Shlomi Steinberg
@ssteinberg.xyz
Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
What’s the issue with an academic license?
August 30, 2025 at 5:25 PM
What’s the issue with an academic license?
Couldn’t get it faster with quantization or other tricks. I am also sorting the 8 nodes by distance to AABB. Both ray and cone performance has improved dramatically (traversal is virtually negligible compared with intersecting meshes), so not looking at it further.
March 23, 2025 at 6:27 PM
Couldn’t get it faster with quantization or other tricks. I am also sorting the 8 nodes by distance to AABB. Both ray and cone performance has improved dramatically (traversal is virtually negligible compared with intersecting meshes), so not looking at it further.
Literally spent a couple of days on it. My motivation is also not rays but elliptical cones (for wave optics). A BVH does significantly better than a kdtree for cones, so I also put together an 8w BVH.
March 23, 2025 at 6:25 PM
Literally spent a couple of days on it. My motivation is also not rays but elliptical cones (for wave optics). A BVH does significantly better than a kdtree for cones, so I also put together an 8w BVH.
Yes. I’d also assume it’d be different on a GPU.
March 22, 2025 at 5:57 PM
Yes. I’d also assume it’d be different on a GPU.
Exactly what I found actually. Compressing the nodes reduces performance even with moderately complex scenes. Uncompressed 8w nodes is fastest.
March 22, 2025 at 1:15 PM
Exactly what I found actually. Compressing the nodes reduces performance even with moderately complex scenes. Uncompressed 8w nodes is fastest.
Hit me up if you are in Tokyo!
November 23, 2024 at 4:49 PM
Hit me up if you are in Tokyo!