Ali Raza | Building Apps, Games, Plugins & Beyond
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manofspirit.bsky.social
Ali Raza | Building Apps, Games, Plugins & Beyond
@manofspirit.bsky.social
🚀 One-Man Army | Building beautiful Cloud-Based products for Desktop/Mobile with LiveOps, Social/Multiplayer, Admin & Reporting Tools
🎨 UI/UX Design | 2D Animation | Creative Development
📢 #BuildInPublic | Sharing My Journey
💼 OpenToWork 🤝
Users: “How many animations are we going to have?”
Me: YES.

Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

#Unity3D #Unity2D #GameDev #IndieDev #BuildInPublic
November 24, 2025 at 3:43 PM
Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
Still learning, so feedback from color-blind players would really help.
#Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #GameDesign #AppDevelopment #BuildInPublic
November 17, 2025 at 10:20 PM
I just wrapped up the final piece of the theming system for my Unity3D based block puzzle game: the new App UI style theme with both dark and light modes.

Under the hood, the theming architecture makes use of Unity UI, shaders, particles, procedural art, pooling, tweening, and much more.
November 15, 2025 at 12:42 PM
October 30, 2025 at 11:29 PM
September 28, 2025 at 2:22 AM
I've spent the past few weeks diving deep into replicating block designs from puzzle games as procedural shaders for Unity UI using Unity Shader Graph. It was a hands-on learning challenge to level up my shader skills.

These games are full of interesting challenges in shape, logic, and layout.
August 2, 2025 at 9:11 PM
Just attended my first in-person Pocket Gamer Connects in Dubai and loved every moment. From warm welcomes to deep industry chats, it felt like a masterclass. Grateful to connect with amazing game devs from MENA and beyond. I’m definitely not missing the next one.

#PGConnects #GameDev #IndieDev
May 16, 2025 at 2:24 PM
Hey #indiedevs! Just implemented Itch.io Scraping! 🎉

I’m happy to share research for your specific keywords/genre at no cost—whether it’s Itch.io, the App Store, Google Play, or AppAdvice. 🧵👇

#BuildInPublic #IndieDev #Automation #AppDevelopment #AppDev #MacAppDevelopment #WindowsAppDevelopment
March 17, 2025 at 2:39 AM
AppAdvice scraping is now integrated into my automation tool, alongside Google Play Store and Apple App Store.
While the App Store offers deeper insights, AppAdvice stands out by providing actual gameplay/app usage video recordings.
🧵👇
#BuildInPublic #IndieDev #Automation #AppDev #DesignResearch
March 3, 2025 at 8:56 PM
Integrated Google Play Store scraping into my automation tool, downloading 1.4GB of data, 100+ video trailers, thousands of images, and JSON metadata for block puzzle games 🧵

#BuildInPublic #IndieDev #AppDev #MacAppDevelopment #WindowsAppDevelopment #AutomationTools #ASO
February 23, 2025 at 11:31 PM
🚀 Last week, I implemented Apple App Store scraping into my automation tool. It’s a game-changer! Now, I can extract all sorts of valuable data. 🧵👇

#BuildInPublic #IndieDev #Automation #AppDevelopment #AppDev #MacAppDevelopment #WindowsAppDevelopment #AutomationTools
February 18, 2025 at 3:10 PM
Sneak peek at my custom-built desktop app that scrapes Google for app/game links from sources like AppAdvice, Google Play, and the App Store.

This year, I’m building a block puzzle game in public, sharing my journey, applying my diverse skill set, and learning from the community.

#BuildInPublic
February 9, 2025 at 5:22 PM