Reshen
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reshen.bsky.social
Reshen
@reshen.bsky.social
Optimism, kindness, art, humor, engineering. Aspiring indie game developer. Ex-Principal Engineer @AWS
I’m delighted by jujutsu vcs, it harnesses all of the power of git in a vastly improved experience, while also managing to address some core issues (conflicts are actually first class, modeled entities). Worth a read - v5.chriskrycho.com/essays/jj-in...
jj init — Sympolymathesy, by Chris Krycho
Jujutsu (`jj`) is a new version control system from a software developer at Google. I have been using it full time for 6 months. Here’s why you should switch, too.
v5.chriskrycho.com
June 17, 2025 at 3:42 PM
Reposted by Reshen
🎮 godot-bevy v0.4.0 is here! Big updates:

✨ Cleaner scheduling - PhysicsUpdate introduced
🎯 Godot input events now flow into Bevy systems
📚 Much better docs and a few more examples

Shoutout to @reshen.bsky.social for contributing to this release! 🙌

#GameDev #RustLang #Godot #BevyEngine
Release v0.4.0 · dcvz/godot-bevy
What's Changed feat(ci): add workflow and scripts by @dcvz in #6 fix(sched): Improve Scheduling System by @dcvz in #9 chore(api): Align Transform2D by @dcvz in #8 chore(api): Use GodotNodeHandle i...
github.com
May 27, 2025 at 3:34 PM
Reposted by Reshen
godot-bevy 0.3.0 is out with support for signals and a more complete “dodge the creeps” example! 👾

Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨

github.com/dcvz/godot-b...

#godotengine #bevyengine #rustlang
Releases · dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
github.com
May 22, 2025 at 10:47 PM
Reposted by Reshen
Choosing Languages
steveklabnik.com
March 13, 2025 at 5:12 PM
Reposted by Reshen
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Reposted by Reshen
Introducing the Plain app. A few months ago, I started to build the productivity app I always wanted to use. I wanted it to be fast, and lightweight.

I'm building it in rust, and using the GPUI library of the Zed Editor. Too early to be used by anyone, but I'll keep posting updates here as I go.
February 9, 2025 at 1:05 PM
Reposted by Reshen
January 29, 2025 at 8:32 AM
Reposted by Reshen
we've been working on this road trip management rpg where you "battle" against mundane things on the road for the past 5ish years and as we're new to Blusky we'd really appreciate some help reaching out here too. If you see this please RT and share the summer road trip. 🫶 #keepdriving
January 27, 2025 at 8:21 PM
Reposted by Reshen
This post from DHH is uncomfortably blunt, but there are some folks that should read it. I appreciate those that care enough to insult me for doing something for free to help people for 20+ years, but I'd appreciate it if they thought more about what they were saying.

world.hey.com/dhh/open-sou...
Open source is neither a community nor a democracy
Using open source software does not entitle you to a vote on the direction of the project. The gift you've received is the software itself and the freedom of use granted by the license. That's it, and...
world.hey.com
January 15, 2025 at 11:55 PM
Reposted by Reshen
Vice Undercover imagines an alternate past where '80s drug lords had the internet, so obviously you've gotta hack 'em https://buff.ly/3Zqlrht

Read the full story and try the playable demo on Steam now! 🕹️

https://buff.ly/3VkBThR

#ViceUndercover #PCGaming #IndieGame #GameDev #RetroGaming
Vice Undercover imagines an alternate past where '80s drug lords had the internet, so obviously you've gotta hack 'em
Grow out your bushy moustache, people. We got work to do.
buff.ly
December 9, 2024 at 3:00 PM
Reposted by Reshen
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
youtu.be
December 6, 2024 at 11:50 AM
Reposted by Reshen
Of all my blog posts, I'm proudest of this one:

smallcultfollowing.com/babysteps/bl...
baby steps
smallcultfollowing.com
November 5, 2024 at 6:35 PM
Reposted by Reshen
Hey #GameDev friends, we've been releasing fonts for nearly 10 years now and we wanted to give you something special. So we've zipped up all 1200 of our font files in one HUGE pack with one TINY price for full commercial use in your games and projects. Check it out! ci.itch.io/all-fonts-pack
December 3, 2024 at 11:06 AM
Reposted by Reshen
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM
Reposted by Reshen
This Thanksgiving and Friday, I have the keys to Kotaku.

So... INDIE GAMES!

If you've an upcoming or recent indie game that's not getting noticed, email me at botherer@gmail.com with the subject line "THANKSGAMING 24".

Include a YouTube link, Steam/Itch/etc link, and a super-short description.
November 26, 2024 at 6:10 PM
Reposted by Reshen
After 3 years of work, the Katanaut trailer is live, and the Steam page is up! It would mean the absolute world to me if you check out the trailer🙂

www.youtube.com/watch?v=5V3A...

Shout out to MLC Studio for helping me with the trailer!

#GodotEngine #indiegamedev #roguelite #indiegame
Katanaut Teaser Trailer
YouTube video by Voidmaw Games
www.youtube.com
November 21, 2024 at 7:24 PM
Reposted by Reshen
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx
November 18, 2024 at 7:27 PM
Reposted by Reshen
Hello Bluesky! 📸 How's it going? I'm an art director & photographer. I also help out on video games at ▧ UNSEEN as Visual Director ☔
September 24, 2023 at 3:36 AM
Reposted by Reshen
New Starter Pack brewing, exclusively for #gamedev that support #Linux directly.

I've added a good few to start, but boosts and suggestions appreciated.

If you're a dev replying, be sure to link your game(s).

go.bsky.app/FEMywoR
November 15, 2024 at 12:06 PM
Real time path tracing in games, yes, please.

youtu.be/zD9kS1nOuyU?...
Real-Time Path Tracing in Unreal Engine 5 | Unreal Fest 2024
YouTube video by Unreal Engine
youtu.be
November 11, 2024 at 3:41 AM
Project Gold - Blender Stylized Rendering Showcase
YouTube video by Blender Studio
youtu.be
November 7, 2024 at 8:00 PM
Call someone you care about today, and remember, after the darkness comes the light.
November 6, 2024 at 9:13 PM
Reposted by Reshen
If anyone else finds Godot's built in text-editor a bit lackluster, I wrote down how I configured Neovim to write GDScript with autocompletion and debugging:

alicegg.tech/2024/11/01/g...

#godot #gamedev #neovim
Alice GG • Writing GDScript with Neovim
Neovim is by far my favorite text editor.The clutter-free interface and keyboard-only navigation are what keep me productive in my daily programming.In an ea...
alicegg.tech
November 4, 2024 at 12:55 PM