Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
That dude is legit good: charismatic, nuanced, pragmatic, emphatic, and policing his audience against hate.
That dude is legit good: charismatic, nuanced, pragmatic, emphatic, and policing his audience against hate.
www.youtube.com/watch?v=Vyci...
www.youtube.com/watch?v=Vyci...
www.kenklippenstein.com/p/mamdanis-b...
www.kenklippenstein.com/p/mamdanis-b...
Point = namedtuple('Point', ['x', 'y', 'z'])
p0 = Point(x=0, y=50, z=10)
p1 = copy.replace(p0, x=5)
You can override __replace__ in your custom class too!
Point = namedtuple('Point', ['x', 'y', 'z'])
p0 = Point(x=0, y=50, z=10)
p1 = copy.replace(p0, x=5)
You can override __replace__ in your custom class too!
docs.python.org/3/reference/...
docs.python.org/3/reference/...
for leading this work! 🚀
It took immense persistence to turn the initial hunch, that an attention mechanism could model long-range interactions in light transport, into a robust, working system. Huge congrats to the entire team! 🎉
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
for leading this work! 🚀
It took immense persistence to turn the initial hunch, that an attention mechanism could model long-range interactions in light transport, into a robust, working system. Huge congrats to the entire team! 🎉
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
I was so used to separable kernels used for blur shaders so I'm learning new things!
bartwronski.com/2020/02/03/s...
I was so used to separable kernels used for blur shaders so I'm learning new things!
bartwronski.com/2020/02/03/s...
Learn more and register: shader-slang.org/event/2025/1...
#slang #autodiff #graphics #rendering #GPU
irradiance.ca/posts/
irradiance.ca/posts/
The commonly used greyscale formula is slightly off when computed in gamma space but can it be fixed?
📜 30fps.net/pages/better...
The commonly used greyscale formula is slightly off when computed in gamma space but can it be fixed?
📜 30fps.net/pages/better...
E.g. github.com/dsharlet/array a numpy-like multidimensional array powerhouse from my friend and a former coworker.
E.g. github.com/dsharlet/array a numpy-like multidimensional array powerhouse from my friend and a former coworker.
Project page: reservoirswd.github.io
Project page: reservoirswd.github.io
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
existentialcomics.com/comic/622
existentialcomics.com/comic/622