3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
just some code cleanup and refacto
just some code cleanup and refacto
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
#gamedev #ScreamJam
#gamedev #ScreamJam
unnamedcollective.itch.io/scratch
unnamedcollective.itch.io/scratch
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
To celebrate, the game is 75% off! That's cheap as dirt!
To celebrate, the game is 75% off! That's cheap as dirt!
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
Old video but just published a proper/full tutorial with info for multiple unity versions~
🔗 www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
#candyrangers
#candyrangers
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
#gamedev #indiegame
#gamedev #indiegame
Experiments with the scoring/reward system
Experiments with the scoring/reward system