- Fetched packages are now stored locally in the zig-pkg directory
- The zig build command gets a fork flag to override the entire dependency tree of a project given a path to the source
Read more […]
- Fetched packages are now stored locally in the zig-pkg directory
- The zig build command gets a fork flag to override the entire dependency tree of a project given a path to the source
Read more […]
The visuals come from purchased assets, but the entire game is written from the ground up in Zig powered by raylib.
Follow along if you’d like to watch the project grow!
#indiedev #gamedev #ziglang #devlog #wip
The real problem is the clear fundamental difference between ecosystems of Windows & Linux development.
I get the “perf at all costs” but I really value that any .exe released is going to maintain backwards compatibility for a significant amount of time. (No app patches req)
The real problem is the clear fundamental difference between ecosystems of Windows & Linux development.
I get the “perf at all costs” but I really value that any .exe released is going to maintain backwards compatibility for a significant amount of time. (No app patches req)
github.com/eddygarcas/z...
#ziglang #json #parser #zig
github.com/eddygarcas/z...
#ziglang #json #parser #zig
✨ v0.1.9: Emoji & inline image rendering!
🔧 v0.1.8: New CLI features like interactive mode & approvals management.
📚 Expanded user docs & a new node mode roadmap.
github.com/DeanoC/Zi...
#ZigLang #GameDev #OpenSource #ZiggyStarClaw
✨ v0.1.9: Emoji & inline image rendering!
🔧 v0.1.8: New CLI features like interactive mode & approvals management.
📚 Expanded user docs & a new node mode roadmap.
github.com/DeanoC/Zi...
#ZigLang #GameDev #OpenSource #ZiggyStarClaw
#ziglang
www.manning.com/books/system...
#ziglang
www.manning.com/books/system...
codeberg.org/ziglang/zig/...
codeberg.org/ziglang/zig/...
Some things to note about what's coming down the pipeline in #zig 0.16:
1. `os.environ` and `os.argv` are gone.
2. There are three ways to define main now:
pub fn main() !void { ... }
pub fn main(init: std.process.Init) […]
Some things to note about what's coming down the pipeline in #zig 0.16:
1. `os.environ` and `os.argv` are gone.
2. There are three ways to define main now:
pub fn main() !void { ... }
pub fn main(init: std.process.Init) […]
- Allocator management
- Ownership and lifetimes
- Nested dynamic collections
- Using defer correctly
github.com/rebelopsio/l...
#zig #ziglang #leetcode
- Allocator management
- Ownership and lifetimes
- Nested dynamic collections
- Using defer correctly
github.com/rebelopsio/l...
#zig #ziglang #leetcode