Kronok
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kronok.bsky.social
Kronok
@kronok.bsky.social
Working on Scythe, a level editor that brings Source 2 Hammer features to UE5.
https://ScytheEditor.com
mhmm
Some days I get very sad thinking about how many workflow advancements in level editors were lost by way of teams just offloading level design to environment artists and standard 3D packages.
This is another great example.
Fun fact, one of the exact issues mentioned in this talk just landed on my desk, as a feature request from a LD... like, three days ago.
www.youtube.com/watch?v=brBy...
February 1, 2026 at 5:31 AM
Reposted by Kronok
Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday
January 31, 2026 at 6:57 PM
The kind of comments that keep me going
like im not joking but as a designer the thing im most excited to move to 5 is @kronok.bsky.social's Scythe lmao
January 30, 2026 at 11:45 AM
Reposted by Kronok
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo...

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
rystorm.com
January 27, 2026 at 6:11 PM
Blueprint lovers rejoice
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Gradientspace Graph Beta — gradientspace
I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...
www.gradientspace.com
January 16, 2026 at 5:50 AM
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
January 7, 2026 at 11:56 PM
Definitely get this if you use Scythe in any manner. The textures it comes with is what you're really after for Scythe: itch.io/s/177285/a-c...

It's currently free to claim as of this post.
PSX Mega Pack | A Christmas gift by 🍕 Pizza Doggy
A sale by 🍕 Pizza Doggy, 100% off PSX Mega Pack
itch.io
December 26, 2025 at 6:06 AM
Reposted by Kronok
I'M COOKING

This is going really well now, I want to release the first pack of PS1-inspired textures in January. Again they'll be public domain, completely free to use in your projects!
December 22, 2025 at 4:14 PM
While developing the Scythe Material Browser, I stumbled upon a way to swap out Unreal's thumbnail renderer with my own. So I turned it into a small plugin called Flat Material Thumbnails and released it on Fab today: www.fab.com/listings/778...

Also, my patrons get it free! (link in comments)
Flat Material Thumbnails
Video InstructionsAllows you to render all of your project's material thumbnails from the default spheres to flat material thumbnails with proper framing.ProsBeautiful, flat, readable thumbnailsConsMu...
www.fab.com
December 5, 2025 at 10:23 PM
Reposted by Kronok
New #devlog up, going over details about how we did the level design and main environment texturing for CRUSH DEPTH. It's 16 minutes of me blabbing about how much I love @kronok.bsky.social's Scythe editor basically. If that sounds like your jam, check it out! youtu.be/KrCLWtOyvKk
CRUSH DEPTH Dev Log: Level Design
YouTube video by Earth Giant Games
youtu.be
December 2, 2025 at 7:51 AM
The next version of my Unreal level editor (Scythe 0.8) will have a built-in material browser. No more spheres!
November 26, 2025 at 10:38 PM
Reposted by Kronok
#gamedev
Made with Scythe
November 25, 2025 at 1:56 PM
The first commercial game released with levels made with Scythe before Scythe is even out. The speed of making levels with Scythe!
November 22, 2025 at 3:54 AM
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
Saw this and thought I'd make it in Scythe.
October 14, 2025 at 9:48 AM
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
October 10, 2025 at 7:24 AM
Reposted by Kronok
doodled a bit in @kronok.bsky.social's Scythe tool over the last few evenings
September 22, 2025 at 3:46 PM
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
September 8, 2025 at 7:03 PM
Reposted by Kronok
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
September 7, 2025 at 9:44 PM
Reposted by Kronok
Property History is out!

Quickly see the history of any property in Unreal Engine
July 12, 2025 at 1:04 PM
I recently launched the scytheeditor.com site.

Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
July 27, 2025 at 12:48 AM
Reposted by Kronok
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
July 8, 2025 at 12:57 PM
Reposted by Kronok
Learning Scythe for Unreal and decided to experiment with roughness maps on some new textures.
June 22, 2025 at 11:52 AM
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+

New features below... 🧵
July 1, 2025 at 7:29 AM
Sadly, Scythe wasn't selected for a Megagrant. I thought for sure this is exactly the kind of thing they want for UE.
June 27, 2025 at 2:41 AM