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youtu.be/r7DQpYZJ3tk?...
#MV #Art #NewJeans
youtu.be/r7DQpYZJ3tk?...
#MV #Art #NewJeans
Some nice things in this one! A new plugin, performance boosts, new APIs and some devexp goodies. We've moved to using Bevy transforms meaning you can now make use of bevy physics plugins (Avian) ✨
Full changelog on Github 🎁
#bevyengine #godotengine #rustlang
Some nice things in this one! A new plugin, performance boosts, new APIs and some devexp goodies. We've moved to using Bevy transforms meaning you can now make use of bevy physics plugins (Avian) ✨
Full changelog on Github 🎁
#bevyengine #godotengine #rustlang
✅ Plugin-based architecture - opt in/out of plugins
✅ Multithreaded Bevy
✅ Signals now support arguments
✅ Multi-field Bundle macro support
✅ Bug fixes and general improvements
More modular, more powerful! 🚀
#bevyengine #godotengine #rustlang
✅ Plugin-based architecture - opt in/out of plugins
✅ Multithreaded Bevy
✅ Signals now support arguments
✅ Multi-field Bundle macro support
✅ Bug fixes and general improvements
More modular, more powerful! 🚀
#bevyengine #godotengine #rustlang
#godotengine #bevyengine #rustlang
#godotengine #bevyengine #rustlang
• Built with Rust for speed
• Cross-platform (macOS/Linux/Windows)
• Supports .NET/Mono builds and pre-releases
Perfect for game devs juggling multiple projects!
#godotengine #rustlang
• Built with Rust for speed
• Cross-platform (macOS/Linux/Windows)
• Supports .NET/Mono builds and pre-releases
Perfect for game devs juggling multiple projects!
#godotengine #rustlang
Release with bug fixes and improvements:
✨ Node Type Markers - Better and more efficient ECS queries
⚡ Fix Timing - Component available in Startup systems
🚀 Performance improvements
We also now have a #godotbevy book! 📖
#godotengine #bevyengine #rustlang #gamedev
Release with bug fixes and improvements:
✨ Node Type Markers - Better and more efficient ECS queries
⚡ Fix Timing - Component available in Startup systems
🚀 Performance improvements
We also now have a #godotbevy book! 📖
#godotengine #bevyengine #rustlang #gamedev
#godotengine #bevyengine #rustlang #gamedev
#godotengine #bevyengine #rustlang #gamedev
Not a breaking change — but it brings some very nice goodies:
✨ New macro for specifying bundles on custom Godot nodes
🔍 Pattern matching support in #[derive(NodeTreeView)]
More details below 👇
#godotengine #bevyengine #rustlang #gamedev
Not a breaking change — but it brings some very nice goodies:
✨ New macro for specifying bundles on custom Godot nodes
🔍 Pattern matching support in #[derive(NodeTreeView)]
More details below 👇
#godotengine #bevyengine #rustlang #gamedev
- Audio channels
- Builder API
- Spatial audio (2D/3D AudioStream)
- Tweening & fade effects
- Per channel / individual sound control
#GameDev #RustLang #Godot #BevyEngine
- Audio channels
- Builder API
- Spatial audio (2D/3D AudioStream)
- Tweening & fade effects
- Per channel / individual sound control
#GameDev #RustLang #Godot #BevyEngine
📦 AssetServer support - non-blocking Godot asset loading via asset_server.load()
🎶 New AudioManager Resource which can be used to play audio resource handles
#GameDev #RustLang #Godot #BevyEngine
📦 AssetServer support - non-blocking Godot asset loading via asset_server.load()
🎶 New AudioManager Resource which can be used to play audio resource handles
#GameDev #RustLang #Godot #BevyEngine
✨ Cleaner scheduling - PhysicsUpdate introduced
🎯 Godot input events now flow into Bevy systems
📚 Much better docs and a few more examples
Shoutout to @reshen.bsky.social for contributing to this release! 🙌
#GameDev #RustLang #Godot #BevyEngine
✨ Cleaner scheduling - PhysicsUpdate introduced
🎯 Godot input events now flow into Bevy systems
📚 Much better docs and a few more examples
Shoutout to @reshen.bsky.social for contributing to this release! 🙌
#GameDev #RustLang #Godot #BevyEngine
#bevyengine #godotengine #rustlang
#bevyengine #godotengine #rustlang
Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨
github.com/dcvz/godot-b...
#godotengine #bevyengine #rustlang
Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨
github.com/dcvz/godot-b...
#godotengine #bevyengine #rustlang
github.com/dcvz/godot-b...
#rustlang #godotengine #bevyengine
github.com/dcvz/godot-b...
#rustlang #godotengine #bevyengine
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