before the feature freeze for #GodotEngine 4.5? 🧊
They've made their first game using #GodotEngine for their daughter, using her drawings as levels for a platformer.
www.reddit.com/r/godot/comm...
They've made their first game using #GodotEngine for their daughter, using her drawings as levels for a platformer.
www.reddit.com/r/godot/comm...
Looking forward to the full release @blargis.bsky.social (#MadeWithGodot btw 😘)
Looking forward to the full release @blargis.bsky.social (#MadeWithGodot btw 😘)
We merge around 15 PRs per day in average (5265 PRs over the past 365 days).
So 400 PRs is a month worth of PRs - after 2 months of feature freeze with only 500 PRs merged, the diff mostly checks out.
We merge around 15 PRs per day in average (5265 PRs over the past 365 days).
So 400 PRs is a month worth of PRs - after 2 months of feature freeze with only 500 PRs merged, the diff mostly checks out.
Is there any good way to deal wit this, or should we start building a Vulkan Layers hall of shame and plug it into volk?
Pictured: @baldurk.bsky.social's RenderDoc.
Is there any good way to deal wit this, or should we start building a Vulkan Layers hall of shame and plug it into volk?
Pictured: @baldurk.bsky.social's RenderDoc.