Wave (Slime 64)
@waveparadigm.com
ℹ️ Games, software, and music!
🎮 Play Slime 64: https://slime64.com
🌐 More from me: https://waveparadigm.com
🎮 Play Slime 64: https://slime64.com
🌐 More from me: https://waveparadigm.com
Pinned
Wave (Slime 64)
@waveparadigm.com
· Aug 27
🚨🚨SLIME 64 REVEAL TRAILER🚨🚨
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
Reposted by Wave (Slime 64)
It's Bunlith: The Witch Upstairs
📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!
Watch Now!! 📺
www.kickstarter.com/projects/bun...
📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!
Watch Now!! 📺
www.kickstarter.com/projects/bun...
November 8, 2025 at 5:19 PM
It's Bunlith: The Witch Upstairs
📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!
Watch Now!! 📺
www.kickstarter.com/projects/bun...
📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!
Watch Now!! 📺
www.kickstarter.com/projects/bun...
Coyote Time (letting the player jump a bit after they leave the ground) is huge for gamefeel.
Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
November 7, 2025 at 3:09 PM
Coyote Time (letting the player jump a bit after they leave the ground) is huge for gamefeel.
Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.
Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)
#gamedev
someone had asked what it looked like if you removed the lovely rigged model and animations and I can confirm it's very funny
November 6, 2025 at 1:25 PM
someone had asked what it looked like if you removed the lovely rigged model and animations and I can confirm it's very funny
Reposted by Wave (Slime 64)
Thank you all for the incredible support on this post! This is a project I've been wanting to make for a decade now, so seeing all the loving responses has truly been incredible. ^^
With that said, the sneak peek's now on YouTube too, if you wanna see it in 60fps!
www.youtube.com/watch?v=S4Yw...
With that said, the sneak peek's now on YouTube too, if you wanna see it in 60fps!
www.youtube.com/watch?v=S4Yw...
CALICO WILDER - Gameplay Sneak Peek!
YouTube video by BenjaMage
www.youtube.com
November 5, 2025 at 7:03 PM
Thank you all for the incredible support on this post! This is a project I've been wanting to make for a decade now, so seeing all the loving responses has truly been incredible. ^^
With that said, the sneak peek's now on YouTube too, if you wanna see it in 60fps!
www.youtube.com/watch?v=S4Yw...
With that said, the sneak peek's now on YouTube too, if you wanna see it in 60fps!
www.youtube.com/watch?v=S4Yw...
Couldn't be more proud of how well this is turning out. It's been really fun to work on this with @benjamage.bsky.social and the rest of the CaliCrew!!
After weeks of teasing, I'm very excited to officially show you all:
Gameplay of Calico Wilder!
I've been working with @waveparadigm.com, @littlenorwegians.bsky.social, and some friends to build the first of Calico's adventures, and I'm super thrilled with how it's coming along!
#indiegame #gamedev
Gameplay of Calico Wilder!
I've been working with @waveparadigm.com, @littlenorwegians.bsky.social, and some friends to build the first of Calico's adventures, and I'm super thrilled with how it's coming along!
#indiegame #gamedev
November 5, 2025 at 12:38 AM
Couldn't be more proud of how well this is turning out. It's been really fun to work on this with @benjamage.bsky.social and the rest of the CaliCrew!!
easily near the top of my current most anticipated games.
it is always so fun working on high areas of the map and fine tuning the beautiful vistas you see from up top :)
- work in progress!
(game is ABYSS X ZERO for those who do not know! an upcoming low-poly 3D metroidvania, developed by me and @ironfairy.bsky.social)
#gamedev #lowpoly #indiegame
- work in progress!
(game is ABYSS X ZERO for those who do not know! an upcoming low-poly 3D metroidvania, developed by me and @ironfairy.bsky.social)
#gamedev #lowpoly #indiegame
November 1, 2025 at 4:19 PM
easily near the top of my current most anticipated games.
IRL footage of us schmoovin
October 22, 2025 at 3:50 PM
IRL footage of us schmoovin
critics are calling it the dumbest thing he's ever spent ten minutes making
October 22, 2025 at 1:55 AM
critics are calling it the dumbest thing he's ever spent ten minutes making
It's rare that I enjoy a 2D platformer as much as I did this one.
Been following this project for a long time - backed on KS after their super promising demo and am stoked to see the final release coming so soon!
