MerlijnVH
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merlijnvh.bsky.social
MerlijnVH
@merlijnvh.bsky.social
Belgian in S. Korea, makes games at night while suffering through day job. Last releases were Hidden Kitty and Pilot Express on mobile. GoldSrc mapper in previous life. Madly in love with Hunt: Showdown 1896 and doodlin' with Godot.

merlijnvanholder.com
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I've been working on a little 2D western-style platformer shooter in Godot. First level introduces the basics (jumping, crawling, etc). #GodotEngine #ScreenshotSaturday
Reposted by MerlijnVH
pond looking good this morning 🐸💦

#GodotEngine #indiedev
November 20, 2025 at 9:42 AM
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[WIP] I am modifying the planet editor in my game so that it can generate foamy edges for water and other liquid surfaces.
I would also like to add support for shorelines.

(Got inspired by @oskarstalberg.bsky.social's work)

#godotengine #gamedev #b3d #wildcosmos
November 19, 2025 at 2:22 PM
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Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev
November 20, 2025 at 7:31 AM
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portfolio catch-up post 01
January 26, 2025 at 9:55 PM
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recent work, let's see how the video compression on here treats it😂
December 17, 2024 at 9:19 PM
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If you can dodge a wrench, you can dodge a sawblade!

Gameplay from the upcoming factory level update for Poor Bunny!

#ScreenshotSaturday #gamedev #indiedev #pixelart #bunny
November 15, 2025 at 4:53 PM
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⏫ Boosters! ⏫
#indiedev #indiegame
November 7, 2025 at 9:10 AM
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y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there

www.joewintergreen.com/dev-scoops-m...
July 20, 2025 at 2:10 PM
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No animations just IK and code for dynamically posing the driver. Still a lot more to do but I’m happy with the progress.
October 30, 2025 at 2:40 PM
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Death by Scrolling just came out (by Ron Gilbert). It's fun and I've been enjoying it.

store.steampowered.com/app/3773590/...
Save 10% on Death by Scrolling on Steam
Welcome to Purgatory, inc. now under new management! Death by Scrolling is a rogue-like vertically scrolling RPG where you kill enemies, collect gold, and avoid the Reaper long enough to pay the Ferry...
store.steampowered.com
October 28, 2025 at 12:05 PM
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A slight modification...
#gamedev
October 28, 2025 at 1:18 PM
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"Well, that was embarrassing"

Watch your step... a silly tumble could be fatal in some situations.

#godotengine #gamedev #wildcosmos
October 19, 2025 at 2:48 PM
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📣 ICY TOWER IS COMING BACK
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!

Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860

More in thread 👇🧵
October 1, 2025 at 12:14 PM
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Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below ⬇️
October 2, 2025 at 8:49 AM
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after extensive wind tunnel testing and analysis, I've concluded that airplane mode is a complete scam. it doesn't change the phone's aerodynamics in the slightest.
September 21, 2025 at 12:13 AM
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You could say I'm 'fishing' for compliments! 😋

#gamedev #indiedev #gameboy #pixelart
September 15, 2025 at 10:33 AM
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Our game just release, go play Little Witch in the Woods!

store.steampowered.com/app/1594940
September 15, 2025 at 3:52 AM
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Before I can make a proper Steam page for Something in the Water, I've got to block out a bunch of different biomes. Just one of those necessary evils of #gamedev. Here's a wee bit of E1M4...
August 6, 2025 at 11:26 AM
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Going to share more WIP videos for Halloween Harry as we start building out the game levels #IndieGameDev #gamedev #DevLife
August 3, 2025 at 1:51 PM
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Made this little guy for my twin's birthday :>
It's a small figurine inspired by his cat to decorate his desk.
July 26, 2025 at 12:13 PM
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It's been a little bit since I've shared any "Something in the Water" progress - here's me doing some vertex painting in E1M1 #screenshotsaturday
July 19, 2025 at 2:52 PM
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battlefield 6 map editor is... *checks notes*... godot
July 31, 2025 at 8:58 PM
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Holiday also means more PS1 engine progress! I got (face) normals generated at load time, and light calculated on those to shade the faces.
Absolutely gonna need a fuck ton of optimization 😂
July 30, 2025 at 6:08 PM
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A few years ago, I worked on a tech prototype for a traditional 2D gridder game (think Dungeon Master). No 3D involved, pure old-school approach. I'm quite sad that the market for this type of game is so small, I would still love to work on one, one day (demo link: deepnight.net/games/dungeo...)
July 30, 2025 at 10:45 AM
Reposted by MerlijnVH
I decided to revisit this one as recently I found a way to make the game scale at any aspect ratio and resolutions without making the HUD small, it's now updated.

archive.org/details/Mort...
July 27, 2025 at 3:31 PM