Topics: #ngons #scans #autism #photography #descent
The bevel shader can be used with creases too! You can get all the advantages of high poly subdiv without needing to use support loops and still use the bevel shader in one time-saving package. Let's hammer out the details with @marmoset3d.bsky.social Toolbag
The bevel shader can be used with creases too! You can get all the advantages of high poly subdiv without needing to use support loops and still use the bevel shader in one time-saving package. Let's hammer out the details with @marmoset3d.bsky.social Toolbag
👉 Join the challenge & submit by Nov 16, 2025 via the Discord: discord.gg/JeP6mZ5Vea
👉 Join the challenge & submit by Nov 16, 2025 via the Discord: discord.gg/JeP6mZ5Vea
5/10
1/10
1/10
I'll be using Blender, but the concepts work in all other 3D software. Will be focusing heavily on methodology.
I'll be using Blender, but the concepts work in all other 3D software. Will be focusing heavily on methodology.
New breakdown by @oddenough.art covers using Toolbag's Low to Low Baking & the Bevel Shader to skip high poly cleanup, merge shapes non-destructively, bake from low poly meshes, & cutting days of work down to hours.
Read now: marmoset.co/posts/bake-t...
New breakdown by @oddenough.art covers using Toolbag's Low to Low Baking & the Bevel Shader to skip high poly cleanup, merge shapes non-destructively, bake from low poly meshes, & cutting days of work down to hours.
Read now: marmoset.co/posts/bake-t...
As always, rendered in @marmoset3d.bsky.social Toolbag with the glorious bevel shader.
As always, rendered in @marmoset3d.bsky.social Toolbag with the glorious bevel shader.
not super happy with it as the wires are messy and I didnt have time to do the threads
might give SubD only a go later
not super happy with it as the wires are messy and I didnt have time to do the threads
might give SubD only a go later
I have a really bad headache rn (not related to this lol) and ill probably try again when it clears up a lil
I have a really bad headache rn (not related to this lol) and ill probably try again when it clears up a lil
This is 11K faces for the base geometry, which I'm guessing is 2X or 3X Jordan Cain's model. I'm curious to see the wireframe on that one!
#b3d
This is 11K faces for the base geometry, which I'm guessing is 2X or 3X Jordan Cain's model. I'm curious to see the wireframe on that one!
#b3d
This is unrelated and if it subdivs bad, it's not because of the base shading. The two have no correlation due to having very different topo.
This is unrelated and if it subdivs bad, it's not because of the base shading. The two have no correlation due to having very different topo.
Below is my model and the reference.
Guidelines: Quote reply your solution with both smoothed and wireframe screenshots. Subdiv modeling only.
Any attempt is encouraged and I'll do my best to give feedback.
Next week, I'll post my solution 😁
Below is my model and the reference.
Guidelines: Quote reply your solution with both smoothed and wireframe screenshots. Subdiv modeling only.
Any attempt is encouraged and I'll do my best to give feedback.
Next week, I'll post my solution 😁
The bevel shader does more than just smooth out edges, it also blends surfaces between objects, so you can create complex forms by using simple shapes and primitives. 1/7
The bevel shader does more than just smooth out edges, it also blends surfaces between objects, so you can create complex forms by using simple shapes and primitives. 1/7
42 inner teeth, 48 outer. The inner cutout is where a spring is set against the outer housing for the mechanism to work.
42 inner teeth, 48 outer. The inner cutout is where a spring is set against the outer housing for the mechanism to work.