Website: nkummert.omg.lol
Avatar by @stephenhilger.bsky.social
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Capcom www.youtube.com/watch?v=0y7u...
SNK www.youtube.com/watch?v=VD4h...
To celebrate the milestone, I've updated the site for the first time in ages with tons of new content. Check it out! wiw.org/~jess/roger.html
We ran it through the ultimate stress test: playing Austin Powers and a game at the same time!
youtu.be/pBxN3ysKC2w?...