Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
Zero white people are oppressed because they are white.
Unlike ALL other races, white people encounter zero race-based obstacles.
Further, every white person enjoys automatic, unearned benefits—because they are white; no other reason.
1. We can't tell you what violates the rules.
2. If you violate the rules, we take all your money. Not just the money from that work, ALL your money from EVERYTHING you've ever made.
I don't care how much of a smol bean Itch is, this is not a viable platform.
1. We can't tell you what violates the rules.
2. If you violate the rules, we take all your money. Not just the money from that work, ALL your money from EVERYTHING you've ever made.
I don't care how much of a smol bean Itch is, this is not a viable platform.
Post a gif of who you wanted to be as a kid.
Post a gif of who you wanted to be as a kid.
Cool, but… why? 🤔
Cool, but… why? 🤔
i'm poss! and i'm making a Scrimblo Game about dream worlds and the sega dreamcast!
patreon: patreon.com/possqueen
steam: store.steampowered.com/app/3564580/...
My solo-dev game, Advent NEON, 🚨IS FINALLY OUT!🚨
Get your hyperactive action platforming fix in NOW!
#indiegame #AdventNEON #indiedev
Here's some menu ambience to tide you over:
#y2roll #GodotEngine #gamedev #n64
Here's some menu ambience to tide you over:
#y2roll #GodotEngine #gamedev #n64
Once again, I don't wanna hear a single "3D platformers are dying / dead!" claim in 2025.
Once again, I don't wanna hear a single "3D platformers are dying / dead!" claim in 2025.
WE DONT WANT EM, KEEP BSKY MEAN
WE DONT WANT EM, KEEP BSKY MEAN
They are also making investments in their development teams to preserve the way they've always made games.
They are also making investments in their development teams to preserve the way they've always made games.