Nick XS
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Nick XS
@nickoff.bsky.social
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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
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November 6, 2025 at 7:43 PM
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normalMagic 1.1 shaping up nicely — hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic
November 7, 2025 at 5:28 PM
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🥳 New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
November 7, 2025 at 12:54 AM
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Yup! Automatic smoothing and auto hardening don't provide definition where it's needed, so it's important to custom pick them
October 19, 2025 at 9:12 AM
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-offkey- Etila Treeborn she's got it going on~
#art #nsfw #pinup #warhammer
bsky.app/profile/sall...
October 3, 2025 at 11:43 PM
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The place where ships go to rot into nonexistence.
October 2, 2025 at 9:20 AM
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Another sdf-related tool. Nothing too fancy, this one bakes a 2D distance field for actors containing spline component(s). Might come in handy for shorelines etc.
I'll do a breakdown of the scriptable tool BP in my upcoming video.
September 26, 2025 at 4:27 PM
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normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM
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Every time I try to generate a material via BP/Python, I hit dead ends😩. Was hoping to generate a volumetric material asset, but apparently, you can't connect anything to the Extinction material property...
Doing that in CPP isn't worth investing the time for my particular case.
September 26, 2025 at 2:43 PM
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New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
September 8, 2025 at 7:03 PM
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Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.
September 6, 2025 at 10:05 PM
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Continuing with my Niagara/Grass experiments... Here, a regular grass clump mesh is instanced about 64 times and each card is injected into a buffer to be individually simulated. I still need to fix plenty of issues & write to velocity buffer to fix TAA artifacts but it's a start
September 1, 2025 at 11:47 PM
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New Fomoria sketches coming to Patreon tomorrow!

www.patreon.com/Fomoria

#fomoria
August 24, 2025 at 6:41 PM
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Still have a few openings in my fall schedule if you need a book cover or something 🗓️
August 16, 2025 at 6:22 AM
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🥳New video just dropped on YouTube! 🎥

A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more.
👇
August 15, 2025 at 11:38 PM
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🥳 New video is live!
I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine.

Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵
August 4, 2025 at 12:26 AM
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MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine
August 1, 2025 at 1:36 PM
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#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.
August 1, 2025 at 5:30 PM
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#UE #Blender #UnrealEngine #tech #gamedev
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!

I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅

youtube.com/watch?v=hC2_...

More detail in the🧵
GameTools Blender Extension - Introduction
YouTube video by Ghislain Girardot
youtube.com
July 25, 2025 at 11:46 AM
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Stealth releasing normalMagic in early access 🤫

For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic

Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
normalMagic for Blender [Early Access]
⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently...
spaghetmenot.gumroad.com
July 15, 2025 at 10:21 PM
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Happy Monday! Here is Ganon!

I loved working on this version of Ganon. Especially being able to push the visual fidelity to something that hasn't been done in the Zelda series.

#artdirection #conceptart #gamedev #concept #gamedev #gameart #art #3d #characterart #characterdesign #personalproject
July 7, 2025 at 5:11 PM
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I've been inspired by great greek painters I saw last week. So here's PBR made out of watercolor paintings. And of course, the normals were handpainted as usual. Made in a pretty modified version of UE5.

#GameArt #UnrealEngine #UE5 #WaterColor
July 6, 2025 at 5:50 PM
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concrete ❤️
July 4, 2025 at 5:16 AM
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For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera.

So here is my first test where I showcase some of that MeshBlend "black magic" in action!

youtu.be/J6YUfWJWBwg

#indiedev #gamedev #unrealengine #ue5 #trailertuesday
MeshBlend - Weather, nanite, displacement and more!
YouTube video by Tore Lervik
youtu.be
July 1, 2025 at 5:31 PM