Kronok
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kronok.bsky.social
Kronok
@kronok.bsky.social
Working on Scythe, a level editor that brings Source 2 Hammer features to UE5.
https://ScytheEditor.com
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
Saw this and thought I'd make it in Scythe.
October 14, 2025 at 9:48 AM
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
October 10, 2025 at 7:24 AM
Reposted by Kronok
doodled a bit in @kronok.bsky.social's Scythe tool over the last few evenings
September 22, 2025 at 3:46 PM
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
September 8, 2025 at 7:03 PM
Reposted by Kronok
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
September 7, 2025 at 9:44 PM
Reposted by Kronok
Property History is out!

Quickly see the history of any property in Unreal Engine
July 12, 2025 at 1:04 PM
I recently launched the scytheeditor.com site.

Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
July 27, 2025 at 12:48 AM
Reposted by Kronok
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
July 8, 2025 at 12:57 PM
Reposted by Kronok
Learning Scythe for Unreal and decided to experiment with roughness maps on some new textures.
June 22, 2025 at 11:52 AM
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+

New features below... 🧵
July 1, 2025 at 7:29 AM
Sadly, Scythe wasn't selected for a Megagrant. I thought for sure this is exactly the kind of thing they want for UE.
June 27, 2025 at 2:41 AM
With Unreal Engine 5.6, my pull request to the engine is live that gives you the option for clicks to pass through back faces in both modeling tools and Scythe. You won't have to be "inside" your rooms when you're building anymore.
May 14, 2025 at 7:49 PM
Here's a small scene I did in unreal using the Scythe Map Editor for the Scythe PSX Texture Pack: pizzadoggy.itch.io/psx-collecti...

It's only 10 bux and the materials are already setup.
May 8, 2025 at 9:31 PM
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
May 6, 2025 at 8:53 PM
Made another Scythe tutorial where I start with only materials and make an apartment hall: www.youtube.com/watch?v=vqSm...

(materials included in the description thanks to @pizzadoggy.bsky.social!)
Scythe Tutorial (v0.3.0) - Apartment Hall
YouTube video by Scythe Editor
www.youtube.com
March 25, 2025 at 11:59 PM
Made a new tutorial for Scythe meant for complete beginners who are just opening Scythe for the first time:
www.youtube.com/watch?v=WErL...
Scythe Tutorial (v0.3.0) - Your First Room (Blockout Basics)
YouTube video by Scythe Editor
www.youtube.com
March 23, 2025 at 5:27 AM
Reposted by Kronok
One of my favourite new things in @kronok.bsky.social's Scythe plugin is the temp pivot feature! Beautiful curved details in seconds 😍 #UE5 #gamedev
March 20, 2025 at 11:40 AM
Reposted by Kronok
fuckin around in scythe! sorta matrix lobby but half-life 1? fun!
March 20, 2025 at 9:38 AM
Reposted by Kronok
the excellent Scythe level design tool by @kronok.bsky.social continues to kick ass.
March 18, 2025 at 6:20 AM
Look at what a simple temp pivot + shift drag extrude can do in Unreal Engine now with Scythe (coming in the next version).
March 15, 2025 at 8:16 AM
Reposted by Kronok
The main tools I used are Unreal Engine 5.5, Scythe (@kronok.bsky.social), Houdini HDAs, and Megascan/Fab assets. Here's the graybox vs final using Scythe to block out the level.
March 13, 2025 at 2:08 PM
Just released Scythe pre-alpha v0.2.0: www.patreon.com/posts/scythe...
Scythe v0.2.0 Build (Win64) | Scythe Map Editor
Get more from Scythe Map Editor on Patreon
www.patreon.com
February 24, 2025 at 5:47 AM
Reposted by Kronok
Messing around in Scythe again
February 22, 2025 at 6:47 AM
Reposted by Kronok
Thanks to Scythe plugin, we are now able to block out levels in UE quickly. It also helps with texture alignment problems. Huge thanks to @kronok.bsky.social

#indiedev #gamedev #unrealengine
February 18, 2025 at 9:27 AM