2026 lets fuckin GO!
#animationvsanimator #animation #technicalanimation
Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute.
If the rig doesn't have dynamics, bake the curve, paste and offset!
#animation #thesixshooter #technicalanimation
Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute.
If the rig doesn't have dynamics, bake the curve, paste and offset!
#animation #thesixshooter #technicalanimation
Character is in place; ground is static; trees and tombstones scroll past the character; moon is small plane; big church and camera slide toward center.
All smoke and mirrors...
#animation #thesixshooter
Character is in place; ground is static; trees and tombstones scroll past the character; moon is small plane; big church and camera slide toward center.
All smoke and mirrors...
#animation #thesixshooter
2026 lets fuckin GO!
#animationvsanimator #animation #technicalanimation
2026 lets fuckin GO!
#animationvsanimator #animation #technicalanimation
#animation #thesixshooter #notoverwatch
#animation #thesixshooter #notoverwatch
noisypixel.net/critical-ref...
noisypixel.net/critical-ref...
#mgearframework #rigging #technicalanimation
"We Go Harder" - Laura Mvula, Mayra Andrade
#mgearframework #rigging #technicalanimation
"We Go Harder" - Laura Mvula, Mayra Andrade
#mgearframework #rigging #technicalanimation
#mgearframework #rigging #technicalanimation
ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
#mgear #rigging #technicalanimation
#mgear #rigging #technicalanimation
OC Collab w. @mrngreeny.bsky.social
Still much more to be done, and many more maya crashes, but making good and steady progress!
#mgear #rigging #technicalanimation
OC Collab w. @mrngreeny.bsky.social
Still much more to be done, and many more maya crashes, but making good and steady progress!
#mgear #rigging #technicalanimation
Reference is collected, edited and reedited, timed and retimed, long before jumping in to Maya.
#mentoring #animation
Reference is collected, edited and reedited, timed and retimed, long before jumping in to Maya.
#mentoring #animation
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
#mentoring #animation
#mentoring #animation
These hotkeys I use 97%+ of the time. I'll take hotkeys over tool windows anytime. Not that well designed tools are not good but for me they divert my attention from the viewport too frequently.
pastebin link
pastebin.com/u/keyojimbo
#animation
These hotkeys I use 97%+ of the time. I'll take hotkeys over tool windows anytime. Not that well designed tools are not good but for me they divert my attention from the viewport too frequently.
pastebin link
pastebin.com/u/keyojimbo
#animation