Michael Barclay
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michaelbarclay.bsky.social
Michael Barclay
@michaelbarclay.bsky.social
World Design Director on Intergalactic: The Heretic Prophet at Naughty Dog fae Dundee, Scotland.
linktr.ee/michaelbarclay
Nothing more passively judgemental than the number of chopsticks you get thrown in the bag with your order.
January 10, 2026 at 4:45 AM
Loading up that level I was looking at before the break
January 5, 2026 at 5:27 PM
My top 5 goty no order
December 30, 2025 at 4:48 AM
Reposted by Michael Barclay
definitely the most flexible and magical level design tools I've ever used! @2darray.bsky.social is a 3d math genius
What was the level design process like for BIG HOPS and what tools did we use?

Question from Terri V on Bluesky
#indiegames #gamedev #bighops
December 27, 2025 at 5:24 AM
Every year I submit WCW vs NWO Revenge and every year I’m knocked back.
December 24, 2025 at 5:33 AM
Spielberg making alien movies just for me.
December 17, 2025 at 7:56 AM
Making money in my level design job so I can support my hobby of level designing my wee WoW hoose.
December 15, 2025 at 10:38 PM
My guild set up in Razorwind Shores…
December 4, 2025 at 9:42 PM
Wee bit of baking and a wee bit of Battlefield for Thanksgiving. 🦃
November 27, 2025 at 9:12 PM
DCs Absolute series continues to be outstanding. The panels in Martian Manhunter are gorgeous.
November 27, 2025 at 6:15 AM
TODAY IS THE DAY
Fuckin love bein Scottish. Dont give me hope, just despair. Make everything shite. Forever. The feelin you get when you get that rare win, that’s what it’s aw aboot. It’s a lifetime of sorrow for that one good day. Class.
November 18, 2025 at 9:51 PM
Fuckin love bein Scottish. Dont give me hope, just despair. Make everything shite. Forever. The feelin you get when you get that rare win, that’s what it’s aw aboot. It’s a lifetime of sorrow for that one good day. Class.
November 15, 2025 at 9:58 PM
Detachable saucer section
November 6, 2025 at 8:20 PM
Saw this Youtube thumbnail that made me chuckle. Sounds like a good title for a talk about faking player agency in a linear game. Credit Alius on YT. #gamedesign
November 6, 2025 at 3:14 PM
Power lines extra buzzy tonight in LA, gonnae take a wee walk
November 2, 2025 at 4:28 AM
I will never forgive Sony for giving me that free copy of MLB The Show
November 2, 2025 at 3:42 AM
I saw this one cover and got all the Absolute comics.
November 1, 2025 at 6:01 AM
October 26, 2025 at 8:00 PM
#Blocktober picking up massively on Blue Sky year on year, which is nice.
October 25, 2025 at 5:56 PM
Reposted by Michael Barclay
The Indie Horror Showcase, which I helped put together, is tomorrow! 6pm BST for UK folks.

In the course of putting the showcase together I have wishlisted a dozen games, not including the games I was already excited for which appear.

So please come see our hard work and discover cool new games
October 22, 2025 at 2:44 PM
Ever walk through the level you're designing backwards and think its actually better? #gamedev
October 22, 2025 at 6:38 AM
Reposted by Michael Barclay
I'm helping with level design on @sleightofhand.game ... the idea of this stealthy trainyard map is to contrast compact metro stations vs. long train tunnels vs. platforms where you duck into / beneath carriages #blocktober
October 20, 2025 at 9:53 PM
*scottishly* That’s yer bubble burst
October 19, 2025 at 10:04 PM
That’s me yer World Design Director at Naughty Dog. Wha’s world? Meh world. Your world. OOR world. 🤝
October 14, 2025 at 9:16 PM
The battlefield music is intense I’ve never felt so pumped about compiling shaders before
October 13, 2025 at 9:43 PM