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Jettelly Inc.
@jettelly.bsky.social
Publishing house | Game Development | Educational Content.
Axel shared a Unity forest system with 2.4M+ procedurally placed objects, using runtime instancing and distance-based loading to keep everything interactive without killing performance 🌲

See more: www.reddit.com/r/Unity3D/co...

#indiedev #unity3d #gamedev
February 19, 2026 at 2:02 PM
HappyDistractionsStudio shared a side-by-side look at their project from 3 months ago vs now. 🚀

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev #indiegame
February 18, 2026 at 9:00 PM
The Godot Shaders Bible B&W version is live on Amazon! 💫 Check it out here 🔗amazon.com/dp/1069417270

#GodotEngine #gamedev #indiedev #realtimevfx
February 18, 2026 at 8:01 PM
Yūgenco shared Time’s Gate, a project built around switching between timelines to solve challenges and reshape the world mid-play ⏳

See more: www.reddit.com/r/Unity3D/co...

#unity3d #indiegame #gamedev #indiedev
February 18, 2026 at 7:01 PM
CG Hitchhiker shared a quick look at how their "Funny Legs" animations start, from rough notebook doodles to 3D shots ✏️

See more: www.reddit.com/r/blender/co...

#b3d #3danimation #3dart #blender3d
February 18, 2026 at 6:01 PM
Procedural World Generator by ScansLibrary brings layer-based PCG worldbuilding to UE5, combining scanned ecosystems and spline tools into one in-engine setup 🌍

See more: jettelly.com/blog/procedu...

#UnrealEngine #UE5 #environmentart #gamedev
February 18, 2026 at 5:02 PM
av0c shared a steam train animation test for their game and is deciding between version B or C after finding A too jittery 🚂 Which one feels better to you?

See more: www.reddit.com/r/godot/comm...

#pixelart #indiedev #gamedev #indiegame
February 18, 2026 at 4:01 PM
TeamLDM shared this popup outline effect in Godot built using the stencil buffer and a CompositorEffect.

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
February 18, 2026 at 3:20 PM
EveryWednesday shared a glimpse of their narrative-driven 2.5D pixel art game set inside a laundromat, built in Unity. Cozy setting, story-focused direction 🧺

See more: www.reddit.com/r/Unity3D/co...

#pixelart #gamedev #indiedev #indiegame
February 18, 2026 at 2:02 PM
RayEpsilon shared a look at their horde system capable of handling 50,000 enemies simultaneously, all with physics and collisions active. 💥

See more: www.reddit.com/r/IndieDev/c...

#indiedev #gamedev #indiegames
February 17, 2026 at 10:00 PM
Brandon G. shared a WIP of Silver Surfer sculpted in Blender. Clean forms, strong anatomy, and a solid base for future posing and animation.

See more: www.reddit.com/r/blender/co...

#b3d #blender3d #3dart
February 17, 2026 at 9:00 PM
1PercentBattery added a grappler, a speed-to-vertical boost slide item, and a combo system that increases base run speed to their parkour project. ⚡

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev #indiegame
February 17, 2026 at 8:00 PM
DAPAUE shared their detective game prototype in Godot, inspired by their background in criminology. 🕵️‍♂️

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
February 17, 2026 at 7:00 PM
Did you the Godot Shaders Bible now includes 3D textures and ray marching? Featuring these clouds! ☁️

Learn more here 🔗 jettelly.com/store/the-go...

#GodotEngine #gamedev #indiedev
February 17, 2026 at 6:01 PM
TreeDesigner by Alexis Eginard is a Geometry Nodes tree generator for Blender, with 100+ controls for structure, leaves, animation, and density. 🌳

See more: jettelly.com/blog/treedes...

#b3d #geometrynodes
February 17, 2026 at 5:02 PM
InfectedTribe shared a dynamic foliage system featuring leaves that can fall, get blown away, or burn in real time. 🍂

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev #indiegames
February 17, 2026 at 4:01 PM
Pacmon92 pushed 20 MILLION objects in Unity HDRP using GPU instancing + compute-based culling and LOD. 🚀

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev
February 17, 2026 at 3:01 PM
IC_Winer shared a 2D-HD, Octopath-style look for Wardrum, mixing pixel art in 3D space with Unity URP lighting, shaders, and fog. 🎮

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev #pixelart #3dart
February 17, 2026 at 2:01 PM
Alizak-Studio switched to C++ (GDExtension) to optimize their Godot Plinko idle game. GDScript handled 1k+ balls, but C++ pushed performance much further. ⚙️

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
February 16, 2026 at 10:00 PM
IRCSS shared a medieval gate and walls setup built entirely with Geometry Nodes. No booleans, no hand modeling, just math-driven nodes. 🏰

See more: www.reddit.com/r/blender/co...

#b3d #geometrynodes #blender3d
February 16, 2026 at 9:00 PM
Critsium shared an interactive water setup in Godot, with real-time surface reactions. 🌊

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev #realtimevfx
February 16, 2026 at 8:01 PM
MirzaBeig shared CENSOR, a URP screen-space shader that combines spatial quantization with normal-driven refraction for real-time refractive effects in Unity.

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev #realtimevfx
February 16, 2026 at 7:11 PM
FYLLAS shared the trailer for POLLYANNA, a post-apocalyptic game built solo over nearly 2 years. 🌍

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev
February 16, 2026 at 6:01 PM
KWS2 Dynamic Water System by kripto289 brings physically driven water to Unity. 🌊 Real flow, terrain interaction, and a zone-based setup for rivers, lakes, and coasts.

See more: jettelly.com/blog/kws2-ad...

#unity3d #gamedev #indiedev
February 16, 2026 at 5:01 PM
Interested in concept art for production? We’re working on a new course about it! ✨

Check it out 🔗 jettelly.com/store/concep...

#DigitalArtist #3dart #gameart
February 16, 2026 at 4:01 PM