Working full-time on a colony simulation game called Kobolds ✨
#indiegames #indiedev #gamedev
#indiegames #indiedev #gamedev
#screenshotsaturday #indiedev #gamedev
#screenshotsaturday #indiedev #gamedev
It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
I also added HDR10 support and Changed the tonemap to Tony McMapface.
#screenshotsaturday #indiedev
#indiegames #gamedev
I also added HDR10 support and Changed the tonemap to Tony McMapface.
#screenshotsaturday #indiedev
#indiegames #gamedev
#screenshotsaturaday #indiedev #indiegames #gamedev
#screenshotsaturaday #indiedev #indiegames #gamedev
youtu.be/wA1KVZ1eOuA?...
youtu.be/wA1KVZ1eOuA?...
#screenshotssaturday #gamedev
#screenshotssaturday #gamedev
github.com/diharaw/hybr...
github.com/diharaw/hybr...
Reposts appreciated :)
zeux.io/2025/03/31/m...
Reposts appreciated :)
zeux.io/2025/03/31/m...
Please enjoy.
Please enjoy.
m4xc.dev/blog/surfel-...
m4xc.dev/blog/surfel-...
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.