it's a much nicer workflow for my pixel art style than the krita filter layers I was using before, although it does crash a lot
it's a much nicer workflow for my pixel art style than the krita filter layers I was using before, although it does crash a lot
I'm going to try a different way to fix the issues that I got stuck on before (unrelated to star rendering)
I'm going to try a different way to fix the issues that I got stuck on before (unrelated to star rendering)
I can run 512x512x512 volumes in realtime on my PC
I can run 512x512x512 volumes in realtime on my PC
That's a sprite, an elusive, high-altitude electrical discharge from a thundercloud photographed by NASA astronaut Nichole Ayers from the ISS earlier today.
With reported sightings going back more than a century, this phenomenon was first photographed in 1989.
That's a sprite, an elusive, high-altitude electrical discharge from a thundercloud photographed by NASA astronaut Nichole Ayers from the ISS earlier today.
With reported sightings going back more than a century, this phenomenon was first photographed in 1989.
it's still pretty buggy but it's really cool to me that it's working at all
it's still pretty buggy but it's really cool to me that it's working at all
it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)
it automatically activates when your closest approach to the selected object is inside its hill sphere (the area where orbiting it is possible basically)
I might eventually release this as an open source addon
I might eventually release this as an open source addon
the box edges look cool
I tried clamping the position to a sphere to see what that would look like too
the box edges look cool
I tried clamping the position to a sphere to see what that would look like too
in the year 58,515 an interstellar ship tears through space at 99.9999% lightspeed, travelling to some far away place. the extremely blueshifted light is enough to heat its exotic hull to the point of incandescence
in the year 58,515 an interstellar ship tears through space at 99.9999% lightspeed, travelling to some far away place. the extremely blueshifted light is enough to heat its exotic hull to the point of incandescence
Source: www.youtube.com/watch?v=NpHh...
#BGM1
Source: www.youtube.com/watch?v=NpHh...
#BGM1
I'm using data oriented design (for perf + for fun), which means lots of schemas
I just got done with orbits & stars:
I'm using data oriented design (for perf + for fun), which means lots of schemas
I just got done with orbits & stars:
1. If you are not silly, it is vital you become silly
2. If you are silly, you must stay silly
2. If you used to be silly but have stopped, you must make all efforts to return to silliness
1. If you are not silly, it is vital you become silly
2. If you are silly, you must stay silly
2. If you used to be silly but have stopped, you must make all efforts to return to silliness
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
At @blender.org , we are working in collaboration with @dillongoostudios.bsky.social to heavily improve NPR workflows in #b3d.
🧵Thread🧵 👇
I tried different tree creator programs, none worked the way I needed, so I started writing my own that works at runtime (currently <3ms to generate this tree)
I also painted the leaf bunch and bark texture
I tried different tree creator programs, none worked the way I needed, so I started writing my own that works at runtime (currently <3ms to generate this tree)
I also painted the leaf bunch and bark texture
#b3d
#b3d