#GameDev #IndieDev #UnrealEngine
🎮 jasonmiletta.itch.io
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
#GameDev #3DPlatformer
#GameDev #3DPlatformer
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.
So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.
So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
www.joewintergreen.com/dev-scoops-s...
www.joewintergreen.com/dev-scoops-s...
So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!
Music by @ironfairy.bsky.social
#gamedev #indiegame #lowpoly #axz
So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!
Music by @ironfairy.bsky.social
#gamedev #indiegame #lowpoly #axz
Experiments with the scoring/reward system
Experiments with the scoring/reward system
New features below! 🧵(1/6)
New features below! 🧵(1/6)
The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!
I'm gonna go finally play some Silk Song.
#CherubDev #UE5 #GameDev
The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!
I'm gonna go finally play some Silk Song.
#CherubDev #UE5 #GameDev
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev