Kosh
@kosh3d.bsky.social
Hi! 👋 I'm doing 3D things (mostly hardsurface, props, subd, etc). Thanks for stopping by!
Portfolio: https://www.artstation.com/ib_art
Gumroad: https://ib3dart.gumroad.com/
Portfolio: https://www.artstation.com/ib_art
Gumroad: https://ib3dart.gumroad.com/
Pinned
Kosh
@kosh3d.bsky.social
· May 27
I'm offering a mentorship in hardsurface 3D modeling. 🙂
[ #3dart #3dmodeling #hardsurface #mentorship ]
[ #3dart #3dmodeling #hardsurface #mentorship ]
Reposted by Kosh
The Moon Car is part of the main props in the Cheese Moon Map(cara.app/post/b675aad...) for Rawmen, one of the 4 vehicles in the map inspired by a type of cheese, specially created to explore the cheese moon ground. 🧀
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
November 7, 2025 at 2:32 PM
The Moon Car is part of the main props in the Cheese Moon Map(cara.app/post/b675aad...) for Rawmen, one of the 4 vehicles in the map inspired by a type of cheese, specially created to explore the cheese moon ground. 🧀
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
Reposted by Kosh
Base for the folds, I'll redo or fix them monday
November 2, 2025 at 4:02 AM
Base for the folds, I'll redo or fix them monday
Reposted by Kosh
New work from me! The Atticus Blue. A repossessed ceo's mega yacht repurposed for public educational tours of the Keziah system.
www.artstation.com/artwork/lGvgxz
www.artstation.com/artwork/lGvgxz
October 31, 2025 at 10:01 PM
New work from me! The Atticus Blue. A repossessed ceo's mega yacht repurposed for public educational tours of the Keziah system.
www.artstation.com/artwork/lGvgxz
www.artstation.com/artwork/lGvgxz
Reposted by Kosh
A couple of early tests from the procedural generator.
November 1, 2025 at 2:49 AM
A couple of early tests from the procedural generator.
Reposted by Kosh
Was recommended that I should begin posting work and progress on here by @karamelizedsoda.bsky.social.
I'll start with some speed sculpts, and I hope I can keep on updating some cool stuff as I progress. 🫡
#Practice
I'll start with some speed sculpts, and I hope I can keep on updating some cool stuff as I progress. 🫡
#Practice
October 29, 2025 at 3:51 AM
Was recommended that I should begin posting work and progress on here by @karamelizedsoda.bsky.social.
I'll start with some speed sculpts, and I hope I can keep on updating some cool stuff as I progress. 🫡
#Practice
I'll start with some speed sculpts, and I hope I can keep on updating some cool stuff as I progress. 🫡
#Practice
Reposted by Kosh
I spent the whole weekend re-branding and updating all of the project presentations on my portfolio. It was a tedious task, but one that needed to get done before I move on to updating my Showreel and getting started on my next project.
lawrencepompey.com
lawrencepompey.com
Lawrence Pompey's Portfolio
lawrencepompey.com
October 27, 2025 at 3:29 PM
I spent the whole weekend re-branding and updating all of the project presentations on my portfolio. It was a tedious task, but one that needed to get done before I move on to updating my Showreel and getting started on my next project.
lawrencepompey.com
lawrencepompey.com
Reposted by Kosh
I collected all my workshop props together and posted them to artstation!
Please check it out:
artstation.com/artwork/lGvyqG
#GameArt #gamedev
Please check it out:
artstation.com/artwork/lGvyqG
#GameArt #gamedev
Workshop Props, Thomas Daga Walker
A small collection of props for a industrial workshop scene
artstation.com
October 21, 2025 at 4:53 PM
I collected all my workshop props together and posted them to artstation!
Please check it out:
artstation.com/artwork/lGvyqG
#GameArt #gamedev
Please check it out:
artstation.com/artwork/lGvyqG
#GameArt #gamedev
Reposted by Kosh
It's #portfolioday!
