Alexander Karenovics
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erdbeerscherge.bsky.social
Alexander Karenovics
@erdbeerscherge.bsky.social
Working on #ruinsOfCalaworm
Turn-based Dungeon Crawler after 90s german cult #roguelike "Die Gemäuer von #Kalawaum".

Soundtrack: @composertom.bsky.social
Key Art: @edjiearts.bsky.social

DEMO: https://erdbeerscherge.itch.io/ruins-of-calaworm
Reposted by Alexander Karenovics
I have between 5 and 10 games before reaching retirement age, and given that I'm an indie I'm going to make damn sure that if I'm going into the hamster wheel for it, each one of them is something I care about.
During a talk, the speaker calculated how many games he could develop before retiring, given that each one takes three years to create.

Now I'm here, calculating how many #indiegames I'll be able to release in my lifetime.

Please make the games you like, we might not have enough time.
November 4, 2025 at 1:36 PM
Reposted by Alexander Karenovics
Würfeln gegen den Tod! Das Roguelike Dice of Kalma startet am 14. November für PC & Mobile. Sammle 200+ Totenköpfe und manipuliere die Würfel. Wir sehen uns in der Unterwelt! #DiceOfKalma #Roguelike #IndieGame
Dice of Kalma: Deckbuilding-Roguelike startet am 14. November
Das strategische Roguelike Dice of Kalma erscheint am 14. November für PC und Mobile. Sammle über 200 Totenköpfe, um Kalma im Würfelspiel zu schlagen.
www.technoloki.de
November 4, 2025 at 11:52 AM
Lots of things to consider, when coding a custom keyboardMapping system ... here's one aspect of #gameDev I did NOT underestimate; I knew it would suck. 😅

✅ Added an option to restore default bindings.
✅ keyboardMapping-File now encoded (no more manually hacking)

#ruinsOfCalaworm
November 4, 2025 at 12:51 PM
Finally started tackling custom keyBinding. Coding this sucks soooooo bad. 😭But I've cleared the first hurdle:

✅Retrieve current inputMaps
✅Display
✅Browsing Tabs

I abused the heck out of my messageDisplay-function, poor thing is a hot mess now. But it works. 🥹

#gameDev #ruinsOfCalaworm
November 3, 2025 at 1:52 PM
Watched KPOP DEMON HUNTERS 5x already, once even in a theatre. One might get the impression, that I thought it was an okay movie ...🤔
Favorite track is probably "Takedown" (Twice Cover).
a girl with purple hair is giving a thumbs up sign
ALT: a girl with purple hair is giving a thumbs up sign
media.tenor.com
November 2, 2025 at 8:25 PM
Did you know, that BALDURS GATE started out as a completely different genre? If you build an anagram with the letters, you get ALGEBRA STUD: a DatingSim with Math Minigames.
a cartoon skeleton with horns and the words until next time below him
ALT: a cartoon skeleton with horns and the words until next time below him
media.tenor.com
November 2, 2025 at 7:56 PM
Sorry for slow progress, but slow progress is still progress. It's true endgame now, toDo-List has shrunken to a mere fistful of bullet points. 🥹
- Wrote Intro Story
- GameSettings are a wrap (and saved in config.ini)
- Unlocked Lore Pages can be browsed from the Menu
#ruinsOfCalaworm #gameDev
November 2, 2025 at 1:11 PM
It's hard.
October 7, 2025 at 5:19 PM
Reposted by Alexander Karenovics
PixelArt practice — I’d love tips to improve.
Made with beep8’s low resolution and color limits.
#PixelArt #beep8 #IndieGames #IndieDev #GameDev #IndieGame #MinimalArt
October 7, 2025 at 5:17 PM
sounds wild, I know 😲
October 7, 2025 at 12:17 PM
Please believe in me, folks! ❤️
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev

"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
October 6, 2025 at 6:36 PM
Mug check
September 22, 2025 at 8:39 PM
Reposted by Alexander Karenovics
Just activated the Steam store page for Cyclopean II: The Dreamlands! #CRPG #Lovecraft #GameDev

store.steampowered.com/app/3998510/...
September 22, 2025 at 5:38 PM
Things left to do, so #ruinsOfCalaworm can go gold:
- Difficulty sliders
- m/f archetype selection
- Name input
- Display Credits (in menu)
- Display Highscores (in menu)
- Option screen (custom keybindings)
- Write & display Intro Story
- 2 more maps

❤️ for your ongoing support and patience.❤️
a cartoon of daffy duck writing in a notebook
ALT: a cartoon of daffy duck writing in a notebook
media.tenor.com
September 22, 2025 at 5:31 PM
No work on #ruinsOfCalaworm this weekend, I am currently attending a movie festival, meeting friends, and filling up my batteries.🎥🍿🎬😍
Will resume on monday!
September 19, 2025 at 10:37 AM
Menu is slowly coming together. Lotsa sketchy tricks to gaslight my engine into doing stuff as intended ...😅👀
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
September 16, 2025 at 8:03 PM
Reading DOOM GUY by @johnromero.bsky.social - the part, where he describes John Carmack's work ethics, solving problems as a means to an end, boy, can I relate! ❤️

Some years back I wrote my own A*-algorithm, just cuz I wanted to get behind the logic and the math. Crazy Eureka-moment!

Great read!
September 16, 2025 at 7:57 PM
Reposted by Alexander Karenovics
The dungeons of Thysiastery will be spawning at #TokyoGameShow Steam event!

Wishlist now on Steam: shorturl.at/IM4jS
Join our Discord server: discord.gg/HBg347hWhq

#pixelart #ドット絵 #gamedev #turnbased #indiegame #trailertuesday #TGS2025
September 16, 2025 at 9:01 AM
Reposted by Alexander Karenovics
behold.. chimkin with a sword

took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!

#godot #gamedev #screenshotsaturday #furry
September 13, 2025 at 6:43 AM
Added a "Completion%"-display. Some content/tools automatically unlock based on progression (amount of Story/Lore pages collected), so for those who want to truly grind it out, I thought it would be nice to provide some basic feedback.
#gameDev #ruinsOfCalaworm
September 14, 2025 at 8:21 PM
I love #coding in #PureBasic. ❤️😌
September 14, 2025 at 11:00 AM
Reposted by Alexander Karenovics
some small mons

Finlash (Mind)
Mosqhemo (Blood-Poison)
Aquine (Water)

#gamedev #indiegame #indiedev #godot #pixelart
September 14, 2025 at 2:34 AM
Menu is now fully responsive for the Play/Quit options. There are two Background Screens (designed by @edjiearts.bsky.social), depending on whether you have an active game that you can continue, or whether you're about to embark into a fresh adventure.
#gameDev #roguelike #ruinsOfCalaworm
September 13, 2025 at 1:03 PM
#turnbasedThursday ❤️🎲♟️
I’m delighted to host the official #TurnBasedThursday this week! 🌞

Don’t venture alone fellow #GameDev / #IndieDev! Reply to this post and add the hashtag to share your turn-based games! ✨

Love turn-based games? Make sure to comment, like and retweet the cool games in this thread. 💬❤️🔁
September 11, 2025 at 1:45 PM