Currently obsessed with making a mecha game about a rabbit named Clover.
Most recently; The bonesaw weapon. It has two modes. Yellow and Purple. One applies BRITTLENESS the other TOXIN.
Which is which? Never told.
Most recently; The bonesaw weapon. It has two modes. Yellow and Purple. One applies BRITTLENESS the other TOXIN.
Which is which? Never told.
It didn't even DO ANYTHING. Just opened when I hit a button. The stuff behind it is a png.
Bit by bit, I built on it over the last year into what you're seeing now.
Just start. That's the hardest part.
The second is continuing.
It didn't even DO ANYTHING. Just opened when I hit a button. The stuff behind it is a png.
Bit by bit, I built on it over the last year into what you're seeing now.
Just start. That's the hardest part.
The second is continuing.
That bro-fist.
That bro-fist.
•Lucky can now detach and reattach cleanly.
•Lucky can now draw bodies and items, getting slower with each item tugged.
•Lucky can now latch onto NPCs and control them. Even change the HUD color during that.
(And sooo much code base cleanup.)
#CherubDev #UE5 #GameDev
•Lucky can now detach and reattach cleanly.
•Lucky can now draw bodies and items, getting slower with each item tugged.
•Lucky can now latch onto NPCs and control them. Even change the HUD color during that.
(And sooo much code base cleanup.)
#CherubDev #UE5 #GameDev
Gonna do so much unreal.
Gonna do so much unreal.
(I'll post cringe gamer clips if I want. It's not all Bunnies and Mechs.)
(I'll post cringe gamer clips if I want. It's not all Bunnies and Mechs.)
Fixed.
Fixed.
Finished refactoring ref calls throughout the project and HUD.
Can now cleanly possess and unpossess characters.
Can now make FAKE actors that will react to combat but do not share the logic.
Player currency now stored on the GM and can be shared between actors.
#CherubDev #UE5
Finished refactoring ref calls throughout the project and HUD.
Can now cleanly possess and unpossess characters.
Can now make FAKE actors that will react to combat but do not share the logic.
Player currency now stored on the GM and can be shared between actors.
#CherubDev #UE5
So here's the steal animation with the new model.
#CherubDev #UE5
So here's the steal animation with the new model.
#CherubDev #UE5