Been following this project for a long time - backed on KS after their super promising demo and am stoked to see the final release coming so soon!
October 21, 2025 at 3:55 PM
It's rare that I enjoy a 2D platformer as much as I did this one.
Been following this project for a long time - backed on KS after their super promising demo and am stoked to see the final release coming so soon!
Been following this project for a long time - backed on KS after their super promising demo and am stoked to see the final release coming so soon!
participated in a speedrun contest for @unsentgames.bsky.social and when a fellow runner discovered a route-shattering OOB strategy 50 minutes before the deadline the race was on and at literally 11:59pm I hit this run
heart was beating out of my chest - former WR was 1m27s
insanity starts at :47
heart was beating out of my chest - former WR was 1m27s
insanity starts at :47
October 20, 2025 at 5:25 AM
participated in a speedrun contest for @unsentgames.bsky.social and when a fellow runner discovered a route-shattering OOB strategy 50 minutes before the deadline the race was on and at literally 11:59pm I hit this run
heart was beating out of my chest - former WR was 1m27s
insanity starts at :47
heart was beating out of my chest - former WR was 1m27s
insanity starts at :47
I got to chat these guys' ears off for a few hours - if you wanna hear about Slime 64, my inspirations as a game designer, and all sorts of other shenanigans, come through!
youtu.be/RJHM7DL_ygs?...
youtu.be/RJHM7DL_ygs?...
October 16, 2025 at 7:43 PM
I got to chat these guys' ears off for a few hours - if you wanna hear about Slime 64, my inspirations as a game designer, and all sorts of other shenanigans, come through!
youtu.be/RJHM7DL_ygs?...
youtu.be/RJHM7DL_ygs?...
every day at work I curse myself from the last night for not going to bed at a reasonable time
every night I finally achieve hyperfocus on one of my non-work projects and can't bear to break it before pushing it as far as I can
and so the cycle repeats
every night I finally achieve hyperfocus on one of my non-work projects and can't bear to break it before pushing it as far as I can
and so the cycle repeats
a man with glasses is standing in front of a cartoon of a man laying on the ground
ALT: a man with glasses is standing in front of a cartoon of a man laying on the ground
media.tenor.com
October 16, 2025 at 1:28 PM
every day at work I curse myself from the last night for not going to bed at a reasonable time
every night I finally achieve hyperfocus on one of my non-work projects and can't bear to break it before pushing it as far as I can
and so the cycle repeats
every night I finally achieve hyperfocus on one of my non-work projects and can't bear to break it before pushing it as far as I can
and so the cycle repeats
we couldn't agree more
October 14, 2025 at 2:32 PM
we couldn't agree more
Reposted by Wave (Slime 64)
Reposted by Wave (Slime 64)
Is that who I think it is? 👀
October 9, 2025 at 2:31 PM
Is that who I think it is? 👀
Reposted by Wave (Slime 64)
platformerheads the world over, prepare yourself for a game that presents True, Uncompromising Gameplay: Slime 64
this Thursday, we will be interviewing the Man behind the Game @waveparadigm.com
if you have forgotten what it means to enjoy playing a game, this will remind you
this Thursday, we will be interviewing the Man behind the Game @waveparadigm.com
if you have forgotten what it means to enjoy playing a game, this will remind you
October 7, 2025 at 8:14 PM
platformerheads the world over, prepare yourself for a game that presents True, Uncompromising Gameplay: Slime 64
this Thursday, we will be interviewing the Man behind the Game @waveparadigm.com
if you have forgotten what it means to enjoy playing a game, this will remind you
this Thursday, we will be interviewing the Man behind the Game @waveparadigm.com
if you have forgotten what it means to enjoy playing a game, this will remind you
okay someone smarter than me help me understand
I've made old games in some of these impacted versions that run locally and offline. what's the threat vector here - someone with an already compromised machine could somehow have one of these versions used to gain higher authority?
I've made old games in some of these impacted versions that run locally and offline. what's the threat vector here - someone with an already compromised machine could somehow have one of these versions used to gain higher authority?
Good morning from Unity, I guess. If you’ve released a Windows/Linux/macOS game in Unity recently, might be worth patching unity.com/security/sep...
Security Update Advisory
A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, and macOS operating systems. Unity has provided fixes that ad...
unity.com
October 3, 2025 at 2:59 PM
okay someone smarter than me help me understand
I've made old games in some of these impacted versions that run locally and offline. what's the threat vector here - someone with an already compromised machine could somehow have one of these versions used to gain higher authority?
