Japanese car owner/lover(hater when mine breaks)
photographer: @dagasawr on insta
Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!
www.artstation.com/daga
Im a little late for posting before Christmas but I took time to spend with family
artstation.com/artwork/9Ea0Ra
#Gameart #stylised game dev
Im a little late for posting before Christmas but I took time to spend with family
artstation.com/artwork/9Ea0Ra
#Gameart #stylised game dev
I promise I didnt waste an hour of my life trying to trouble shoot a baking artifact just to discover I accidentally deleted the highpoly out the bake folder 😅
Today is my last shift before Christmas break so hopefully ill have sometime to make a dent in this project
I promise I didnt waste an hour of my life trying to trouble shoot a baking artifact just to discover I accidentally deleted the highpoly out the bake folder 😅
Today is my last shift before Christmas break so hopefully ill have sometime to make a dent in this project
Tried baking with some of the lettering geo intact and then with no lettering geo at all to see if I could save the tris..
The marmo skew tool tried its best to save it but no geo is just a mess... Well worth the 200 tris 😂
#GameArt #gamedev
Tried baking with some of the lettering geo intact and then with no lettering geo at all to see if I could save the tris..
The marmo skew tool tried its best to save it but no geo is just a mess... Well worth the 200 tris 😂
#GameArt #gamedev
Interms of #GameArt nothing tickles my brain like Control and Alan wake does!
youtu.be/WhQm-ExRz60?...
#gamedev
Interms of #GameArt nothing tickles my brain like Control and Alan wake does!
youtu.be/WhQm-ExRz60?...
#gamedev
And it really put into perspective how fucked the #gamedev industry is.. 😭
I am working on cars in the range of £800k-£3 million and what requirements did I need to land the role.. Nothing.
And it really put into perspective how fucked the #gamedev industry is.. 😭
I am working on cars in the range of £800k-£3 million and what requirements did I need to land the role.. Nothing.
I am so proud of what the Team and I have accomplished
I do not regret a single minute I spent contributing to this project over the last 2-3 years. Ive learned so much and met so many great devs because of it ♥️
www.timesplittersrewind.com
I am so proud of what the Team and I have accomplished
I do not regret a single minute I spent contributing to this project over the last 2-3 years. Ive learned so much and met so many great devs because of it ♥️
www.timesplittersrewind.com
I am so proud of what the Team and I have accomplished
I do not regret a single minute I spent contributing to this project over the last 2-3 years. Ive learned so much and met so many great devs because of it ♥️
www.timesplittersrewind.com
I am so proud of what the Team and I have accomplished
I do not regret a single minute I spent contributing to this project over the last 2-3 years. Ive learned so much and met so many great devs because of it ♥️
www.timesplittersrewind.com
I originally was thinking a Viking/Egyptian relic but whilst researching that I thought maybe a weapon like an axe? then proceeded to look up if many others have made one and found this👀
I originally was thinking a Viking/Egyptian relic but whilst researching that I thought maybe a weapon like an axe? then proceeded to look up if many others have made one and found this👀
I originally was thinking a Viking/Egyptian relic but whilst researching that I thought maybe a weapon like an axe? then proceeded to look up if many others have made one and found this👀
I originally was thinking a Viking/Egyptian relic but whilst researching that I thought maybe a weapon like an axe? then proceeded to look up if many others have made one and found this👀
This hinge I just did would have taken me ages a 2 years ago as I would try to find a way to quad the corner and still keep the curvature
now I just delete the loops and let SubD work it out 😎
This hinge I just did would have taken me ages a 2 years ago as I would try to find a way to quad the corner and still keep the curvature
now I just delete the loops and let SubD work it out 😎