Alexander Karenovics
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erdbeerscherge.bsky.social
Alexander Karenovics
@erdbeerscherge.bsky.social
Working on #ruinsOfCalaworm
Turn-based Dungeon Crawler after 90s german cult #roguelike "Die Gemäuer von #Kalawaum".

Soundtrack: @composertom.bsky.social
Key Art: @edjiearts.bsky.social

DEMO: https://erdbeerscherge.itch.io/ruins-of-calaworm
Lots of things to consider, when coding a custom keyboardMapping system ... here's one aspect of #gameDev I did NOT underestimate; I knew it would suck. 😅

✅ Added an option to restore default bindings.
✅ keyboardMapping-File now encoded (no more manually hacking)

#ruinsOfCalaworm
November 4, 2025 at 12:51 PM
Finally started tackling custom keyBinding. Coding this sucks soooooo bad. 😭But I've cleared the first hurdle:

✅Retrieve current inputMaps
✅Display
✅Browsing Tabs

I abused the heck out of my messageDisplay-function, poor thing is a hot mess now. But it works. 🥹

#gameDev #ruinsOfCalaworm
November 3, 2025 at 1:52 PM
Sorry for slow progress, but slow progress is still progress. It's true endgame now, toDo-List has shrunken to a mere fistful of bullet points. 🥹
- Wrote Intro Story
- GameSettings are a wrap (and saved in config.ini)
- Unlocked Lore Pages can be browsed from the Menu
#ruinsOfCalaworm #gameDev
November 2, 2025 at 1:11 PM
It's hard.
October 7, 2025 at 5:19 PM
sounds wild, I know 😲
October 7, 2025 at 12:17 PM
Please believe in me, folks! ❤️
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev

"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
October 6, 2025 at 6:36 PM
Mug check
September 22, 2025 at 8:39 PM
Menu is slowly coming together. Lotsa sketchy tricks to gaslight my engine into doing stuff as intended ...😅👀
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
September 16, 2025 at 8:03 PM
Reading DOOM GUY by @johnromero.bsky.social - the part, where he describes John Carmack's work ethics, solving problems as a means to an end, boy, can I relate! ❤️

Some years back I wrote my own A*-algorithm, just cuz I wanted to get behind the logic and the math. Crazy Eureka-moment!

Great read!
September 16, 2025 at 7:57 PM
Added a "Completion%"-display. Some content/tools automatically unlock based on progression (amount of Story/Lore pages collected), so for those who want to truly grind it out, I thought it would be nice to provide some basic feedback.
#gameDev #ruinsOfCalaworm
September 14, 2025 at 8:21 PM
I love #coding in #PureBasic. ❤️😌
September 14, 2025 at 11:00 AM
Menu is now fully responsive for the Play/Quit options. There are two Background Screens (designed by @edjiearts.bsky.social), depending on whether you have an active game that you can continue, or whether you're about to embark into a fresh adventure.
#gameDev #roguelike #ruinsOfCalaworm
September 13, 2025 at 1:03 PM
Congrats for hosting! 😍
I'm working on a turn-based dungeon crawler, inspired by an obscure german game from early 90s called "Die Gemäuer von Kalawaum".
Think Roguelike, but streamlined. No builds, no Skill Tree, just you and the Dungeon, bumping into Witches and Eldritch Horrors.
#ruinsOfCalaworm
September 11, 2025 at 1:44 PM
Work on #ruinsOfCalaworm Menu is underway. Some hacky hardcode required to make the Demo work, needs to be refactored.
PLAY-Submenu is smart, though: it will only prompt you with relevant options. When there's no active World Seed, pressing PLAY will immediately drop you in a fresh setup.
#gameDev
September 11, 2025 at 1:33 PM
Firing up your #code after a 2-month-long sabbatical be like
September 11, 2025 at 12:14 PM
For clarity reasons, I've cooked down Main Menu options to just these ... "Play" will open a submenu, where you then can choose between "Continue", "New World Seed" or "New Game".
#ruinsOfCalaworm #roguelike #gameDev
September 9, 2025 at 9:10 PM
Got rid of the subselection screen in the Launcher, as these options are now available from the game's main menu.
Launcher will persist, though: partly to show off @edjiearts.bsky.social beautiful banner art, and to let you choose between Fullscreen, Windowed and Editor.
#gameDev #ruinsOfCalaworm
September 8, 2025 at 7:56 PM
First look at the menu/selectionScreen of #ruinsOfCalaworm.
👻❤️💀
September 7, 2025 at 9:24 AM
If you see this, post your gateway vehicle.
May 3, 2025 at 3:51 PM
Completed the "greek" trilogy of God of War. There's something inherently beautiful about the "fixed" camera angle - it's not a technical limitation, but a jaw-dropping cinematic device, and it would be such a shame, if this sort of presentation would turn into a lost art.
#gaming #godOfWar
April 22, 2025 at 12:35 PM
Aaaaand, another layout finished for #ruinsOfCalaworm. Now got 16 maps, for the generator to choose from, when assembling a New World. This one's a replica from classic #Kalawaum, with some tinkering and adjustments, to make use of Calaworm's extended mechanics.
#roguelike
April 6, 2025 at 10:02 AM
Another map done. Now got 15 maps, roughly half than what I'm expecting to ship #ruinsOfCalaworm with (eying at 40). 👀
Also new map element, Ladders, which let you create "instances" - map sections which let you fake level layers within the same region, like cellars or attics.
#gameDev #roguelike
March 29, 2025 at 6:16 PM
Notice the pyramid-shaped thingies? 👀
These are "Mystery Item Spots", which may be placed in the editor. They're guideposts for the generator, to always try putting an item here - thus making exploring hard-to-get-to locations (or dead end rooms) more rewarding.🤗🎲🗡️
#ruinsOfCalaworm #roguelike
March 23, 2025 at 11:49 AM
Bro really went out of their way to tell me what's wrong with my game, and how to improve upon the experience ....🤗

That's an old comment, btw., only one that's coming close to s.o. hating on my game, but I chose to keep it, cuz, tbh, I still find it pretty fucking funny.
#gameDev #ruinsOfCalaworm
March 23, 2025 at 10:01 AM
Cut/Replace-Mode implemented.

Left Click: draw
Right Click: replace
Click Button again to confirm

Teleport associations are also correctly replaced.
Confirmation click also decides, whether cut-out area is filled with walls (left) or floorTiles (right).
#ruinsOfCalaworm #gameDev
March 22, 2025 at 2:25 PM