Wave (Slime 64)
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waveparadigm.com
Wave (Slime 64)
@waveparadigm.com
ℹ️ Games, software, and music!
🎮 Play Slime 64: https://slime64.com
🌐 More from me: https://waveparadigm.com
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🚨🚨SLIME 64 REVEAL TRAILER🚨🚨

Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise.

Super excited to finally show a first look at the full game. More to come!

Wishlist on Steam! slime64.com
I NEVER EVER THOUGHT I'D SEE THE DAY
.hack//Z.E.R.O. announced

CyberConnect2 has announced .hack//Z.E.R.O., a new action RPG in the .hack series 10 years in the making---self-planned, developed, and published with permission from intellectual property holder Bandai Namco Entertainment. Platforms and a release date were not announced.
.hack//Z.E.R.O. announced
CyberConnect2 has announced .hack//Z.E.R.O., a new action RPG in the .hack series 10 years in the making---self-planned, developed, and published with permission from intellectual property holder Bandai Namco Entertainment. Platforms and a release date were not announced.
www.gematsu.com
February 16, 2026 at 4:38 PM
had the best Valentine's Day of my life yesterday 💙💙💙
So, yesterday was a very good day with @waveparadigm.com 🥹💍💙
February 15, 2026 at 7:32 PM
Reposted by Wave (Slime 64)
getting increasingly stressed that I've only got a single lifetime to work on all my projects
February 7, 2026 at 3:52 AM
Reposted by Wave (Slime 64)
Take 2 minutes of your time and watch "The Hyrule Fantasy", a lovely Zelda fan film by french animator Ousmane Cissé.
www.catsuka.com/news/2026-02...
February 7, 2026 at 1:00 PM
Reposted by Wave (Slime 64)
Also on that note, Calico's got a ton more face-sprites now! ^^

@jumasoul-arts.bsky.social did a fantastic job putting these together, and thanks to @waveparadigm.com's technical expertise, we can mix and match the eyes and mouths in a whole bunch of ways!
#CalicoWilder
January 27, 2026 at 8:13 PM
Reposted by Wave (Slime 64)
I am happy to share that Calico finally saw a chiropractor and got his posture issues fixed.

Before -> After
#CalicoWilder
January 27, 2026 at 7:57 PM
Reposted by Wave (Slime 64)
how many player states is too many, asking for a friend
January 23, 2026 at 11:20 PM
one of us one of us
maaaajor photo of our mayor from @alexkrales.bsky.social in which we learn Mamdani is an iced-coffee-in-winter guy

HUGE win for that community, congrats!!!

(thought it was dunkin, which stopped me in my tracks, but no I don’t think the straw is the right shade of orange)
January 23, 2026 at 9:41 PM
@adef.bsky.social we were a missed connection this year at AGDQ but it was SO cool to be in the crowd cheering you on through that crazy finale, fire alarm and all!!

from meeting you ages ago at SGDC until now it's been amazing to see all the incredible stuff you're doing - great work!!
January 12, 2026 at 6:59 AM
AGDQ 2026 was a blast!! Met so many awesome people, performed with @runningsomeerins.bsky.social, made friends with a bunch of fellow indie devs, and watched some incredible runs.

Hope to see y'all again sometime!!!
January 11, 2026 at 5:42 PM
Heading out to AGDQ 2026!!!
January 4, 2026 at 3:35 PM
Reposted by Wave (Slime 64)
Don’t forget, there is the #AGDQ2026 Talent Show on Thursday at 8PM, and here is the setlist! Please be there to watch your fellow community members show off their amazing talents!
January 3, 2026 at 12:14 AM
Finally finished my 3D Marble-Rolling submission to #MetroidvaniaMonthJam 30!!

Within a Marbelous Maze was made in a month and features 5 marbles with different properties you unlock and swap between at extremely original and never-before-seen Tag Barrels!

waveparadigm.itch.io/within-a-mar...
December 17, 2025 at 4:50 AM
@nifflas.bsky.social Heya! I just wrapped up my submission to #MetroidvaniaMonthJam with a game idea I've had in my head for a long time - it's a Marble Game crossed with DK64 crossed with Within a Deep Forest - if you ever get the chance I'd love your thoughts!

waveparadigm.itch.io/within-a-mar...
Within a Marbelous Maze by WaveParadigm
A 3D Marblevania!
waveparadigm.itch.io
December 16, 2025 at 8:14 AM
some #MetroidvaniaMonthJam vibes

I've got a lot of level design left but it's been an excellent exercise for me and I think it's coming along well!!

#gamedev #indiedev
December 8, 2025 at 8:47 AM
this is the way
December 3, 2025 at 3:43 AM
oh yeah, we're cooking for #MetroidvaniaMonthJam
December 3, 2025 at 3:12 AM
I'm cooking on a little idea I've had rattling around the back of my head for #MetroidvaniaMonthJam

Excited to show more! #gamedev #indiedev
November 25, 2025 at 5:56 AM
Reposted by Wave (Slime 64)
Before being an indie game dev: oh wow they've been working on this for two years? That's so much of their life dedicated to one project!

After being an indie game dev: oh wow only two years? And they finished it? Like, the whole thing, not a demo? Are you sure?
November 24, 2025 at 9:02 PM
Reposted by Wave (Slime 64)
this gonna be fire, chat
After weeks of teasing, I'm very excited to officially show you all:
Gameplay of Calico Wilder!

I've been working with @waveparadigm.com, @littlenorwegians.bsky.social, and some friends to build the first of Calico's adventures, and I'm super thrilled with how it's coming along!
#indiegame #gamedev
November 17, 2025 at 11:14 AM
Reposted by Wave (Slime 64)
two of them
#indiegame #gamedev
November 14, 2025 at 1:51 AM
Reposted by Wave (Slime 64)
It's Bunlith: The Witch Upstairs

📅 EPISODE 1 NOW AVAILABLE TO WATCH ON KICKSTARTER!

Watch Now!! 📺

www.kickstarter.com/projects/bun...
November 8, 2025 at 5:19 PM
Coyote Time (letting the player jump a bit after they leave the ground) is huge for gamefeel.

Combine with Jump Buffer (executing a jump once they land if they pressed it a bit early) to maximize.

Bonus: spawn the jump particle at the last grounded position to hide the coyote time :)

#gamedev
November 7, 2025 at 3:09 PM
someone had asked what it looked like if you removed the lovely rigged model and animations and I can confirm it's very funny
November 6, 2025 at 1:25 PM