DeanoC
banner
deanoc.bsky.social
DeanoC
@deanoc.bsky.social
Co-creator with @julian_gollop of Chip 'n Clawz
Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.
Pinned
I don't think there enough marketing in the benefits of laptops as heated cat beds. Stripey says it the best feature and next time I get a new one he wants to test each one.
**ue5-main (24h): TSR thin-geo stability fix, HWRT cuts RayTracingBuildInstanceBuffer permutations ~50%, Lumen async-visualization crash fixed, and LevelStreaming now FlushAsyncLoading before AddToWorld to prevent visibility-time crashes.**
February 12, 2026 at 10:20 AM
🚀 ZiggyStarClaw v0.3.0 is live!

Big upgrade:
🪟 Proper Windows installer
🔧 Service node support
📷 Camera integration

Ziggy is no longer just a client… it’s becoming a proper desktop AI node.

Grab it here:
github.com/DeanoC/Zi...

Feedback, claws, and stars welcome ⭐🦞
Release v0.3.0 · DeanoC/ZiggyStarClaw
What's Changed Linux node-service: systemd support + fix --config handling by @DeanoC in #38 Node-mode: advertise caps/commands from NodeContext by @DeanoC in #39 node: fix ConnectionManager w...
github.com
February 11, 2026 at 7:46 PM
ue5-main daily: solid batch of rendering + UI invalidation fixes, plus UBT/Horde tooling updates. Lots of “paper cuts” that add up. #UnrealEngine #UE5
1/4
February 7, 2026 at 9:10 AM
ue5-main (last ~24h): big rendering streak. Runtime “Diffuse Ambient Captures”, lots of Nanite Ray Tracing + HWRT iteration, plus Lumen knobs + SSAO path changes. Tooling/build pipeline also got love. 👇

1/4
February 6, 2026 at 11:14 AM
🔥 Today in #UnrealEngine: 191 commits to ue5-main
🛠️ Fix performance regression in landscape sculpt and paint. Don't prop…
🎨 Fix TSet crash in Nanite.
#UE5 #GameDev
February 5, 2026 at 7:31 AM
🔥 Today in #UnrealEngine: 160 commits to ue5-main
🎮 [PCG] Fix runtime gen GPU execution sources being left partially with…
🎨 [Stochastic Lighting / MegaLights] Moved some data that was stored in…
#UE5 #GameDev
February 4, 2026 at 8:58 AM
Shipped ZiggyStarClaw v0.2.28: OpenClaw node-mode from the CLI on Windows + Linux.
Pair/register once → run headless node → remote system.run/which/notify with allowlists.
Windows includes Task Scheduler install helpers.
github.com/DeanoC/Zi...
February 3, 2026 at 7:57 PM
🔥 Today in #UnrealEngine: 146 commits to ue5-main
🎮 [PCG] Fix crash in editor worlds when a non-runtime-gen PCG component…
🎮 [PCG] Fixed crash in Determinism Test Framework when running a test o…
#UE5 #GameDev
February 3, 2026 at 7:18 AM
🚀 ZiggyStarClaw v0.2.23 - Cross-platform OpenClaw client built in #Zig!

✨ NEW: OpenClaw node support with CLI node operations
🌐 Runs on Linux, Windows, Android & WASM
⚡ CLI approvals management & remote command execution

#GameDev #OpenClaw #zig
February 2, 2026 at 7:13 PM
say what like about llm AIs, but the ability to give you citation sof actual facts and data to shut up right wingers is nice...
February 2, 2026 at 2:50 PM
🔥 Today in #UnrealEngine: 6 commits to ue5-main
🧩 [AudioInsights] - Support 'CheckBoxCheck' and 'CheckBoxIndeterminate'…
🧩 AccumulationDOF: Add AA splatting per jittered pixel sample location.
#UE5 #GameDev
February 2, 2026 at 12:57 PM
Am I the only person, hoping for our AI overlords to appear soon so we can get rid of the crazy right wing politics that seem to be endemic to UK and USA democracies.
Not sure how it could any worse TBH.
February 2, 2026 at 12:01 PM
Its crazy that we have already reached a point with AI coding where the biggest issue is ability to juggle multiple agents + review/test what they have done.
In a year we've gone from barely working single flow to bottlenecked by human 'production' ability! #openclaw #codex
February 2, 2026 at 10:47 AM
🔥 Today in #UnrealEngine: 34 commits to ue5-main
🛠️ Mocap Manager - GC leak fix. Now prevent user creation and transient …
🎮 [PCG] Produce spatial hashes/culling cells that define bounds for ran…
#UE5 #GameDev
February 1, 2026 at 2:19 PM
Another big day for ZiggyStarClaw! 🚀
✨ v0.1.9: Emoji & inline image rendering!
🔧 v0.1.8: New CLI features like interactive mode & approvals management.
📚 Expanded user docs & a new node mode roadmap.