I'm Abdou, a 3d artist and gamedev from Algeria.
I'm focusing on prop and hard surface modelling, but I also enjoy lighting, shaders and programming. I'm currently looking for a job.
Portfolio : www.artstation.com/abdoubouam
I'm Abdou, a 3d artist and gamedev from Algeria.
I'm focusing on prop and hard surface modelling, but I also enjoy lighting, shaders and programming. I'm currently looking for a job.
Portfolio : www.artstation.com/abdoubouam
October 14, 2025 at 10:33 AM
It's #portfolioday!
I'm Abdou, a 3d artist and gamedev from Algeria.
I'm focusing on prop and hard surface modelling, but I also enjoy lighting, shaders and programming. I'm currently looking for a job.
Portfolio : www.artstation.com/abdoubouam
I'm Abdou, a 3d artist and gamedev from Algeria.
I'm focusing on prop and hard surface modelling, but I also enjoy lighting, shaders and programming. I'm currently looking for a job.
Portfolio : www.artstation.com/abdoubouam
Reposted by Kosh
Its #PortfolioDay once again this one is filled with regret for me as I was planning on updating my portfolio last night with new props but I didnt get a chance to do it 😅
Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!
www.artstation.com/daga
Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!
www.artstation.com/daga
October 14, 2025 at 10:34 AM
Its #PortfolioDay once again this one is filled with regret for me as I was planning on updating my portfolio last night with new props but I didnt get a chance to do it 😅
Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!
www.artstation.com/daga
Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!
www.artstation.com/daga
Reposted by Kosh
Happy #PortfolioDay everyone!
My name is Joachim, I'm a 3d artist currently looking for work.
Based in Stockholm, Sweden. Open to in studio, remote and/or hybrid positions.
💼: www.artstation.com/jomperr
🔗: www.linkedin.com/in/perssonjo...
#gameart #gamedev
My name is Joachim, I'm a 3d artist currently looking for work.
Based in Stockholm, Sweden. Open to in studio, remote and/or hybrid positions.
💼: www.artstation.com/jomperr
🔗: www.linkedin.com/in/perssonjo...
#gameart #gamedev
October 14, 2025 at 8:36 AM
Happy #PortfolioDay everyone!
My name is Joachim, I'm a 3d artist currently looking for work.
Based in Stockholm, Sweden. Open to in studio, remote and/or hybrid positions.
💼: www.artstation.com/jomperr
🔗: www.linkedin.com/in/perssonjo...
#gameart #gamedev
My name is Joachim, I'm a 3d artist currently looking for work.
Based in Stockholm, Sweden. Open to in studio, remote and/or hybrid positions.
💼: www.artstation.com/jomperr
🔗: www.linkedin.com/in/perssonjo...
#gameart #gamedev
Reposted by Kosh
#portfolioday I'm a 3D Artist/Motion Designer and former-career Healthcare Provider/Educator.
I have 5+ yrs in the creative field and excel in adaptability and range. I also enjoy tech art in Unreal Engine & Sub. Designer.
✨ I'm open to Remote/Hybrid/On-Site (NJ/NY/MI), full-time roles! (Links⤵️)
I have 5+ yrs in the creative field and excel in adaptability and range. I also enjoy tech art in Unreal Engine & Sub. Designer.
✨ I'm open to Remote/Hybrid/On-Site (NJ/NY/MI), full-time roles! (Links⤵️)
October 14, 2025 at 11:56 AM
#portfolioday I'm a 3D Artist/Motion Designer and former-career Healthcare Provider/Educator.
I have 5+ yrs in the creative field and excel in adaptability and range. I also enjoy tech art in Unreal Engine & Sub. Designer.
✨ I'm open to Remote/Hybrid/On-Site (NJ/NY/MI), full-time roles! (Links⤵️)
I have 5+ yrs in the creative field and excel in adaptability and range. I also enjoy tech art in Unreal Engine & Sub. Designer.
