Kronok
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kronok.bsky.social
Kronok
@kronok.bsky.social
Working on Scythe, a level editor that brings Source 2 Hammer features to UE5.
https://ScytheEditor.com
Edges can now be extruded with rotate and scale!
November 8, 2025 at 6:53 PM
Wrap Texture to Selection: Instead of having to wrap texture to each face individually, you can select all the faces you want to wrap to and Alt + Shift + RMB the hovered face you want to wrap from.
November 8, 2025 at 6:53 PM
Wrap Texture to Different Mesh: Until I get multi-mesh selection in, I've added in a solution to wrap to a different mesh. Lifting a Material with Shift + RMB will now also pick up extra data that can be applied to another mesh's hovered face with Alt + RMB if no face is selected
November 8, 2025 at 6:53 PM
Nudging: Alt + Arrow keys move your selection in the screenspace direction, and you can still use modifiers like Shift to extrude while you nudge.
November 8, 2025 at 6:53 PM
Texture Lock Toggles: No more having to redo your UVs because you needed to move your geometry and now your wall looks stretched out. These aren't world aligned materials or special in any way, the texture lock is just off so the UVs can flow freely. These are static meshes, by the way.
November 8, 2025 at 6:53 PM
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
Saw this and thought I'd make it in Scythe.
October 14, 2025 at 9:48 AM
What UVing in a good level editor tool is like:
Select a face and Alt + RMB on hovered faces to flow it to that face.
I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
October 10, 2025 at 7:24 AM
New Shaded Unlit View!
No need to place lights to see, and no more getting blinded in unlit view. Get a classic looking level editor experience. (5/6)
September 8, 2025 at 7:03 PM
Showing a little more of the clipping tool to get you thinking about the possibilities. (4/6)
September 8, 2025 at 7:03 PM
Clipping Tool!
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
September 8, 2025 at 7:03 PM
Mirror Tool!
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
September 8, 2025 at 7:03 PM
I'm still learning UE lightmap stuff, but it seems you can make lightmaps flow properly if you have its neighbors share vertex positions. They don't need to be the same vertex, just position. Of course, it needs to be 1 mesh still since it's unwrapping it together.

Here's me adding 2 extra cuts.
August 4, 2025 at 7:02 PM
Modified 2 dev materials to help with getting your blockout ideas across (green and red)
July 1, 2025 at 7:29 AM
Change shape properties and see the changes in the last dragged out mesh
July 1, 2025 at 7:29 AM
Weld overlapping vertices
July 1, 2025 at 7:29 AM
Snap vertices to grid
July 1, 2025 at 7:29 AM
Auto-Lightmap Tool that figures out the lightmap resolution for each mesh based off the surface area of each mesh. For static lighting only, of course.
July 1, 2025 at 7:29 AM
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+

New features below... 🧵
July 1, 2025 at 7:29 AM
Sadly, Scythe wasn't selected for a Megagrant. I thought for sure this is exactly the kind of thing they want for UE.
June 27, 2025 at 2:41 AM
With Unreal Engine 5.6, my pull request to the engine is live that gives you the option for clicks to pass through back faces in both modeling tools and Scythe. You won't have to be "inside" your rooms when you're building anymore.
May 14, 2025 at 7:49 PM
Here's a small scene I did in unreal using the Scythe Map Editor for the Scythe PSX Texture Pack: pizzadoggy.itch.io/psx-collecti...

It's only 10 bux and the materials are already setup.
May 8, 2025 at 9:31 PM
Also new in Scythe is Wrap Texture (Alt + RMB). People who are familiar with Hammer's workflow will be loving this one. (8/9)
May 6, 2025 at 8:53 PM
Want a normal material to act like a hotspot? Just apply it with the hotspot button and it'll treat it like a single hotspot. (7/9)
May 6, 2025 at 8:53 PM
Thumbnails are generated for hotspot data assets so you can find them easily. (6/9)
May 6, 2025 at 8:53 PM