Shlomi Steinberg
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ssteinberg.xyz
Shlomi Steinberg
@ssteinberg.xyz
Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
Pinned
wave_tracer 0.1 released
wavetracer.dev

wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
wave_tracer 0.1 released
wavetracer.dev

wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
August 30, 2025 at 3:23 PM
August 9, 2025 at 10:54 PM
Reposted by Shlomi Steinberg
I stand (sit) behind this:
alecjacobson.com/weblog/siggr...
I will also warn Israeli potential attendants (meaning any civilian connection to Israel, like familial relations, loose as it may be) risk *getting kidnapped or worse*. Yes, even if you travel with a foreign passport, you may be targeted,
SIGGRAPH Asia 2026 in Malaysia would be unsafe for LGBTQ+ attendees
alecjacobson.com
May 22, 2025 at 10:14 AM
February 20, 2025 at 11:39 PM
UWaterloo
February 19, 2025 at 4:39 PM
Whistler, CA.
February 7, 2025 at 2:14 PM
To be presented in SIGGRAPH Asia:
A path tracing-compatible formulation for general-purpose wave transport.
See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications.

ssteinberg.xyz/2023/03/27/r...
A Generalized Ray Formulation For Wave-Optics Rendering
Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracin...
ssteinberg.xyz
November 23, 2024 at 4:49 PM
Happy to announce that I have joined UWaterloo as assistant professor. If you are interested in doing a PhD in rendering or light transport, check out ssteinberg.xyz/students.
November 18, 2024 at 5:37 PM
A Free-Space Diffractions BSDF. This paper addresses the problem of simulating the diffractions ("bending") of light around geometry and obstacles, in an efficient manner with ray tracing.
Collaboration with NVIDIA.

t.co/FnMiR8XO2g
https://ssteinberg.xyz/2024/04/05/free_space_diffractions_bsdf/
t.co
November 18, 2024 at 5:35 PM