www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
wavetracer.dev
wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
wavetracer.dev
wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
www.joewintergreen.com/dev-scoops-m...
www.joewintergreen.com/dev-scoops-m...
Thanks to @pema99.bsky.social for implementing this feature!
Thanks to @pema99.bsky.social for implementing this feature!
The article describes how to improve beyond SBVH quality, often significantly. Results are compared to full-sweep, binned SAH and the H-PLOC.
In short: Off-line BVH construction can double ray tracing performance.
jacco.ompf2.com/2025/05/20/b...
The article describes how to improve beyond SBVH quality, often significantly. Results are compared to full-sweep, binned SAH and the H-PLOC.
In short: Off-line BVH construction can double ray tracing performance.
jacco.ompf2.com/2025/05/20/b...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/pub... 1/
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/pub... 1/
www.joewintergreen.com/new-tool-imp...
www.joewintergreen.com/new-tool-imp...
highperformancegraphics.org/2024/program...
highperformancegraphics.org/2024/program...
www.youtube.com/watch?v=e339...
Properly paced, going deeper into history, context, gamedev practices, and explaining recommendations - check it out! :)
www.youtube.com/watch?v=e339...
Properly paced, going deeper into history, context, gamedev practices, and explaining recommendations - check it out! :)
"Learn how our global illumination algorithm, Neural Radiance Cache (NRC), advances real-time path tracing and discover use cases and integration tips in this #GTC23 session."
www.nvidia.com/en-us/on-dem...
"Learn how our global illumination algorithm, Neural Radiance Cache (NRC), advances real-time path tracing and discover use cases and integration tips in this #GTC23 session."
www.nvidia.com/en-us/on-dem...