Pedro J. Estébanez — Pedrocorp
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randompedroj.bsky.social
Pedro J. Estébanez — Pedrocorp
@randompedroj.bsky.social
• Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
• Senior eng. at @w4games.com
• Composer, singer, guitarist
• Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule
http://pedrocorp.net
Pinned
Let me remind you about my game #Hellrule.

😈 Simple but challenging · Unique visual style ☔

⚡100% free - No ads - No purchases⚡

· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...

Sincerely high ratings appreciated! 😁

#GodotEngine #IndieGame
Hellrule - Apps on Google Play
Hack-and-slash your hellish way with your umbrella. Pure runner action!
play.google.com
Reposted by Pedro J. Estébanez — Pedrocorp
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
How to Vulkan in 2026 - How to Vulkan
How to write Vulkan graphics code in 2026
www.howtovulkan.com
January 3, 2026 at 6:15 PM
Let me bother you with this again. I spent some effort on it and I think it's cute. 😃
January 3, 2026 at 6:03 PM
Many will understand I regret having used 'ai' here. But—hey!— that was 8 years ago. (Anecdotally, in a commit originally done to the SVN incarnation of the repo, later imported into Git.)
#Hellrule #GodotEngine
January 2, 2026 at 8:58 AM
Let me remind you about my game #Hellrule.

😈 Simple but challenging · Unique visual style ☔

⚡100% free - No ads - No purchases⚡

· 🤖: play.google.com/store/apps/d...
· 🍏: apps.apple.com/app/id124065...

Sincerely high ratings appreciated! 😁

#GodotEngine #IndieGame
Hellrule - Apps on Google Play
Hack-and-slash your hellish way with your umbrella. Pure runner action!
play.google.com
January 1, 2026 at 11:29 AM
January 1, 2026 at 11:22 AM
Reposted by Pedro J. Estébanez — Pedrocorp
Happy New Year, everyone! 🥳

We’re kicking off 2026 with special discounts on our #NintendoSwitch games. Check them out below! 👇

rawrlab.com/eshop
Search Nintendo.com
Search Nintendo.com for games, products news and information.
rawrlab.com
January 1, 2026 at 10:38 AM
Last day of the year. Got up early to work a bit on #Hellrule until family awakes.
Wishing you all a terrific New Year!
( #GodotEngine, by the way. 😃)
December 31, 2025 at 8:32 AM
Pedrocorp wishes you and all its users and players a Merry Christmas.
December 25, 2025 at 8:33 AM
Something is broken in #Hellrule. As a witness, we have this case where our hero falls into the pit. The screen loop logic in this infinite level failed to apply to the ground stripe.
(144 fps in the dev-only label, as the game now supports high refresh rates!)
#screenshotsaturday #godotengine
December 20, 2025 at 6:08 PM
I've joined the problematic group! Pedrocorp has donated the following PRs targeting 3.x:
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3

They've been working hard on the newest (oldest?) feature branch: #GodotEngine 3.7. Read all about it in our latest blog post:

godotengine.org/article/dev-...
Dev snapshot: Godot 3.7 dev 1 – Godot Engine
Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.
godotengine.org
December 19, 2025 at 6:40 PM
Reposted by Pedro J. Estébanez — Pedrocorp
Secrets of Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float - new post on my blog.
asawicki.info/news_1795_se...
December 17, 2025 at 9:17 PM
Reposted by Pedro J. Estébanez — Pedrocorp
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Today I saw a full moon, so I though this screenshot from a still unreleased level of #Hellrule would be a good fit for this #screenshotsaturday.
December 6, 2025 at 1:45 AM
Reposted by Pedro J. Estébanez — Pedrocorp
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
Reposted by Pedro J. Estébanez — Pedrocorp
The z-buffer and depth testing (aka z-testing) have been the dominant way of hidden surface elimination for over 50 years, introduced but not implemented in W. Straßer's PhD thesis in 1974, and actually implemented in Ed Catmull's PhD thesis in the same year. 1/4
November 30, 2025 at 3:51 PM
I'm very happy the Direct3D 12 driver that I originally wrote has become mature enough (thanks to other contributors, such as @dariosamo.bsky.social) to be now the default on Windows for #GodotEngine.

github.com/godotengine/...
Windows: Make Direct3D 12 the default RD driver for new projects by akien-mga · Pull Request #113213 · godotengine/godot
Implements and closes Use Direct3D 12 rendering driver by default on Windows godot-proposals#12234 Direct3D 12 support was added for the Windows platform in Godot 4.3 by @RandomShaper and further ...
github.com
November 30, 2025 at 5:20 PM
Someone asked if 'Hellrule' (pedrocorp.net#hellrule) can be played with a keyboard attached to the phone. At first, I said no, but then I realized the key map, despite added for debugging, is still functional in release builds.
👉Left Shift: Jump
👉Left Control: Crouch
👉Spacebar: Slash
November 23, 2025 at 11:19 AM
Reposted by Pedro J. Estébanez — Pedrocorp
Did you ever want to develop a game with #GodotEngine 1.0?

Its binaries were lost to time, but earlier this year I fixed compilation with modern toolchains, so I could rebuild it for desktop platforms.

That's now merged: github.com/godotengine/...

Downloads: github.com/godotengine/...
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries by akien-mga · Pull Request #101105 · godotengine/godot
After #101040, I had to give a go at making a new set of official builds for 1.0-stable, which is the only release we don't have builds for yet. So here we go, a set of fixes that make it possi...
github.com
November 21, 2025 at 9:50 PM
Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!

🆓🆓🆓🆓🆓
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
🆓🆓🆓🆓🆓

play.google.com/store/apps/d...

(Thread, 1/4)
November 18, 2025 at 1:37 PM
Taking a moment to praise OBS's update system:
- Clear and handy options: update now, remind me later, skip version.
- Wanna update? It downloads the new version, installs it over the current and lets you run the updated version right away, all seamlessly.
November 17, 2025 at 5:51 AM
Reposted by Pedro J. Estébanez — Pedrocorp
Congratulations to our partner @chasingcarrots.bsky.social#HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
October 29, 2025 at 4:03 PM
Reposted by Pedro J. Estébanez — Pedrocorp
Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!

Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
October 29, 2025 at 4:44 PM
Reposted by Pedro J. Estébanez — Pedrocorp
DevilishGames is an spanish game developer studio that's been out there for more than 25 years.

I'm really envious of their success, so please wishlist this game from all around the world so they'll end up going bankrupt for paying for lots of translations 🙃
What if we translate Mystery of Silence into the language of the first five countries to reach 500 wishlists? 🇫🇷 Français, 🇵🇹 Português, 🇩🇪 Deutsch, 🇷🇺 Русский, 🇨🇳 中文, 🇯🇵 日本語, 🇮🇸 Íslenska… ❓
Which one will be next? 👀
Hit that RT! 🔁

#gamelocalization #gameloc
October 24, 2025 at 7:46 AM
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October 23, 2025 at 11:29 AM