•Console middleware lead eng. at @w4games.com
•Author of http://hellrule.com
•Songwriter, singer, guitarist
•Nightly retro QBasic gamedev adventurer
I was there when it all started and it was a fascinating period.
(4/4)
I was there when it all started and it was a fascinating period.
(4/4)
It wouldn't be until 2016 where the current v. 5.x line started, with new visuals, a new audio engine with multiple effects, and a Material Design UI.
(3/4)
It wouldn't be until 2016 where the current v. 5.x line started, with new visuals, a new audio engine with multiple effects, and a Material Design UI.
(3/4)
A bit earlier, before being made public, it participated in the first Android Developer Challenge (2008).
I'm showing here the icon, and how the app looked like in the 320x240 devices of that era.
(2/4)
A bit earlier, before being made public, it participated in the first Android Developer Challenge (2008).
I'm showing here the icon, and how the app looked like in the 320x240 devices of that era.
(2/4)