https://ScytheEditor.com
Doesn't work in forward rendering, though.
Doesn't work in forward rendering, though.
(It'll be a paid plugin on Fab on release)
Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
(It'll be a paid plugin on Fab on release)
Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
No need to place lights to see, and no more getting blinded in unlit view. Get a classic looking level editor experience. (5/6)
No need to place lights to see, and no more getting blinded in unlit view. Get a classic looking level editor experience. (5/6)
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
Here's me adding 2 extra cuts.
Here's me adding 2 extra cuts.