Nodragem
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nodragem.bsky.social
Nodragem
@nodragem.bsky.social
Data Scientist and Dad by day.
2D/3D Artist, Game dev, Godot contributor by night.

Twin Stick Shooter Starter Kit:
https://github.com/Nodragem/top-down-action-adventure-starter-kit
Pinned
I am kind of new here, so for those who wonder, I am working on a Top-down Action/Adventure starter kit for #godotengine. Here is a little overview:
Reposted by Nodragem
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
February 16, 2026 at 3:33 PM
OooOooh😱 I finally did it and it works in real-time!

What this video won't show you though is that if I close the loop, Godot crashes😅 still some work to do!
#GodotEngine
February 13, 2026 at 12:13 PM
My platforms can now be inverted to being canyons thanks to the godot-cdt GDExtension.
GDextensions seem really useful to bind existing C++ libraries!

Still need a bit of polishing before I mix this code with the map editor tool of the previous post!
#GodotEngine
February 12, 2026 at 1:08 PM
I have now something working to build organic corridors and rooms.
Goal for today: generate 3D canyons or 3D plateaus from the contour lines! I keep you updated!
#GodotEngine
February 12, 2026 at 10:41 AM
When you want to check that you've ordered your lines so that they follow each other in memory... but you can't just display their index on screen :) so you use bars #GodotEngine
February 7, 2026 at 11:46 AM
Starting to get somewhere with building a SDF level editor in #GodotEngine
It would have been quicker to do it in C++, but I wanted to try compute shaders! Quite the journey to get here!
February 6, 2026 at 11:51 AM
Imagine if I could combine this with yesterday post and turn it into a level editor 🚀
January 25, 2026 at 4:10 PM
Hard to see from here, but this could become my level editor :) ... If only I knew to use gizmo, subgizmos and handles :( !
#GodotEngine
January 24, 2026 at 10:43 AM
Reposted by Nodragem
binbun3 shared an explosion effect where LODs and transparency, including dithering, are all controlled from a single script. 🧨

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
January 21, 2026 at 4:01 PM
I've just found a simple trick to add a wireframe overlay to my meshes. Very useful when working on mesh generation tools with #GodotEngine.

Basically, the shader code is so small, it fits in the screenshot below. Just add it as a Geometry/Material Overlay and voila!
January 17, 2026 at 12:25 PM
Salvaging my PR on improving the 2D/3D Viewport tooltips when the user drag-and-drops a file #GodotEngine
December 12, 2025 at 12:57 PM
Putting together a NAS to store, snapshot and backup my game assets, as my Google Storage starts to be crowded.

How do you store and version control your game assets?
#gamedev #indiegamedev
October 17, 2025 at 8:43 AM
Reposted by Nodragem
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
In #GodotEngine, you can add new animations on top of imported animations. Here I add some juice to the crab's death animation by animating a couple of GPUParticle3D and a push back movement.
October 10, 2025 at 10:46 AM
I finally updated my starter kit to 4.5 🚀Go check it out on Github!
github.com/Nodragem/top...
I also corrected a long standing bug 🪲where picking up the toygun would not work properly. #GodotEngine
October 10, 2025 at 9:59 AM
Working on tutorials that explain the color-based puzzle/combat system: mark enemies of same color, shoot enemies of opposite color. #gamedev #godotengine #indiegame
Have a look behind the scene below ⬇️
October 2, 2025 at 8:49 AM
In John Space, players will have to work together to defeat enemies. Here one player is marking the crabs so that the other can shoot them. #gamedev #godotengine
September 30, 2025 at 8:32 PM
💥 Impressive what you can do with 80 lines of GDscript and the EditorPlugin #GodotEngine
September 28, 2025 at 7:58 AM
I often see VFX tutorial for #GodotEngine using an Animation Player to rotate the particles around an axis. I found that we can also do it with Orbit Velocity in the particle system. Just need to make sure you add a XYZCurve and only keep the Y Curve.
#Gamedev
September 26, 2025 at 9:19 AM
Breaking rubbish together is always fun! plus, breaking enough rubbish will earn you an healthkit #GodotEngine #Gamedev
September 23, 2025 at 8:02 PM
🚀Quick tip for #GodotEngine, when using canvas_items stretch mode and you get blurry texts. In project settings, change rendering/textures/canvas_textures/default_texture_filter to nearest.
September 18, 2025 at 2:19 PM
🕹️Showcasing my game prototype at the Cardiff GameDev meet-up yesterday 🚀! A lot of passionate people and a lot of useful feedback, I have got my energy level back up for the month! #godotengine #gamedev #cardiff
September 12, 2025 at 10:32 AM
Feels great to see that my starter kit is being used! 🚀
September 4, 2025 at 8:44 AM
I have no idea what I am doing 🚀🙃🚀!
#GodotEngine #gamedev
August 28, 2025 at 4:56 PM
Reposted by Nodragem
Come play test the #DinoMayhem at @craftlakecity DIY Fest Tomorrow, Aug 10th! I'll be in the STEM building showcasing my game with other Indie Devs 👾

#indiedev #gamedevelopment #pixelart #dinosaur #games #screenshotsaturday #godot #madewithgodot #steam #videogames #retro #gaming
August 9, 2025 at 4:03 PM