iapetus 🇵🇹
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newiapetus.bsky.social
iapetus 🇵🇹
@newiapetus.bsky.social
Prototyping/Programming games for retro machines. I also enjoy #pixelart. (Iapetus/Japetus(pronounced Yapetus) was a Titan in Greek/Roman myth.) 日本語が大好きだ。At the moment programming Zezito in the Glittering Caves for several retro machines. #forth
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#RETROGAMING #8bit #thomson #mo5 Zezito in the Glittering Caves - Thomson MO5
I am glad to announce that The Game is OUT! :)
Get it at >> iapetus2019.itch.io/zezito-in-th...
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Reposted by iapetus 🇵🇹
So, having the control set option on the instructions page is fine, would help if I reflected the choice within the game scroller ! 😅

This was more of a pig, as a lot of the scroller text is pre-compressed, so couldn't patch it after loading. A lot of data rejigging, but it's all done ! 🙄
December 15, 2025 at 1:18 PM
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The Locked Room
planetasinclair.blogspot.com
December 18, 2025 at 6:24 PM
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Very interesting and enlightening video introduction to procedural generation in games (specifically focusing on wave function collapse) ⬇️

www.youtube.com/watch?v=G6ZH...
Procedural Generation in Games - Computerphile
YouTube video by Computerphile
www.youtube.com
December 15, 2025 at 8:01 AM
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Lovely little snowy Christmas demo on the Acorn Electron!
Ok, this is about as complete as it will get 😊 Here's a preview... I'll tidy up a few things (maybe change the music) and post on Stardot. 🔊
December 14, 2025 at 3:53 PM
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The flu still lingers, but just started again with Chuckulus.... Found a bug that I swear wasn't there when I got ill. What's the 'GO!' bubble doing over there ??! 🙄

Put in a key control set option, so you can choose between 'ZX:/ RETURN' and '<>AZ SPACE' to control Harry ! Which would you choose?
December 12, 2025 at 11:03 PM
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It's a bit early maybe, but Season's Greetings !

Many thanks for @0xc0de.bsky.social
for the initial inspiration 😎

See the full video here: 😅
youtu.be/4hB7hUAY6p0

Now, back to Chuckulus ! 🙄
December 12, 2025 at 11:05 AM
#8bit #VG5000 #Z80 #retrogames #assember #ef9345
Zezito in the Glittering Caves VG5000 WIP
Glad to announce: first time ever a game for this machine, with masked sprites, movement at pixel steps!
Doesn't work on emulators yet (flickering image), only on the real machine.
December 12, 2025 at 2:47 PM
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Now we're thinking with... uh... whatever this is.

OK! 51 balls *but* single buffered 8x8- Moving to 9x9's gonna cost some cycles! Can only get to 24 with double buffering, long way to go.
This is pretty fun! Cheers for pulling me back into the game @0xc0de.bsky.social and @snuggsy187.bsky.social
December 10, 2025 at 10:04 PM
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Crabby is Back!
planetasinclair.blogspot.com
December 7, 2025 at 10:57 PM
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NEXXT studio; minor update.

Small fix reenables "mirror-move" feature when editing sprites. Otherwise same as 3.7.1

frankengraphics.itch.io/nexxt/devlog...
NEXXT 3.7.2 released - minor fix
This update isn't essential for most, but still. On the metasprite tab, there used to be a niche mouse action called "mirror move", which moved sprites apart or together, occasionally useful for anima...
frankengraphics.itch.io
December 7, 2025 at 10:58 PM
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Anatomy Of A Minimalist Home Computer
Anatomy Of A Minimalist Home Computer
Hackaday Article
hackaday.com
December 7, 2025 at 3:03 PM
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Battle Sity (MIA)
planetasinclair.blogspot.com
November 29, 2025 at 10:23 PM
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Day 332 - #retrorandom - Another day in France, another stylish French computer. This time the Texas Instruments powered, infra red controlled Exelvision EXL100 ...
November 29, 2025 at 9:52 PM
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Today is #ChuckPeddleDay – a celebration of the brilliant mind behind the 6502!
So dig out your 6502 computers, power them up, dust them off, or just show them with pride.
Whether it’s a Commodore, Apple, Atari, BBC Micro or any homebrew project – today we honor the chip that started it all. 🚀🖥️✨
November 25, 2025 at 7:58 AM
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Many thanks to @rasto1968.bsky.social and @0xc0de.bsky.social for testing a very early beta version of Chuckulus.

I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
November 24, 2025 at 5:13 PM
#8bit #speccy #spectrum #zxspectrum #z80
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Added Animation to Acid, Torch and background tiles.
#RetroGame
November 25, 2025 at 9:59 PM
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One of the best, original home computer games. Ported to so many different computers. Made by A&F Software, the name taken from the initials of the company's founders, Doug Anderson and Mike Fitzgerald
November 23, 2025 at 3:36 PM
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November 22, 2025 at 2:21 PM
#8bit #speccy
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
Zezito in the Glittering Caves - ZX SPECTRUM
YouTube video by Iapetus Retro Stuff
youtu.be
November 23, 2025 at 12:06 PM
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Some beta testing on a new eagerly awaited Elk game this morning and this afternoon spending some time on Astoraid. Play area is 64 x 64 sectors containing 32 asteroids, but you don't know where they are to start with. The "scan" screen lets you find them :) Asteroids contain different things...
November 22, 2025 at 5:09 PM
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Feel I'm getting a fairly solid version of #bomberman in place for my next #picotron project. CPU players are something I'll worry about later on. Want to get the single player and co-op basics in place first.

#gamedev #retrogaming
November 15, 2025 at 6:54 AM
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My #picotron #bomberman game has had a facelift. I love the simplicity of the NES & PC Engine graphics & also the arcade version. Have "borrowed" some of the tiles etc for now & player sprites are a bit of a mash-up - but I like them.

#gamedev #arcade #retrogaming
November 22, 2025 at 4:37 AM
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Just found this on a random USB stick....

I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.

Mode 1 with palette change halfway down the screen, changing red to green !
November 21, 2025 at 11:36 AM
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Talking of Acorn Electron Fortress, this is how far I've got with it.... slightly stalled due to stable framerate issues (and Chuckulus !).... plotting that giant wall causes the poor old Elk some problems now and again !
November 21, 2025 at 4:55 PM
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Anyone like to see the return of Qwaky Qwak? www.mrqwak.com/games/qwak/
November 22, 2025 at 12:50 AM