#VContainer
October 30, 2025 at 11:29 PM
gamedev update: ported my 3d dungeon crawl map code to Entities, which took way longer than i felt like it ought to have on account of Entities Docs Are Terrible, and swapped the project over to VContainer & Addressables

and yeah that ECS Component -> GameObject sync code was dead simple to […]
Original post on tech.lgbt
tech.lgbt
October 28, 2025 at 5:44 AM
Upgraded to Unity 6.3 Beta, using VContainer for modular architecture, Shader Graph for custom visuals, PrimeTween for smooth, performant transitions, and a custom Sudoku-like grid system. Procedural color schemes are still being refined, so artifacts are visible in some themes.
September 28, 2025 at 2:22 AM
Vcontainerを使う練習、というモチベで個人開発するのも悪くないかも
September 3, 2025 at 1:30 AM
わたしも次回はVcontainerデビューすっぞ
September 3, 2025 at 1:29 AM
VContainerはいいぞおじさんです
軽量なDIコンテナとして取り回ししやすくてちゃんと依存してます!おすすめです!手足です!
September 2, 2025 at 9:46 AM
Once set up, I haven’t really thought about it since, which is ideal, really.

Only thing that was non-trivial to refactor was one situation where I was injecting into an animator’s state machine behavior, which Zenject could do but VContainer couldn’t (as far as I could tell)
August 31, 2025 at 11:34 AM
Spent some time setting up edit and play mode tests in #unity. I'm really happy using VContainer which made getting the tests workign was a breeze 😄 VContainer's had a bit of a learning curve, but I find iterating has become much easier #gamedev
August 31, 2025 at 9:56 AM
How has your experience been with VContainer since? :)
August 31, 2025 at 9:54 AM
書いたよー

VContainerのLifetimeScope継承クラスをrenameする時の注意点|Mimaki SiON zenn.dev/sion_pn/arti... #zenn
VContainerのLifetimeScope継承クラスをrenameする時の注意点
zenn.dev
August 1, 2025 at 1:24 PM
書きました。
UnityのDIフレームワークをZenjectからVContainerへ移行する際に試したこと|Mimaki SiON zenn.dev/sion_pn/arti... #zenn
UnityのDIフレームワークをZenjectからVContainerへ移行する際に試したこと
zenn.dev
June 2, 2025 at 2:54 PM
It’s my fault, honestly. I threw myself into a sea of dependencies. Next Iteration of this code, I’m going full on Vcontainer/R3. I NEVER WANT TO FIGURE OUT DEPENDENCY SHIT EVER AGAIN.
April 28, 2025 at 4:37 AM
Unexpected free time today so of course I spent it like any sensible human being would and w̵a̵t̵c̵h̵e̵d̵ ̵a̵n̵i̵m̵e̵ ̵a̵n̵d̵ ̵p̵l̵a̵y̵e̵d̵ ̵g̵a̵m̵e̵s̵ upgraded the dependency injection framework in my private project from Zenject to VContainer. #gamedev

This is how I have fun. It's probably better you don't understand. 🤪
February 11, 2025 at 6:45 AM
Mes indispensables pour le DI et l'échange de messages : VContainer et MessagePipe.

Ces packages sont hyper robustes et bien maintenus 👌
November 15, 2024 at 5:03 PM
I've been trying various #Unity DI frameworks. Stuff like VContainer, Extenject, Init(args), but I don't find much utility for them in teams of 5 or less. Loss of iteration speed and significantly increased code complexity quickly outweigh the benefits of better modularity and testability. #GameDev
September 18, 2024 at 7:57 PM
やっとVContainerのFactoryの使い方を掴んだ
May 30, 2024 at 1:59 AM
本日のもくもく会のRAYSERの進捗ですが、VContainerとMessagePipeと格闘しながらボムの実装を行いました。ボム発動中は無敵になるので敵に囲まれた時の緊急回避のための手段として活用できます。

x.com/Cz_mirror/st...
March 23, 2024 at 9:15 AM
Unityで開発中のシューティングゲームRAYSERでサブウェポンのショップ機能実装についてZennにまとめてみました。もしよかったら見ていただけますと嬉しいです。VContainerとMessagePipeを用いたショップ機能の実装についてまとめています。(3/17に投稿した記事に対して、少し修正を加えました。)
zenn.dev/cz_mirror/ar...

#Unity
#indiegame
#3DSTG
#VContainer
#MessagePipe
March 20, 2024 at 2:10 PM
仕事のUnityプログラムがどんどん複雑になっていくと

一番厄介なのはフラグ管理やな
VContainerとUniRx導入は正解だった
February 23, 2024 at 1:31 PM
備忘録も兼ねて、RAYSERのショップ機能とサブウェポン機能を実装する際に、VContainerとMessagePipeによる実装方法をZennの記事としてまとめておこうかなと。
February 14, 2024 at 5:30 PM
ZenjectよりVContainerにしました

PrefabのInject以外はさくさくと改修できた
February 8, 2024 at 8:35 AM
Оскільки я вирішив все ж таки спробувати VContainer, то поки не буду виносити абстрактні класси в окремий пекедж, бо для такого винесення треба визначитись, який DiContainer📦 використовувати на постійній основі
July 4, 2023 at 7:18 AM
Я все ж таки спокусився на плагін VContainer та перепишу Masyu, з його використанням, коду небагато, тому ще є час⏰😅

Оскільки на роботі використовую Zenject, то якраз порівняю їх у використанні та зручності.

https://vcontainer.hadashikick.jp/
July 3, 2023 at 9:49 PM