I am glad to announce that The Game is OUT! :)
Get it at >> iapetus2019.itch.io/zezito-in-th...
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Grab the latest version here:
frankengraphics.itch.io/nexxt
Grab the latest version here:
frankengraphics.itch.io/nexxt
Bubble Bobble - Lost Cave
Moar Bubble Bobble..?!?!! Yes indeed. Theose plucky people behind BB Remastered have gone back and made a new #C64 version of the 2012 arcade hack, levels designed by TAITO. For BB Fans, especially those that like our 8-Bit version, this is a No Brainer! PON!
Bubble Bobble - Lost Cave
Moar Bubble Bobble..?!?!! Yes indeed. Theose plucky people behind BB Remastered have gone back and made a new #C64 version of the 2012 arcade hack, levels designed by TAITO. For BB Fans, especially those that like our 8-Bit version, this is a No Brainer! PON!
Come along for a relaxed, friendly chat with fellow retro computing fans, led by our volunteer Will.
🕙 Sun Feb 8, from 11am
📍 80s Classroom
Bring something to show, enjoy a surprise machine & grab a cuppa ☕️
🎟 Museum entry £12
#retrocomputing #retrogaming #retrotech
Come along for a relaxed, friendly chat with fellow retro computing fans, led by our volunteer Will.
🕙 Sun Feb 8, from 11am
📍 80s Classroom
Bring something to show, enjoy a surprise machine & grab a cuppa ☕️
🎟 Museum entry £12
#retrocomputing #retrogaming #retrotech
Nutcraka - Software Projects - BBC Micro
Never heard of this until a few years ago.... Has some Frak! vibes.
Loads of nice scenery, just could have done with a bit more squirrel animation. Mode 1 game and memory is limited, so the squirrel doing the jitterbug is fine!
Nutcraka - Software Projects - BBC Micro
Never heard of this until a few years ago.... Has some Frak! vibes.
Loads of nice scenery, just could have done with a bit more squirrel animation. Mode 1 game and memory is limited, so the squirrel doing the jitterbug is fine!
#bbcmicro #demoscene
#bbcmicro #demoscene
A weird feature in the level 'spiral introduction', where a goose/hen can be seen 'jumping'.... It's only when you slow down the display that you can see what's really going on...
It doesn't help that the goose is 'changing direction' as well !
A weird feature in the level 'spiral introduction', where a goose/hen can be seen 'jumping'.... It's only when you slow down the display that you can see what's really going on...
It doesn't help that the goose is 'changing direction' as well !
Bug be splatted ! 😊
Bug be splatted ! 😊
I started thinking how I would go about achieving this with Chuckulus, and gave myself a headache !
I was never seriously considering making it a feature anyway !
😅🤯
I started thinking how I would go about achieving this with Chuckulus, and gave myself a headache !
I was never seriously considering making it a feature anyway !
😅🤯
🕹 https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1
#indiegames #pixelart #MarketingMonday #game #gamedev
Plus I've build in options to speed up DUCK Y homing reaction / X orbit speed as difficulty progresses !
THIS WILL DO, ME ! 😲
Plus I've build in options to speed up DUCK Y homing reaction / X orbit speed as difficulty progresses !
THIS WILL DO, ME ! 😲
Wolfling
A recent conversation about whether I have or do not have (I do not) the "Reloaded" version of this for the #C64 has driven me to add it here. If you haven't played this - play it. Gorgeous animation, music, GFX, gameplay - it has it all. The SID as soon as you start, *mwah*!
Wolfling
A recent conversation about whether I have or do not have (I do not) the "Reloaded" version of this for the #C64 has driven me to add it here. If you haven't played this - play it. Gorgeous animation, music, GFX, gameplay - it has it all. The SID as soon as you start, *mwah*!
#bbcmicro #demoscene
#bbcmicro #demoscene
Get it here:
frankengraphics.itch.io/nexxt
Accompanying change blogpost:
www.patreon.com/posts/146840...
Get it here:
frankengraphics.itch.io/nexxt
Accompanying change blogpost:
www.patreon.com/posts/146840...
While on a ladder, Harry can jump straight up, fall off the bottom of the ladder and plummet to his death.
That's fine, just a sprite bodge left on the screen as he does so.
It's the only time Harry actually 'moves', I've forgotten to adjust part of the Harry plot proc !
While on a ladder, Harry can jump straight up, fall off the bottom of the ladder and plummet to his death.
That's fine, just a sprite bodge left on the screen as he does so.
It's the only time Harry actually 'moves', I've forgotten to adjust part of the Harry plot proc !