github.com/DeanoC/Zi...
#ZigLang #GameDev #OpenSource #ZiggyStarClaw
Releases · DeanoC/ZiggyStarClaw
Contribute to DeanoC/ZiggyStarClaw development by creating an account on GitHub.
github.com
January 31, 2026 at 8:48 PM
🔥 Today in #UnrealEngine: 147 commits to ue5-main
🐛 Dataflow Cloth : fix weight map node crashing when no transfer collec…
🐛 Crash when changing UAF Graph variable to array
🎨 Lumen Reflections - implemented wave64 for trace compaction for platf…
#UE5 #GameDev
January 31, 2026 at 9:03 AM
Excited to announce my new project, ZiggyStarClaw! A Zig implementation of the OpenClaw/MoltBot/ClawdBot client. It's a lightweight, cross-platform alternative to the official companion apps. Check it out on GitHub: github.com/DeanoC/Zi... #ZigLang #OpenClaw #GameDev
January 30, 2026 at 3:39 PM
I made the mistake of replying to a post of twitter saying Net Zero was stupid. Not sure whats worse the replies denying climate change or those saying China makes more pollution so we shouldn't do Net Zero.

Maybe not trying to make it worse is a good idea? Insanity!
January 30, 2026 at 11:20 AM
🔥 Today in #UnrealEngine: 156 commits to ue5-main
🐛 Fixed Dataprep's transient root package path following changes
🛠️ Horde: Fix compiler warning in WindowsProcessMemoryTrackerTests.cs
🎨 Check DoesPlatformSupportNanite by using Scene->GetShaderPlatform
#UE5 #GameDev
January 30, 2026 at 9:04 AM
🚀 New docs site is live!

📚 https://docs.deanoc.com

Comprehensive WebSocket protocol docs for Moltbot/Clawdbot — covering node pairing, message formats, authentication flows, and companion app integration.

@moltbot

#Clawdbot #Moltbot
Moltbot WebSocket Protocol
Comprehensive documentation for the Moltbot/Clawdbot WebSocket protocol used by nodes and companion apps.
docs.deanoc.com
January 29, 2026 at 10:08 AM
🔥 Today in #UnrealEngine: 181 commits to ue5-main
🐛 Fix for Nanite scene extension crash when using mobile preview. Need…
🐛 Fixed a possible perf regression caused by trying to load a soft obj …
#UE5 #GameDev
January 29, 2026 at 9:53 AM
🔥 Today in #UnrealEngine: 165 commits to ue5-main
🐛 UE: Bump incremental cook version. Native shader change
🛠️ UnrealBuildTool: Changes to try and fix the first-run project generation
🔧 RigVM: Fix build breaks on Linux RTTI
#UE5 #GameDev
January 28, 2026 at 9:03 AM
🔥 Today in #UnrealEngine: 152 commits to ue5-main
🐛 IncrementalCook: ShaderLibrary: When we assert because a deleted
🛠️ ObjectTrace: add missing macros for builds with tracing disabled
🛠️ Fix warning cooking Niagara Renderable Meshes even though Static Mesh
#UE5 #GameDev
January 27, 2026 at 10:20 AM
🔥 Today in #UnrealEngine: 3 commits to ue5-main
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev
January 26, 2026 at 9:08 AM
🔥 Today in #UnrealEngine: 3 commits to ue5-main
🧩 Fix for: "Entering new Geometry Inspection viewmodes destro…
🧩 Fixing issue where Ok and Cancel buttons are cut off for the SyncBase…
🧩 Localization Automation using CL 50152504
#UE5 #GameDev
January 26, 2026 at 9:08 AM