Sam
sam-nox.bsky.social
Sam
@sam-nox.bsky.social
Student in 2D & 3D art 🇮🇹
Aspiring rigger and Character TD
🌈
Reposted by Sam
Of course, #Hornet's cloak will go beyond #geometrynodes as well!

Working on intuitive controls for quick posing, twisting and even working on a Drifter's Cloak mode.

Hornet for #Blender coming soon!

#b3d #Silksong #silksongfanart #blender3D
November 29, 2025 at 1:44 AM
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Everybody loves a ROM test

ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
November 4, 2025 at 12:48 AM
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Wooo! Let's gooooo!! :D
HADES II v1.0 is coming September 25!🌒

Battle beyond the Underworld in our launch trailer.🏔️

Play in blazing-fast 120fps in TV Mode on Nintendo Switch 2, or 60fps on Nintendo Switch (w/ free upgrade to Switch 2). Transfer PC progress from Steam/Epic w/ Cross Saves.

www.youtube.com/watch?v=U8lJ...
Hades II – v1.0 Launch Trailer (Coming Sep. 25!)
YouTube video by Supergiant Games
www.youtube.com
September 12, 2025 at 2:19 PM
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My Face rig for Lara Croft is finished!
︀︀
︀︀Here's a quick little showcase of the controllers and rig properties
︀︀I also added a Lip-sync control! It's really nice for quick mouth speech animations, all toggle-able and non destructive :)
︀︀
︀︀ #blender #rigging #rig
September 10, 2025 at 2:57 PM
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do you feel lucky punk?
#rigging #technicalanimation
September 11, 2025 at 3:32 AM
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making HL2 inspired Z-billboarded volumetric light shader in godot. love this trick for how stupidly effective it is for distant lights
September 9, 2025 at 6:33 PM
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btw did you know you can bake textures of other objects into ucupaint layers?
August 28, 2025 at 9:27 PM
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All setup! And it looks so satisfying 😍

It turned out to be really simple once you handle the strings in segments instead of being one whole object.

Just have the controllers to polish and some clean-up to do and that's a wrap! I'm so pleased :)

#blender #rigging #rig
August 26, 2025 at 10:15 PM
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August 27, 2025 at 9:01 AM
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Hotkeys! I love hotkeys!

These hotkeys I use 97%+ of the time. I'll take hotkeys over tool windows anytime. Not that well designed tools are not good but for me they divert my attention from the viewport too frequently.

pastebin link
pastebin.com/u/keyojimbo

#animation
August 27, 2025 at 4:43 PM
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Hey gang - we have an opening for a Senior Shader TD at That's No Moon. We're looking for a tech artist that's proficient in creating shaders in Unreal, & who'd like to work with the environment team to help us make a kick-ass lookin game: job-boards.greenhouse.io/thatsnomoone...
Senior Shader TD
Los Angeles or Remote
job-boards.greenhouse.io
August 21, 2025 at 1:23 PM
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Early concept for Kpop Demon Hunters
June 25, 2025 at 10:24 PM
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WIP: Spidey combo animation I’ve been working on in my free time 🕷️💥

Excited to combine it with the first move I did earlier — hoping to wrap it up soon !

Rig by Sahil Banik 🙌

#animation #gamedev #3d #3danimation #spiderman #spidey
August 19, 2025 at 10:30 AM
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Amazing setup by @ryanlykos.bsky.social, don't sleep on his work and support him getting one of his amazing rigs ryanlykos.gumroad.com
August 11, 2025 at 10:43 PM
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We're working on some exciting projects over at #Gameloft Brisbane. If you're an all-star tech artist/rigger, do not hesitate to apply.
Come join a wonderful team working on world-class games!
#gamedev #gamejobs #techart #rigging

www.gameloft.com/jobs/Senior%...
August 6, 2025 at 12:30 AM
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Seams always ruin those gorgeous photogrammetry pieces! Not anymore 🪄

MeshBlend on Fab - #UnrealEngine5 #gamedev
August 6, 2025 at 12:40 PM
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As a freelance rigger, I need to make sure my builds have a lot of flexibility. So I've recently reworked my lid modules to add variable joint counts. Higher joint counts for fidelity and control, lower counts for simplicity and optimization. Or I can test and iterate to find a happy middle ground
August 1, 2025 at 2:10 AM
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MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM
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Figure out your hourly rate, then add 10% on top for income taxes etc. an extra 10% for GST if you are eligible. (Aus advice)

When you give yourself a pay rise, every other artist gets one and it's harder for the industry to undervalue us. If you intentionally undercharge you hurt us all.
I know exactly who needs to hear this and I see *all* of u.

RAISE YOUR RATES!!! (It's a yell but it's a yell with love!!!!)
I dont know who needs to hear this but your full body commissions are worth more than $20
July 1, 2025 at 5:53 AM
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Okay so it can work when it wants to. Also shoutout, Glitch are looking for a mid level rigger to join their team. Remote possible!
July 15, 2025 at 12:36 AM
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From the vault:
ondemand.riggingdojo.com/offers/HDRmb3k…
22 hours of video interviews and lectures from character TDs across the industry. Our A.I.R (Artist in Residence) program was a monthly live interview series, for those who remember. Grab it while it is on sale#rigtipi#techartrt
https://ondemand.riggingdojo.com/offers/HDRmb3k…
July 17, 2025 at 2:22 PM
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✨ Taking a short break to rest and recharge — I’ll be back in a few weeks! 💫
Until then, take care of yourselves and don’t forget to slow down when you need it. 💛
#TakingABreak #RestMode #SeeYouSoon #animation #gamedev
July 10, 2025 at 1:15 PM
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My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO.

This magic lets you blend anything!🤯

#GameArt #UE5 #GameDev
July 8, 2025 at 12:57 PM