Tiffany
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tiffany.moe
Tiffany
@tiffany.moe
aka https://social.treehouse.systems/@tiffany

she/her (english), ela/dela (português)
I started using material maker recently, it's an open source program for making PBR textures

it's a much nicer workflow for my pixel art style than the krita filter layers I was using before, although it does crash a lot
October 26, 2025 at 6:49 AM
I've been out of motivation on my godot project for a while, but today I got a foothold on it, converting star rendering to use compute shaders + CompositorEffect

I'm going to try a different way to fix the issues that I got stuck on before (unrelated to star rendering)
October 13, 2025 at 6:50 AM
I worked on rink this weekend, I'm hoping to get v0.9 out soon if I can, but there are a few big annoying tasks left to do
July 28, 2025 at 4:29 AM
I've been making a program that runs 3D cellular automata on the GPU using compute shaders, and renders using voxel raymarching

I can run 512x512x512 volumes in realtime on my PC
July 21, 2025 at 5:04 AM
Reposted by Tiffany
Whoa.

That's a sprite, an elusive, high-altitude electrical discharge from a thundercloud photographed by NASA astronaut Nichole Ayers from the ISS earlier today.

With reported sightings going back more than a century, this phenomenon was first photographed in 1989.
July 3, 2025 at 9:40 PM
Reposted by Tiffany
Geology Murder

xkcd.com/3112/
July 9, 2025 at 1:19 AM
I started making a procedural planetary system generator, starting from a raw list of elemental abundances + a bunch of formulas for various minerals

it's still pretty buggy but it's really cool to me that it's working at all
July 7, 2025 at 5:38 AM
traveling so fast that the leftover light from the birth of the universe glows red hot
June 21, 2025 at 10:05 PM
I added an intercept planner and now it's much easier to get to places without overshooting by 400 km/s

it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)
June 20, 2025 at 6:16 AM
Reposted by Tiffany
Funny how you just need to break some angles to turn kitchen environment into a spaceship.
June 15, 2025 at 12:41 PM
I got a basic version of spaceflight working
June 16, 2025 at 6:27 AM
antialiased 3d line rendering in godot, with a convenient API

I might eventually release this as an open source addon
June 10, 2025 at 4:56 AM
I worked on my project this weekend, I've mostly been refactoring stuff, but I did add some nicer UIs
June 9, 2025 at 5:49 AM
I accidentally made the distance between stars just a little bit too large and everything clamped to the maximum size of a 64bit integer

the box edges look cool

I tried clamping the position to a sphere to see what that would look like too
June 1, 2025 at 10:14 PM
Reposted by Tiffany
i turned it into a drawing

in the year 58,515 an interstellar ship tears through space at 99.9999% lightspeed, travelling to some far away place. the extremely blueshifted light is enough to heat its exotic hull to the point of incandescence
February 13, 2024 at 1:31 AM
Reposted by Tiffany
Firefly Aerospace just released their Blue Ghost Moon landing video, this view is rather special...

Source: www.youtube.com/watch?v=NpHh...

#BGM1
March 4, 2025 at 6:02 PM
doing a big refactor of my project so that I can actually start working on game systems (a lot of the current code is a mess)

I'm using data oriented design (for perf + for fun), which means lots of schemas

I just got done with orbits & stars:
February 24, 2025 at 4:39 AM
Reposted by Tiffany
PSA:

1. If you are not silly, it is vital you become silly

2. If you are silly, you must stay silly

2. If you used to be silly but have stopped, you must make all efforts to return to silliness
January 29, 2025 at 2:52 AM
Reposted by Tiffany
Hey NPR artist! 👋

At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.

🧵Thread🧵 👇
January 26, 2025 at 4:56 PM
I've spent so many hours trying to understand how trees work

I tried different tree creator programs, none worked the way I needed, so I started writing my own that works at runtime (currently <3ms to generate this tree)

I also painted the leaf bunch and bark texture
January 12, 2025 at 7:08 AM
Reposted by Tiffany
today i learned x264 has a setting specifically for encoding touhou games
January 1, 2025 at 5:33 AM
continents, tree lod, and a bunch of other changes
December 30, 2024 at 6:28 AM
Reposted by Tiffany
December 20, 2004 saw the release of Doukutsu Monogatari, AKA Cave Story, a free game that was quickly translated into English and became the talk of the Internet. It's hard to estimate the impact it had on the indie scene and on the resurgence of 2D outside handheld consoles.
December 20, 2024 at 9:53 AM
Reposted by Tiffany
Everything i like is in my room, why would i leave it
December 18, 2024 at 6:00 PM
Reposted by Tiffany
a neutron star in the year 120 trillion; in this future neutron stars have all cooled to only a few degrees above background temperatures, but they are still incredibly dense. these objects are very smooth and shiny, with splotches of dust from trillions of years of impacts

#b3d
December 17, 2024 at 9:24 PM