Jason Miletta
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jasonmiletta.bsky.social
Jason Miletta
@jasonmiletta.bsky.social
I make games! Working on a #3DPlatformer

#GameDev #IndieDev #UnrealEngine

🎮 jasonmiletta.itch.io
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Cleaned up a lot of cruft with portals to make them perform way better, especially when theres multiple close by/in view. Not perfect but theyre useable! last thing to work in is to get audio to 'flow' through them.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Reposted by Jason Miletta
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
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Photography #gamedev #indiegame
October 29, 2025 at 8:30 PM
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"Quality of Life Improvements" are sometimes a bad idea for your game. Don't round out your interesting edges because you're afraid a player will feel a hard feeling!
October 28, 2025 at 1:19 AM
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October 27, 2025 at 5:57 PM
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its 2025, sick of ads and subscription, and im back to listening my local music file using winamp ("WACUP" is the modern version), and it rocks
October 20, 2025 at 5:46 PM
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And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho

#GameDev #3DPlatformer
October 19, 2025 at 9:03 PM
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Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.

Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
October 18, 2025 at 7:03 PM
Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.

Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
October 18, 2025 at 7:03 PM
Reposted by Jason Miletta
🍬🎃SUGAR GHOULS IS OUT🎃🍬

I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.

So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
October 17, 2025 at 11:42 AM
Reposted by Jason Miletta
More animations for roll jumps, punches and a lil air attack. You can probably guess where some inspiration came from. Real happy with how the jump outta the roll turned out!

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
August 10, 2025 at 1:20 AM
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bouncy idle :)
October 8, 2025 at 3:51 AM
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inventing a unit like scovilles but for games, where instead of the pain you experience from eating a spicy chili it's the amount of mental anguish you are experiencing from a sense of being compelled to continue playing the game despite wishing you were doing literally anything else
October 6, 2025 at 4:44 PM
Reposted by Jason Miletta
last night somebody reminded me of a time many years ago when I got some game narrative insight from somebody at Valve, so I have now published it in a blog post

www.joewintergreen.com/dev-scoops-s...
October 5, 2025 at 12:12 AM
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🤖
September 25, 2025 at 2:31 AM
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JET 🐀🐀
September 20, 2025 at 12:06 AM
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recovering from being very depressed these last few weeks, so progress has been slow (also working on stuff I can't show yet)

So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!

Music by @ironfairy.bsky.social

#gamedev #indiegame #lowpoly #axz
September 9, 2025 at 8:59 PM
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proto ~3 weeks in:
Experiments with the scoring/reward system
September 9, 2025 at 8:27 PM
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New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
September 8, 2025 at 7:03 PM
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im in the lab polishing metal surfaces
September 8, 2025 at 10:24 PM
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Hell yeah. Whole system now 100% functional.

The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!

I'm gonna go finally play some Silk Song.

#CherubDev #UE5 #GameDev
September 7, 2025 at 9:48 PM
Reposted by Jason Miletta
Here comes #screenshotsaturday!
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
September 6, 2025 at 6:21 PM
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Merchant
September 4, 2025 at 1:08 PM
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After a lot of time spent this weekend, the system is almost completely functional.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.

In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

#CherubDev #UE5 #GameDev
September 2, 2025 at 8:40 AM
Wrapped up MGS delta and still just love that story so much. Went in expecting to be full curmudgeon about the new look (which ya, a lil miss for me but real clean!) and the new control scheme. But I feel like the new control style is darn near there for what i'd want in a modern stealth game!
September 2, 2025 at 2:53 AM
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August 23, 2025 at 1:26 AM