Turn-based Dungeon Crawler after 90s german cult #roguelike "Die Gemäuer von #Kalawaum".
Soundtrack: @composertom.bsky.social
Key Art: @edjiearts.bsky.social
DEMO: https://erdbeerscherge.itch.io/ruins-of-calaworm
✅ Added an option to restore default bindings.
✅ keyboardMapping-File now encoded (no more manually hacking)
#ruinsOfCalaworm
✅ Added an option to restore default bindings.
✅ keyboardMapping-File now encoded (no more manually hacking)
#ruinsOfCalaworm
✅Retrieve current inputMaps
✅Display
✅Browsing Tabs
I abused the heck out of my messageDisplay-function, poor thing is a hot mess now. But it works. 🥹
#gameDev #ruinsOfCalaworm
✅Retrieve current inputMaps
✅Display
✅Browsing Tabs
I abused the heck out of my messageDisplay-function, poor thing is a hot mess now. But it works. 🥹
#gameDev #ruinsOfCalaworm
- Wrote Intro Story
- GameSettings are a wrap (and saved in config.ini)
- Unlocked Lore Pages can be browsed from the Menu
#ruinsOfCalaworm #gameDev
- Wrote Intro Story
- GameSettings are a wrap (and saved in config.ini)
- Unlocked Lore Pages can be browsed from the Menu
#ruinsOfCalaworm #gameDev
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev
"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev
"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
Some years back I wrote my own A*-algorithm, just cuz I wanted to get behind the logic and the math. Crazy Eureka-moment!
Great read!
Some years back I wrote my own A*-algorithm, just cuz I wanted to get behind the logic and the math. Crazy Eureka-moment!
Great read!
#gameDev #ruinsOfCalaworm
#gameDev #ruinsOfCalaworm
#gameDev #roguelike #ruinsOfCalaworm
#gameDev #roguelike #ruinsOfCalaworm
I'm working on a turn-based dungeon crawler, inspired by an obscure german game from early 90s called "Die Gemäuer von Kalawaum".
Think Roguelike, but streamlined. No builds, no Skill Tree, just you and the Dungeon, bumping into Witches and Eldritch Horrors.
#ruinsOfCalaworm
I'm working on a turn-based dungeon crawler, inspired by an obscure german game from early 90s called "Die Gemäuer von Kalawaum".
Think Roguelike, but streamlined. No builds, no Skill Tree, just you and the Dungeon, bumping into Witches and Eldritch Horrors.
#ruinsOfCalaworm
PLAY-Submenu is smart, though: it will only prompt you with relevant options. When there's no active World Seed, pressing PLAY will immediately drop you in a fresh setup.
#gameDev
PLAY-Submenu is smart, though: it will only prompt you with relevant options. When there's no active World Seed, pressing PLAY will immediately drop you in a fresh setup.
#gameDev
#ruinsOfCalaworm #roguelike #gameDev
#ruinsOfCalaworm #roguelike #gameDev
Launcher will persist, though: partly to show off @edjiearts.bsky.social beautiful banner art, and to let you choose between Fullscreen, Windowed and Editor.
#gameDev #ruinsOfCalaworm
Launcher will persist, though: partly to show off @edjiearts.bsky.social beautiful banner art, and to let you choose between Fullscreen, Windowed and Editor.
#gameDev #ruinsOfCalaworm
👻❤️💀
👻❤️💀
#gaming #godOfWar
#roguelike
#roguelike
Also new map element, Ladders, which let you create "instances" - map sections which let you fake level layers within the same region, like cellars or attics.
#gameDev #roguelike
Also new map element, Ladders, which let you create "instances" - map sections which let you fake level layers within the same region, like cellars or attics.
#gameDev #roguelike
These are "Mystery Item Spots", which may be placed in the editor. They're guideposts for the generator, to always try putting an item here - thus making exploring hard-to-get-to locations (or dead end rooms) more rewarding.🤗🎲🗡️
#ruinsOfCalaworm #roguelike
These are "Mystery Item Spots", which may be placed in the editor. They're guideposts for the generator, to always try putting an item here - thus making exploring hard-to-get-to locations (or dead end rooms) more rewarding.🤗🎲🗡️
#ruinsOfCalaworm #roguelike
That's an old comment, btw., only one that's coming close to s.o. hating on my game, but I chose to keep it, cuz, tbh, I still find it pretty fucking funny.
#gameDev #ruinsOfCalaworm
That's an old comment, btw., only one that's coming close to s.o. hating on my game, but I chose to keep it, cuz, tbh, I still find it pretty fucking funny.
#gameDev #ruinsOfCalaworm
Left Click: draw
Right Click: replace
Click Button again to confirm
Teleport associations are also correctly replaced.
Confirmation click also decides, whether cut-out area is filled with walls (left) or floorTiles (right).
#ruinsOfCalaworm #gameDev
Left Click: draw
Right Click: replace
Click Button again to confirm
Teleport associations are also correctly replaced.
Confirmation click also decides, whether cut-out area is filled with walls (left) or floorTiles (right).
#ruinsOfCalaworm #gameDev