Sean Noonan
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seannoonan.bsky.social
Sean Noonan
@seannoonan.bsky.social
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
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Let’s see how embeds work here! I recently joined a game jam where I 'demade' one of my levels from an unshipped Xbox 360 game - this time reimagined in Doom. Let me know what you think! #gamedev #leveldesign #blocktober www.youtube.com/watch?v=lBuI...
Creating My First DOOM II Deathmatch Map - From Concept to Playtesting
YouTube video by Sean Noonan
www.youtube.com
Reposted by Sean Noonan
I'm starting to fill up my freelance calendar for next month onwards. Get in touch if you need an extremely experienced and adaptable freelance games developer.
February 3, 2026 at 3:41 PM
Reposted by Sean Noonan
Loading up that level I was looking at before the break
January 5, 2026 at 5:27 PM
Reposted by Sean Noonan
December update is up! A quiet month that ended up revealing a progression design blind spot in SENTRY #gamedev www.youtube.com/watch?v=CSBj...
A Game Design Mistake I Didn't Notice Until Players Found It
YouTube video by Sean Noonan
www.youtube.com
December 31, 2025 at 12:14 PM
Reposted by Sean Noonan
30% off David Lynch titles at The Criterion Collection buff.ly/Nk5K3Cx
January 20, 2026 at 3:07 PM
January 20, 2026 at 8:25 PM
Reposted by Sean Noonan
Game artists used to work around CRT TVs. Many techniques allowed them to reach more detailed and smooth lines. These ceased when CRT was replaced by LCD early 2010s
January 17, 2026 at 10:16 PM
Reposted by Sean Noonan
David Lynch passed a year ago today. I hope we all can absorb just a little bit of the energy he put out in his lifetime.
January 16, 2026 at 6:47 PM
Reposted by Sean Noonan
Also new in v1.114 today: cashtags! Like hashtags, but for stocks.

Tag your posts with #$AAPL, #$NVDA, whatever, then tap to see everyone else's equally unqualified analysis!
January 15, 2026 at 8:35 PM
Reposted by Sean Noonan
please watch movies and read books and play games and look at art, please view it with your own eyes through a lens you made yourself and not just through video essayists and ending explained videos please im begging you
October 21, 2025 at 7:46 PM
Reposted by Sean Noonan
Same.
December 24, 2025 at 3:11 PM
I missed #screenshotsaturday but I started working on a thing for a bit of fun. I've been really enjoying the new Protomen album... 😅
January 11, 2026 at 5:13 PM
Reposted by Sean Noonan
I have republished a level design case study breaking down my process from blockout through to playtesting/iteration on a multiplayer map. It focuses on readability, pacing, and controlling engagement while mechanics were still developing #gamedev

noonan.design/level-design...
Designing a Multiplayer Level from Blockout to Playtest
A case study documenting the blockout, iteration, and playtesting process behind Cairo - an early multiplayer map for the unreleased project, Last Round.
noonan.design
December 24, 2025 at 11:58 AM
Reposted by Sean Noonan
January 7, 2026 at 11:13 AM
December update is up! A quiet month that ended up revealing a progression design blind spot in SENTRY #gamedev www.youtube.com/watch?v=CSBj...
A Game Design Mistake I Didn't Notice Until Players Found It
YouTube video by Sean Noonan
www.youtube.com
December 31, 2025 at 12:14 PM
Reposted by Sean Noonan
About time I started work on the second level of Something in the Water (this wasn't in the original jam version)! #gamedev
December 22, 2025 at 1:49 AM
Reposted by Sean Noonan
He’s been! 🎅🎄🎁
December 25, 2025 at 9:31 AM
I have republished a level design case study breaking down my process from blockout through to playtesting/iteration on a multiplayer map. It focuses on readability, pacing, and controlling engagement while mechanics were still developing #gamedev

noonan.design/level-design...
Designing a Multiplayer Level from Blockout to Playtest
A case study documenting the blockout, iteration, and playtesting process behind Cairo - an early multiplayer map for the unreleased project, Last Round.
noonan.design
December 24, 2025 at 11:58 AM
About time I started work on the second level of Something in the Water (this wasn't in the original jam version)! #gamedev
December 22, 2025 at 1:49 AM
Reposted by Sean Noonan
Big fan of the key art for that new Star Wars racing game.
December 12, 2025 at 10:54 AM
Reposted by Sean Noonan
Major Update 4 is here! We've added Tech Modules that allow you to create lethal combinations, Optional Objectives that provide rewards, a new enemy, two additional levels and more!
store.steampowered.com/news/app/125...
SENTRY - The Tech Module Update - Steam News
Major Update 4 arrives with Tech Modules, Optional Objectives and more!
store.steampowered.com
December 9, 2025 at 8:04 PM
Reposted by Sean Noonan
It's been a minute since I shared any SENTRY progress, so here's 1 wave in 1 minute! #gamedev
December 6, 2025 at 2:14 AM
Reposted by Sean Noonan
The kids are alright.
Why do Gen Z have a growing appetite for retro tech?
Gen Z are going retro, with studies showing a resurgence in people buying tech in the modern age that can be dated back decades.
www.bbc.co.uk
December 7, 2025 at 7:57 PM
Reposted by Sean Noonan
67🤷
December 8, 2025 at 1:06 PM
Been listening to The Protomen Act III a bunch this weekend... 👀
a close up of a person 's face with a white coat
ALT: a close up of a person 's face with a white coat
media.tenor.com
December 7, 2025 at 7:01 PM
It's been a minute since I shared any SENTRY progress, so here's 1 wave in 1 minute! #gamedev
December 6, 2025 at 2:14 AM