Bart Wronski 🇺🇦🇵🇸
bartwr.bsky.social
Bart Wronski 🇺🇦🇵🇸
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.

Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.

https://linktr.ee/bartwronsk
Reposted by Bart Wronski 🇺🇦🇵🇸
🤯 Similarly there was a discussion on HN that this is essentially reverse engineering and zero API/ABI guarantees, cam break wity any update, and the response "once the language becomes popular enough, Microsoft will have to honor and keep it anyway"
February 6, 2026 at 5:07 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
amazing stuff
February 6, 2026 at 5:00 PM
Is this a normal behavior in Zig community? Are all people in the language leadership such pieces of ....? Are language users merely ok with such behavior or also share it?
February 6, 2026 at 3:34 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I have procrastinated on writing so much that I wrote an entire document on writing tips: cseweb.ucsd.edu/~tzli/writin...
Probably not much is new but I find I still need to repeat the same things to my students regularly. Will update this document over time hopefully.
Writing tips
cseweb.ucsd.edu
February 3, 2026 at 7:44 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
graphicrants.blogspot.com
February 2, 2026 at 2:40 AM
Reposted by Bart Wronski 🇺🇦🇵🇸
Gaming stocks are dropping today after Google's rollout of Project Genie, an AI tool that lets users create and explore virtual worlds for 60 seconds. This is the result of a market that does not understand how video games are made. Allow me to suggest that the Street read Blood, Sweat, and Pixels
January 30, 2026 at 5:17 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I praise the experienced joy of high level programming? I get attacked and blocked by low-level gurus (who later turn out to be scumbags) despite having never engaged with them. Not to mention aggressive Rust cultists.
Posting brings me mostly emotional cost and negativity, so why bother? 2/2
January 25, 2026 at 8:59 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I almost completely stopped posting because I don't feel it is valued or enriches my worldview anymore. I try to go nuanced and engage in a discourse and I get more attacks. I praise responsible use of AI while having a strong pro-artist stance? I end up on blocklists by close-minded zealots. 1/2
January 25, 2026 at 8:59 PM
Transformers are an incredible neural network architecture. So many strong, beneficial characteristics.
But one stands out to explain their success: no matter what problem or domain you work on - audio, image, video, text, time series, point clouds, voxels...
The architecture stays *identical*. 1/2
January 15, 2026 at 5:29 AM
Reposted by Bart Wronski 🇺🇦🇵🇸
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Gradientspace Graph Beta — gradientspace
I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...
www.gradientspace.com
January 13, 2026 at 7:36 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
Reposted by Bart Wronski 🇺🇦🇵🇸
Fantastic material! Every student should see it, not only in computer science.
Science is an inherently social and subjective process - if everyone understood it, there would be fewer disappointments, and, paradoxically, more trust in science.("Failures" of science are our imperfect human failures).
January 11, 2026 at 1:49 AM
Reposted by Bart Wronski 🇺🇦🇵🇸
cseweb.ucsd.edu/~tzli/novelt...
I gave an internal talk at UCSD last year regarding "novelty" in computer science research. In it I "debunked" some of the myth people seem to have about what is good research in computer science these days. People seemed to like it, so I thought I should share.
cseweb.ucsd.edu
January 9, 2026 at 5:21 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
New blog post is finally up: (Ab)using Shader Execution Reordering.

A bit of outside the box usage of SER (for better or worse).

debaetsd.github.io/posts/ser/
(Ab)using Shader Execution Reordering - Dieter's Blog
Notes on creative usage of shader execution reordering
debaetsd.github.io
January 8, 2026 at 6:59 PM
This might annoy some of my colleagues (game developers and low-level tinkerers that get furious about Electron et al. memory, latency, and CPU usage): I agree and started to realize it even before vibe coding.
It's not just "fashion" to wrap everything in web frameworks. 1/N
after 2.5 years of vibe coding, my biggest takeaway? native apps are dead. iterating for the web is so much faster, has better tooling, and lower overhead. low-latency, multi-projector, 3d, spatial audio, custom hardware—ai will continue to have trouble with these.
January 7, 2026 at 5:42 AM
Reposted by Bart Wronski 🇺🇦🇵🇸
I wrote a blog post describing state of GPU market and what does it mean for support of new GPU features
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
State of GPU Hardware (End of Year 2025)
asawicki.info
December 29, 2025 at 2:16 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I highly recommend watching this segment, not just because the CBS News execs and the White House didn’t want you to, but because these men were tortured and they deserved to have their voices heard.
!! Here’s a link to full video of the 60 Minutes segment that Bari Weiss killed last minute, via @jasonparis.bsky.social:

is.gd/paU8Ko

(It was uploaded to the Global TV app in Canada, seemingly by accident, and has now been taken down)
December 22, 2025 at 10:46 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...
December 20, 2025 at 9:31 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
Legit super excited about this work coming out. My amazing doctoral student @ben.graphics has been working on an idea to use physically based differentiable rendering (PBDR) to probe visual understanding. Here, we generate physically-grounded metamers for vision models. 1/4

arxiv.org/abs/2512.12307
December 17, 2025 at 9:17 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
Super happy and honored to share that our paper "BSP-OT: Sparse transport plans between discrete measures in log-linear time" won a *Best paper award* at SIGGRAPH Asia 2025!

If you are here, come see my presentation about this work Wednesday afternoon!

Many thanks to the award committee!
December 15, 2025 at 3:31 AM
Reposted by Bart Wronski 🇺🇦🇵🇸
Our #SIGGRAPHAsia 2025 paper "Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling" improves #realtime #caustics rendering.
Project Page: graphics.cs.utah.edu/research/pro...

@daqilin.bsky.social @tizian.bsky.social
December 14, 2025 at 10:12 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
I will release the first official #ImAnim 1.0.0
github.com/soufianek...
github.com/soufianek...

1/10
December 12, 2025 at 11:58 PM
Reposted by Bart Wronski 🇺🇦🇵🇸
Blog post on motion blur rendering (which is impressively thorough) by Alex Gauggel
gaukler.github.io/2025/12/09/n...
Notes On Motion Blur Rendering
Introduction
gaukler.github.io
December 10, 2025 at 10:34 PM
My wife is very technical (software engineer) but has zero experience in computer graphics or AI, and yet she immediately, within a second, recognizes the "GenAI look" and says it looks like crap. I hope it's a widespread reaction. ¯\_(ツ)_/¯
McDonald's has released an AI-generated Christmas ad

The studio behind it says they 'hardly slept' for several weeks while writing AI prompts and refining the shots — 'AI didn't make this film. We did'

Comments have been turned off on YouTube
December 9, 2025 at 3:38 PM