✨ I'm open to Remote/Hybrid/On-Site (NJ/NY/MI), full-time roles! (Links⤵️)
#PortfolioDay Hello! 👋 I'm a senior 3D artist with focus on hardsurface. I also teach 3D modeling and have a mentorship program. 🙂
www.artstation.com/ib_art
www.artstation.com/ib_art
October 14, 2025 at 5:07 PM
#PortfolioDay Hello! 👋 I'm a senior 3D artist with focus on hardsurface. I also teach 3D modeling and have a mentorship program. 🙂
www.artstation.com/ib_art
www.artstation.com/ib_art
Challenge deadline is today, this will be my submission. Time was short at the end. I will try to improve on the textures and renders after feedback.
Was a really fun challenge, never done wood like this before 😅
Technical stuff: 5869 tris, 2k texture.
[ #3dart #3d #3dmodeling #hardsurface ]
Was a really fun challenge, never done wood like this before 😅
Technical stuff: 5869 tris, 2k texture.
[ #3dart #3d #3dmodeling #hardsurface ]
October 13, 2025 at 5:36 PM
Challenge deadline is today, this will be my submission. Time was short at the end. I will try to improve on the textures and renders after feedback.
Was a really fun challenge, never done wood like this before 😅
Technical stuff: 5869 tris, 2k texture.
[ #3dart #3d #3dmodeling #hardsurface ]
Was a really fun challenge, never done wood like this before 😅
Technical stuff: 5869 tris, 2k texture.
[ #3dart #3d #3dmodeling #hardsurface ]
Reposted by Kosh
Some more details and an alternative color
October 10, 2025 at 8:25 AM
Some more details and an alternative color
Reposted by Kosh
One of the test shots I'm working on for the presentation portion of my Unreal Engine interactive visualization project.
October 9, 2025 at 11:46 AM
One of the test shots I'm working on for the presentation portion of my Unreal Engine interactive visualization project.
Reposted by Kosh
Blocked out the frame for the shark part todzy, also added the supports for the battery support.
I decided to redo the shark piece, i'll redo it better cuz I can reference the old one, probably higher poly too.
BUT tomorrow i sculpt, enough procrastination
I decided to redo the shark piece, i'll redo it better cuz I can reference the old one, probably higher poly too.
BUT tomorrow i sculpt, enough procrastination
October 9, 2025 at 7:21 AM
Blocked out the frame for the shark part todzy, also added the supports for the battery support.
I decided to redo the shark piece, i'll redo it better cuz I can reference the old one, probably higher poly too.
BUT tomorrow i sculpt, enough procrastination
I decided to redo the shark piece, i'll redo it better cuz I can reference the old one, probably higher poly too.
BUT tomorrow i sculpt, enough procrastination
Reposted by Kosh
Reclamation heavy lift aircraft bringing equipment and personnel into the valley of Two-Sky River.
The small cockpit windows are mainly a backup for the augmented reality sensorium helmets worn by pilots; a technology favored by House Kendi.
#illustration #conceptart #scifiart
The small cockpit windows are mainly a backup for the augmented reality sensorium helmets worn by pilots; a technology favored by House Kendi.
#illustration #conceptart #scifiart
October 8, 2025 at 3:27 PM
Reclamation heavy lift aircraft bringing equipment and personnel into the valley of Two-Sky River.
The small cockpit windows are mainly a backup for the augmented reality sensorium helmets worn by pilots; a technology favored by House Kendi.
#illustration #conceptart #scifiart
The small cockpit windows are mainly a backup for the augmented reality sensorium helmets worn by pilots; a technology favored by House Kendi.
#illustration #conceptart #scifiart
Reposted by Kosh
Reposted by Kosh
Due to redundancies I am now looking for work!
I have 5 years of experience as a 3d artist. I am primarily looking for full time positions in studio or remote but open to other options.
