Pedro J. Estébanez
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randompedroj.bsky.social
Pedro J. Estébanez
@randompedroj.bsky.social
•Veteran @GodotEngine.org contributor (a.k.a. RandomShaper)
•Console middleware lead eng. at @w4games.com
•Author of http://hellrule.com
•Songwriter, singer, guitarist
•Nightly retro QBasic gamedev adventurer
Over the years, a bunch of device vendors reached out to send me prototype of just released device models to make sure Robotic Guitarist would work well on them.

I was there when it all started and it was a fascinating period.

(4/4)
November 18, 2025 at 1:46 PM
In 2013, the app hit v. 4.0, where it become more mature and feature-packed (what you can see in the screenshots).

It wouldn't be until 2016 where the current v. 5.x line started, with new visuals, a new audio engine with multiple effects, and a Material Design UI.

(3/4)
November 18, 2025 at 1:37 PM
I can't believe it's been 16 years since v. 1.0 was released in 2009!

A bit earlier, before being made public, it participated in the first Android Developer Challenge (2008).

I'm showing here the icon, and how the app looked like in the 320x240 devices of that era.

(2/4)
November 18, 2025 at 1:37 PM
Truly disgusting.
October 26, 2025 at 12:09 AM
I feel your pain. It's taking me a huge amount of time to update my app. To be honest, should I've known Godot earlier, I would have used it instead of making a native app. (He-he, I realize 'native' is ambiguous here, as a C++ engine is actually more native than an app on the Android framework.)
October 13, 2025 at 8:48 PM