I've made old games in some of these impacted versions that run locally and offline. what's the threat vector here - someone with an already compromised machine could somehow have one of these versions used to gain higher authority?
easily one of the best games I played at PAX. think VVVVVV x Celeste with a surrealist thriller vibe. super excited for this
🔴 INCOMING DEMO ALERT 🔴
After wowing players, critics, and award juries at conventions, our psychological horror platformer LOVE ETERNAL will be playable during Steam Next Fest from October 13th.
Wishlist now and be ready to be taken away. Away awaits love.
store.steampowered.com/app/3010610/...
After wowing players, critics, and award juries at conventions, our psychological horror platformer LOVE ETERNAL will be playable during Steam Next Fest from October 13th.
Wishlist now and be ready to be taken away. Away awaits love.
store.steampowered.com/app/3010610/...
October 2, 2025 at 9:03 PM
easily one of the best games I played at PAX. think VVVVVV x Celeste with a surrealist thriller vibe. super excited for this
Reposted by Wave (Slime 64)
The ADHD urge to take my meds, drink two cups of coffee, and take a nap
September 19, 2025 at 5:40 PM
The ADHD urge to take my meds, drink two cups of coffee, and take a nap
Everyone should wish the happiest of birthdays to my one and only, @runningsomeerins.bsky.social. here's to the next 30 💙💙💙
September 6, 2025 at 8:42 PM
Everyone should wish the happiest of birthdays to my one and only, @runningsomeerins.bsky.social. here's to the next 30 💙💙💙
PAX was an incredible experience.
Got to meet so many amazing people, the reception to @mrsleepyman.bsky.social was exactly what we were hoping to see, got to show off some Slime 64, and finally met @myles.zone IRL after 15 years!!!
Now it's time to sleep for 1000 years. 😅
Got to meet so many amazing people, the reception to @mrsleepyman.bsky.social was exactly what we were hoping to see, got to show off some Slime 64, and finally met @myles.zone IRL after 15 years!!!
Now it's time to sleep for 1000 years. 😅
September 3, 2025 at 7:48 PM
PAX was an incredible experience.
Got to meet so many amazing people, the reception to @mrsleepyman.bsky.social was exactly what we were hoping to see, got to show off some Slime 64, and finally met @myles.zone IRL after 15 years!!!
Now it's time to sleep for 1000 years. 😅
Got to meet so many amazing people, the reception to @mrsleepyman.bsky.social was exactly what we were hoping to see, got to show off some Slime 64, and finally met @myles.zone IRL after 15 years!!!
Now it's time to sleep for 1000 years. 😅
PAX day 0 complete!! booth setup is looking great and super excited for the coming days
now excuse me as I go collapse for 12 straight hours
now excuse me as I go collapse for 12 straight hours
August 29, 2025 at 3:29 AM
PAX day 0 complete!! booth setup is looking great and super excited for the coming days
now excuse me as I go collapse for 12 straight hours
now excuse me as I go collapse for 12 straight hours
chuckling about this dunking QT from Twitter
at its heart I do understand the criticism that we don't follow the technical limitations of the N64, but I hope the combo of our art direction, character design, music/sound design, and overall Vibes show our love for the N64😅
Sloppy Adventures.....
at its heart I do understand the criticism that we don't follow the technical limitations of the N64, but I hope the combo of our art direction, character design, music/sound design, and overall Vibes show our love for the N64😅
Sloppy Adventures.....
August 28, 2025 at 3:54 PM
chuckling about this dunking QT from Twitter
at its heart I do understand the criticism that we don't follow the technical limitations of the N64, but I hope the combo of our art direction, character design, music/sound design, and overall Vibes show our love for the N64😅
Sloppy Adventures.....
at its heart I do understand the criticism that we don't follow the technical limitations of the N64, but I hope the combo of our art direction, character design, music/sound design, and overall Vibes show our love for the N64😅
Sloppy Adventures.....
🚨🚨SLIME 64 REVEAL TRAILER🚨🚨
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
August 27, 2025 at 3:39 PM
🚨🚨SLIME 64 REVEAL TRAILER🚨🚨
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.
Super excited to finally show a first look at the full game. More to come!
Wishlist on Steam! slime64.com
Reposted by Wave (Slime 64)