Any reposts are appreciated! 🙏
Portfolio: www.artstation.com/jomperr
Linkedin: www.linkedin.com/in/perssonjo...
I have 5 years of experience as a 3d artist. I am primarily looking for full time positions in studio or remote but open to other options.
Any reposts are appreciated! 🙏
Portfolio: www.artstation.com/jomperr
Linkedin: www.linkedin.com/in/perssonjo...
Joachim Persson
Experienced Hard Surface Artist at Avalanche Studios
www.artstation.com
October 6, 2025 at 11:25 AM
Due to redundancies I am now looking for work!
I have 5 years of experience as a 3d artist. I am primarily looking for full time positions in studio or remote but open to other options.
Any reposts are appreciated! 🙏
Portfolio: www.artstation.com/jomperr
Linkedin: www.linkedin.com/in/perssonjo...
I have 5 years of experience as a 3d artist. I am primarily looking for full time positions in studio or remote but open to other options.
Any reposts are appreciated! 🙏
Portfolio: www.artstation.com/jomperr
Linkedin: www.linkedin.com/in/perssonjo...
Reposted by Kosh
Sup peeps,
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
October 4, 2025 at 6:31 AM
Sup peeps,
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
I rerendered a lot of things for this project, and updated the artstation post if you want to check it out
www.artstation.com/artwork/zxolD6
I also added some turntables of some pieces and wireframe closeups
Reposted by Kosh
The LED controller feature is complete :)!
It works both as a Light Function and supplemental addition for emissive masks (the LED strip material I made yesterday in Substance 3D Designer).
I decided to go with an "Apply" button, rather than autosave for the saving/loading functions.
It works both as a Light Function and supplemental addition for emissive masks (the LED strip material I made yesterday in Substance 3D Designer).
I decided to go with an "Apply" button, rather than autosave for the saving/loading functions.
October 2, 2025 at 3:27 PM
The LED controller feature is complete :)!
It works both as a Light Function and supplemental addition for emissive masks (the LED strip material I made yesterday in Substance 3D Designer).
I decided to go with an "Apply" button, rather than autosave for the saving/loading functions.
It works both as a Light Function and supplemental addition for emissive masks (the LED strip material I made yesterday in Substance 3D Designer).
I decided to go with an "Apply" button, rather than autosave for the saving/loading functions.
Reposted by Kosh
Sonder-44 is my new project. Here's a big thread of art & info.
Part scrapbook, part narrative, part worldbuilding, Sonder-44 follows The Photographer, a photojournalist participating in the D-Day landings, finds himself suddenly transported to an alternate 1944 where time and space has broken.
Part scrapbook, part narrative, part worldbuilding, Sonder-44 follows The Photographer, a photojournalist participating in the D-Day landings, finds himself suddenly transported to an alternate 1944 where time and space has broken.
October 1, 2025 at 4:28 PM
Sonder-44 is my new project. Here's a big thread of art & info.
Part scrapbook, part narrative, part worldbuilding, Sonder-44 follows The Photographer, a photojournalist participating in the D-Day landings, finds himself suddenly transported to an alternate 1944 where time and space has broken.
Part scrapbook, part narrative, part worldbuilding, Sonder-44 follows The Photographer, a photojournalist participating in the D-Day landings, finds himself suddenly transported to an alternate 1944 where time and space has broken.
Reposted by Kosh
Cooking a new project. Retro tape recorder/player
September 30, 2025 at 6:49 PM
Cooking a new project. Retro tape recorder/player
Reposted by Kosh
think I farmed a bit of mech mojo design with this one, a bit of a simpler robot but kinda like this design :)
#3dart #mechart #mech #mechdesign #3d
#3dart #mechart #mech #mechdesign #3d
September 29, 2025 at 10:14 PM
think I farmed a bit of mech mojo design with this one, a bit of a simpler robot but kinda like this design :)
#3dart #mechart #mech #mechdesign #3d
#3dart #mechart #mech #mechdesign #3d