Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.
Big upgrade:
🪟 Proper Windows installer
🔧 Service node support
📷 Camera integration
Ziggy is no longer just a client… it’s becoming a proper desktop AI node.
Grab it here:
github.com/DeanoC/Zi...
Feedback, claws, and stars welcome ⭐🦞
Big upgrade:
🪟 Proper Windows installer
🔧 Service node support
📷 Camera integration
Ziggy is no longer just a client… it’s becoming a proper desktop AI node.
Grab it here:
github.com/DeanoC/Zi...
Feedback, claws, and stars welcome ⭐🦞
1/4
1/4
1/4
1/4
🛠️ Fix performance regression in landscape sculpt and paint. Don't prop…
🎨 Fix TSet crash in Nanite.
#UE5 #GameDev
🛠️ Fix performance regression in landscape sculpt and paint. Don't prop…
🎨 Fix TSet crash in Nanite.
#UE5 #GameDev
🎮 [PCG] Fix runtime gen GPU execution sources being left partially with…
🎨 [Stochastic Lighting / MegaLights] Moved some data that was stored in…
#UE5 #GameDev
🎮 [PCG] Fix runtime gen GPU execution sources being left partially with…
🎨 [Stochastic Lighting / MegaLights] Moved some data that was stored in…
#UE5 #GameDev
Pair/register once → run headless node → remote system.run/which/notify with allowlists.
Windows includes Task Scheduler install helpers.
github.com/DeanoC/Zi...
Pair/register once → run headless node → remote system.run/which/notify with allowlists.
Windows includes Task Scheduler install helpers.
github.com/DeanoC/Zi...
🎮 [PCG] Fix crash in editor worlds when a non-runtime-gen PCG component…
🎮 [PCG] Fixed crash in Determinism Test Framework when running a test o…
#UE5 #GameDev
🎮 [PCG] Fix crash in editor worlds when a non-runtime-gen PCG component…
🎮 [PCG] Fixed crash in Determinism Test Framework when running a test o…
#UE5 #GameDev
🧩 [AudioInsights] - Support 'CheckBoxCheck' and 'CheckBoxIndeterminate'…
🧩 AccumulationDOF: Add AA splatting per jittered pixel sample location.
#UE5 #GameDev
🧩 [AudioInsights] - Support 'CheckBoxCheck' and 'CheckBoxIndeterminate'…
🧩 AccumulationDOF: Add AA splatting per jittered pixel sample location.
#UE5 #GameDev
Not sure how it could any worse TBH.
Not sure how it could any worse TBH.
In a year we've gone from barely working single flow to bottlenecked by human 'production' ability! #openclaw #codex
🛠️ Mocap Manager - GC leak fix. Now prevent user creation and transient …
🎮 [PCG] Produce spatial hashes/culling cells that define bounds for ran…
#UE5 #GameDev
🛠️ Mocap Manager - GC leak fix. Now prevent user creation and transient …
🎮 [PCG] Produce spatial hashes/culling cells that define bounds for ran…
#UE5 #GameDev
✨ v0.1.9: Emoji & inline image rendering!
🔧 v0.1.8: New CLI features like interactive mode & approvals management.
📚 Expanded user docs & a new node mode roadmap.
github.com/DeanoC/Zi...
#ZigLang #GameDev #OpenSource #ZiggyStarClaw
✨ v0.1.9: Emoji & inline image rendering!
🔧 v0.1.8: New CLI features like interactive mode & approvals management.
📚 Expanded user docs & a new node mode roadmap.
github.com/DeanoC/Zi...
#ZigLang #GameDev #OpenSource #ZiggyStarClaw
🐛 Dataflow Cloth : fix weight map node crashing when no transfer collec…
🐛 Crash when changing UAF Graph variable to array
🎨 Lumen Reflections - implemented wave64 for trace compaction for platf…
#UE5 #GameDev
🐛 Dataflow Cloth : fix weight map node crashing when no transfer collec…
🐛 Crash when changing UAF Graph variable to array
🎨 Lumen Reflections - implemented wave64 for trace compaction for platf…
#UE5 #GameDev
Maybe not trying to make it worse is a good idea? Insanity!
Maybe not trying to make it worse is a good idea? Insanity!
🐛 Fixed Dataprep's transient root package path following changes
🛠️ Horde: Fix compiler warning in WindowsProcessMemoryTrackerTests.cs
🎨 Check DoesPlatformSupportNanite by using Scene->GetShaderPlatform
#UE5 #GameDev
🐛 Fixed Dataprep's transient root package path following changes
🛠️ Horde: Fix compiler warning in WindowsProcessMemoryTrackerTests.cs
🎨 Check DoesPlatformSupportNanite by using Scene->GetShaderPlatform
#UE5 #GameDev
📚 https://docs.deanoc.com
Comprehensive WebSocket protocol docs for Moltbot/Clawdbot — covering node pairing, message formats, authentication flows, and companion app integration.
@moltbot
#Clawdbot #Moltbot
📚 https://docs.deanoc.com
Comprehensive WebSocket protocol docs for Moltbot/Clawdbot — covering node pairing, message formats, authentication flows, and companion app integration.
@moltbot
#Clawdbot #Moltbot
🐛 Fix for Nanite scene extension crash when using mobile preview. Need…
🐛 Fixed a possible perf regression caused by trying to load a soft obj …
#UE5 #GameDev
🐛 Fix for Nanite scene extension crash when using mobile preview. Need…
🐛 Fixed a possible perf regression caused by trying to load a soft obj …
#UE5 #GameDev
🐛 UE: Bump incremental cook version. Native shader change
🛠️ UnrealBuildTool: Changes to try and fix the first-run project generation
🔧 RigVM: Fix build breaks on Linux RTTI
#UE5 #GameDev
🐛 UE: Bump incremental cook version. Native shader change
🛠️ UnrealBuildTool: Changes to try and fix the first-run project generation
🔧 RigVM: Fix build breaks on Linux RTTI
#UE5 #GameDev
🐛 IncrementalCook: ShaderLibrary: When we assert because a deleted
🛠️ ObjectTrace: add missing macros for builds with tracing disabled
🛠️ Fix warning cooking Niagara Renderable Meshes even though Static Mesh
#UE5 #GameDev
🐛 IncrementalCook: ShaderLibrary: When we assert because a deleted
🛠️ ObjectTrace: add missing macros for builds with tracing disabled
🛠️ Fix warning cooking Niagara Renderable Meshes even though Static Mesh
#UE5 #GameDev
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev