My new game, Zezito in the Glittering Caves - C64
>> iapetus2019.itch.io/zezito-in-th...
Written in #Forth
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
Trying to address the difficulty progression - which actually has the DUCK introduced earlier than level 9!
Level:
1 - Easy, a few hens
2 - Harder, a few hens
3 - Easy, DUCK only
4 - Harder, hens and lift
5 - Hard, hens
6 - Hard, DUCK only
etc...
As the Earth Space Monitoring Network sounds alarm, you and your LASER tank are Planet Earth's only hope… Exciting space arcade PETSCII action for Commodore PET (40 cols, 16K RAM)!
Downloads & online emulation at:
www.masswerk.at/pet/prgs/#pet-invaders
As the Earth Space Monitoring Network sounds alarm, you and your LASER tank are Planet Earth's only hope… Exciting space arcade PETSCII action for Commodore PET (40 cols, 16K RAM)!
Downloads & online emulation at:
www.masswerk.at/pet/prgs/#pet-invaders
Entrevista en Commodore Plus!
Gracias Bieno!
@commodoreplus.bsky.social
www.commodoreplus.org/2025/11/zezi...
Entrevista en Commodore Plus!
Gracias Bieno!
@commodoreplus.bsky.social
www.commodoreplus.org/2025/11/zezi...
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Much happier with it now -
Instructions and title page (WIP still !) reintroduced.
Progress bar now handles disc loading too.
Un arcade plataformero no apto para pintores que deseen desconectar de su día a día.
iapetus2019.itch.io/zezito-in-th...
Un arcade plataformero no apto para pintores que deseen desconectar de su día a día.
iapetus2019.itch.io/zezito-in-th...
My new game, Zezito in the Glittering Caves - C64
>> iapetus2019.itch.io/zezito-in-th...
Written in #Forth
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
My new game, Zezito in the Glittering Caves - C64
>> iapetus2019.itch.io/zezito-in-th...
Written in #Forth
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
Many thanks to @0xc0de.bsky.social 's recent Repton 1 loader disassembly, I've put in a (non-Microsoft) progress bar !
It's nice to have the tape blocks counting up, but if you don't know what number they go up to, one could get quite impatient ! 😅
Está disponible en monochrome-productions.itch.io/tony 😃👍🏻🕹️ #retrogaming #videojuegos
Está disponible en monochrome-productions.itch.io/tony 😃👍🏻🕹️ #retrogaming #videojuegos
New speaker lead in place !
New speaker lead in place !
Features:- integrated editor, attract/demo mode, high score, collect earth for points, cracked eggs behave like rocks, freeze spirits/monsters enable quick getaway, different screen walls including last level mirror.
Electron version video.
Features:- integrated editor, attract/demo mode, high score, collect earth for points, cracked eggs behave like rocks, freeze spirits/monsters enable quick getaway, different screen walls including last level mirror.
Electron version video.
and!
the release of my new fantasy pixel font: Knightwood ⚔
itch.io/s/163869/tjs...
Grab any of my pixel assets for 25% off (including the new font!) or swipe the bundle for 50% off everything 👀
#Font #PixelFont #PixelArt #GameDesign #IndieGameDev
and!
the release of my new fantasy pixel font: Knightwood ⚔
itch.io/s/163869/tjs...
Grab any of my pixel assets for 25% off (including the new font!) or swipe the bundle for 50% off everything 👀
#Font #PixelFont #PixelArt #GameDesign #IndieGameDev
Exomising the entire game image to reduce footprint / tape load time. Compression ratio about 50%, which will do !
Here's a visual representation of both files - zipped/unzipped !
Exomising the entire game image to reduce footprint / tape load time. Compression ratio about 50%, which will do !
Here's a visual representation of both files - zipped/unzipped !
So to celebrate, I've opened up the first article to everyone. I'll open up more in the coming days - Enjoy!
lemmings.info/c64-blood-mo...
So to celebrate, I've opened up the first article to everyone. I'll open up more in the coming days - Enjoy!
lemmings.info/c64-blood-mo...